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MickDmnts authored Jun 9, 2024
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# "The Snapshot": A complete, full-fledged and open-source video game data serialization solution in C++

## Table of Contents

| [Introduction](#introduction) | [Key Points](#key-points) | [Special Thanks](#special-thanks) | [References and Tools](#references-and-tools) |

## Introduction

A C++ library that provides the infrastructure to build tools capable of collecting and serializing instance data on runtime.

## Key Points

- Capable of preserving object references
- C# Wrapper included
- Unity-ready


## Special Thanks

To [Mike Loomis](https://github.com/mikeloomisgg) for his implementation of MsgPack for C++ 17 which is used internally.

## References and Tools

- [Visual Studio 2022](https://visualstudio.microsoft.com/vs/)
- [Visual Studio Code](https://code.visualstudio.com/)
- [MessagePack](https://msgpack.org/index.html)
- [MsgPackC++17](https://github.com/mikeloomisgg/cppack/tree/feature/nvp_packing)
- [Unity](https://unity.com/)

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