Release v2.1.6
Autogenerated release v2.1.6.68
OS | Dev |
---|---|
Windows x64 | zip |
Ubuntu 20 LTS x64 | deb |
Ubuntu 20 LTS arm64 | deb |
Ubuntu 22 LTS x64 | deb |
Ubuntu 22 LTS arm64 | deb |
Fedora 37 x64 | rpm |
MacOS x64 | x64 pkg |
MacOS arm | arm pkg |
What's Changed
- PlotCustomHistogram: simplify and improve UI by @Fedr in #1203
- Load DICOM as SimpleVolume by @Fedr in #1204
- Create customizable visualization for ObjectTransformWidget by @Grantim in #1205
- Prev/next selection to ignore ancillary objects by @Fedr in #1206
- Update parameters in voxel conversions by @Grantim in #1208
- An option to visualize ObjectVoxels with standard marching cubes by @Fedr in #1207
- Optimize volumeToMesh by @Fedr in #1209
- GridToMeshSettings by @Fedr in #1211
- Remove VolumeToMeshParams::neighborVoxExp by @Fedr in #1212
- Disable controls if no visible objects in Scene Tree by @Fedr in #1214
- Voxels to Mesh: early check on max vertices by @Fedr in #1213
- Improve object lines rendering by @Grantim in #1218
- added function to find closest polyline edge to mouse position by @ABSitf in #1216
- checkDeloneQuadrangle: return false if the difference is above rounding error by @Fedr in #1220
- Use new shaders for mesh lines by @Grantim in #1221
- Spacemouse: enable on all platforms by @MaxRayskiy in #1217
- ObjectMeshHolder::setDirtyFlags: set DIRTY_BOUNDING_BOX on faces or positions change by @Fedr in #1223
- Compute mesh points from triangle normals by @Fedr in #1219
- Planar triangulation fixes by @Grantim in #1224
- Progress bar fixes by @Grantim in #1225
- Smooth face normals by @Fedr in #1226
- Add full progress report to decimation by @Grantim in #1227
- Update edge indicator function #1215 by @Fedr in #1229
- DenoiseViaNormalsSettings::guideWeight by @Fedr in #1230
- Fix dead lock by @Grantim in #1232
- Allow DenseBox to be called with invalid region by @Fedr in #1233
- Toolpaths by @astrowander in #1231
- Add plugin deffered update by @Grantim in #1234
- mesh-like position computation order for edges by @Grantim in #1236
- Improve non-packed meshes rendering by @Grantim in #1237
- Support of Visual Studio 2022 version 17.6 by @Fedr in #1238
- findSmallestCloseVertices by @Fedr in #1239
- fromUVPoints: unite close vertices before constructing the mesh by @Fedr in #1240
- findCloseVertices by @Fedr in #1241
- findTwinEdges by @Fedr in #1242
- Toolpath interpolate arcs by @astrowander in #1244
- findTwinEdgeHashMap by @Fedr in #1246
- Add memory measurement to cuda calculators by @Grantim in #1245
- Add valid checkbox by @Grantim in #1247
- findOverlappingTris by @Fedr in #1248
- Fix new lines shader usage and degenerate lines by @Grantim in #1249
- using ThreePoints [[deprecated]] = Triangle3f; by @Fedr in #1251
- Load meshes from 3D Manufacturing Format (.model) by @Fedr in #1253
- revert hidapi spacemouse by @MaxRayskiy in #1254
- implement findOverlappingTris via processCloseTriangles by @Fedr in #1250
- fix for fmt-10 by @MaxRayskiy in #1255
Full Changelog: v2.1.5...v2.1.6