-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathUIMgr.cs
37 lines (33 loc) · 1023 Bytes
/
UIMgr.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIMgr : MonoBehaviour
{
public static UIMgr inst;
private void Awake()
{
inst = this;
}
// Start is called before the first frame update
void Start()
{
}
public Text entityName;
public Text speed;
public Text desiredSpeed;
public Text heading;
public Text desiredHeading;
// Update is called once per frame
void Update()
{
if(SelectionMgr.inst.selectedEntity != null) {
Entity381 ent = SelectionMgr.inst.selectedEntity;
entityName.text = ent.gameObject.name;
speed.text = ent.speed.ToString("F2") + " m/s";
desiredSpeed.text = ent.desiredSpeed.ToString("F2") + " m/s";
heading.text = ent.heading.ToString("F1") + " deg";
desiredHeading.text = ent.desiredHeading.ToString("F1") + " deg";
}
}
}