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Create flashgame.html
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Memelite70 authored Jun 13, 2024
1 parent 9f6c7ee commit 9ab8c72
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225 changes: 225 additions & 0 deletions flashgame.html
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<!DOCTYPE html>
<html>
<head>
<script src="Flash-Code/ruffle.js"></script>

<title>Flash Player</title>
<meta charset="UTF-8">
<link rel="stylesheet" href="https://fonts.googleapis.com/icon?family=Material+Icons">
<meta name="viewport" content="width=device-width, initial-scale=1">

<script async src="https://www.googletagmanager.com/gtag/js?id=G-C78TXR0XFK"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());

gtag('config', 'G-C78TXR0XFK');
</script>

<script src=".GobalSettings.js"></script>

<!--PageScript1-->
<!--script id="CHECK">
function getCookie2(name) {
const cookieName = name + "=";
const cookies = document.cookie.split(';');
for (let i = 0; i < cookies.length; i++) {
let cookie = cookies[i];
while (cookie.charAt(0) === ' ') {
cookie = cookie.substring(1);
}
if (cookie.indexOf(cookieName) === 0) {
return cookie.substring(cookieName.length, cookie.length);
}
}
return '';
}
let Setting14bu = getCookie2("PagePrevent");
function checkPageClose(event) {
event.returnValue = "Prevent Page Close Is Active, You Can Click Off Of This";
}
function checkPageClose2() {
if(Setting14bu==="true") {
window.onbeforeunload = function(event) {
// return a string to prevent the page from closing
event.preventDefault();
return "Prevent Page Close Is Active, You Can Click Off Of This";
};
window.addEventListener("beforeunload", checkPageClose);
}
if(Setting14bu==="false") {
}
}
console.log('CookiePAGE Value: ' + Setting14bu + "SzGames-Scripts Loaded")
checkPageClose2()
</script-->
<!--PageScript1-->

<script>
if ('serviceWorker' in navigator) {
navigator.serviceWorker.register('sw.js');
}
</script>

<link rel="manifest" href="manifest.json">
<style>
body {
margin: 0;
overflow: hidden;
font-family: Arial, Helvetica, sans-serif;
background-color: rgb(117, 117, 117);
}

.btn-group button {
background-color: black; /* Green background */

color: white; /* White text */
padding: 10px 24px; /* Some padding */
cursor: pointer; /* Pointer/hand icon */
float: left; /* Float the buttons side by side */
}

/* Clear floats (clearfix hack) */
.btn-group:after {
content: "";
clear: both;
display: table;
}

.btn-group button:not(:last-child) {
border-right: none; /* Prevent double borders */
}

/* Add a background color on hover */
.btn-group button:hover {
background-color: grey;
}

/* Header/Logo Title */
.header {
padding: 60px;
text-align: center;
background: linear-gradient(to bottom right, #9a9a9a, rgb(39, 39, 39));
color: white;
width: auto;
font-size: 30px;

font-family: Arial, Helvetica, sans-serif;
border-radius: 15px;
}

/* Page Content */

</style>
</head>
<body onresize="resize()">
<style>
.game {
position: absolute;
color: white;

transform: scale(1.8);
z-index: 3;
font-family: Arial, Helvetica, sans-serif;
}
.fade {
position: absolute;
background: linear-gradient(to bottom, #1d1d1d, #1d1d1d5d, rgba(39, 39, 39, 0));
width: 300px;
height: 150px;
border-radius: 15px;
}
.buttonForMenu {
transition: 0.5s;
}
.buttonForMenu:hover {
color: #9a9a9a;
}
.em {
margin: 0 auto;
}

</style>

<div id="hello">
<embed class="em" id="game" width=" 100%;" height="550px" src="" ></embed>
</div>


</body>

<script>

var isFUll = false

document.body.onkeyup = function(e) {
if( e.keyCode == 27 ) {
if(isFUll) {
//document.getElementById('game').style.width = '800px';
}
}
}

function requestFullScreen(element) {
// Supports most browsers and their versions.
var requestMethod = element.requestFullScreen || element.webkitRequestFullScreen || element.mozRequestFullScreen || element.msRequestFullscreen;

if (requestMethod) { // Native full screen.
requestMethod.call(element);
let hh = window.innerHeight;

document.getElementById('game').height = hh;
} else if (typeof window.ActiveXObject !== "undefined") { // Older IE.
var wscript = new ActiveXObject("WScript.Shell");
if (wscript !== null) {
wscript.SendKeys("{F11}");
}
}
}
var canvas = document.getElementById('hello');

function makeFullScreen() {

isFUll = true
requestFullScreen(canvas);
}


let hh = window.innerHeight;

document.getElementById('game').height = hh;


document.getElementById('game').height = hh;
window.onresize = function(event) {
let hh = window.innerHeight;

document.getElementById('game').height = hh;
}
var textElement = document.getElementById("game");

// Get the current URL
var currentUrl = new URL(window.location.href);

// Check for the presence of the "text" parameter in the URL
if (currentUrl.searchParams.has("game")) {
// Set the text of the element to the value of the "text" parameter
textElement.src = currentUrl.searchParams.get("game");
}

</script>
</html>

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