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"The Snapshot": A complete, full-fledged and open-source video game data serialization solution in C++

Table of Contents

| Introduction | Key Points | Latest Releases | Quick Start | Special Thanks | References and Tools |

Introduction

A C++ library that provides the infrastructure to build tools capable of collecting and serializing instance data on runtime.

Key Points

  • Fast and reliable serialization
  • Capable of preserving object references
  • C# Wrapper included
  • Unity-ready

Latest Releases

Latest source: Source v.0.99.0

Latest Unity Package: Unity Package v.0.99.0

Quick Start

@TODO

Special Thanks

To Mike Loomis for his implementation of MsgPack for C++ 17 which is used internally.

References and Tools