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fix: dotnet build when .cache already exists
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Meldanor authored Nov 21, 2024
1 parent 1276552 commit d57557c
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Dockerfile.dotnet
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ RUN butler -V
# This version removes the ios and android templates because they are marked as experimental for C# support or not functional at all
RUN wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${RELEASE_NAME}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_PLATFORM}.zip \
&& wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${RELEASE_NAME}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz \
&& mkdir ~/.cache \
&& mkdir -p ~/.cache \
&& mkdir -p ~/.config/godot \
&& mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME}.mono \
&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_PLATFORM}.zip \
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