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Merge pull request #6597 from Scoppio/feat/princess-chat-commands-ref…
…actored feat: refactored princess chat commands to use a modular approach
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BotClient.Hi=Hi, I'm a bot client\! | ||
BotClient.HowAbout=How about a nice game of chess? | ||
BotClient.Bye=Dave, this conversation can serve no purpose anymore. Goodbye. | ||
FireControl.LoadAmmo.CauseMiss={} tried to load {} with ammo {} but this would have caused it to miss; skipping. | ||
FireControl.LoadAmmo.FailureToLoad={} tried to load {} with ammo {} but failed somehow. | ||
Princess.chat.commands=Princess Chat Commands | ||
Princess.command.quiet=When set to true, princess won't respond in the chat. | ||
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Princess.command.addWaypoint.unitID=The ID of the unit to add a waypoint to. | ||
Princess.command.addWaypoint.hexNumber=The hex to add as a waypoint. | ||
Princess.command.addWaypoint.success=Waypoint added to {0}. | ||
Princess.command.addWaypoint.boardNoHex=The specified hex {0} is not on the board. | ||
Princess.command.addWaypoint.unitNotFound=The specified unit {0} is not on the board. | ||
Princess.command.addWaypoint.description=Add Waypoint - Add a waypoint destination to the princess's entity. | ||
Princess.command.aggression.aggression=Adjustment to hyper aggression index, this also accepts +/- to increase and decrease the current value | ||
Princess.command.aggression.aggressionChanged=Aggression index changed from {0} to {1}. | ||
Princess.command.aggression.description=Aggression - Modifies princess's Aggression setting. Each '+' increases it by 1 and each '-' decreases it by one. Or you can set it numerically from 0 to 10 | ||
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Princess.command.avoid.avoid=Adjustment to self-preservation index, this also accepts +/- to increase and decrease the current value | ||
Princess.command.avoid.avoidChanged=Self-preservation index changed from {0} to {1}. | ||
Princess.command.avoid.description=Avoid - Modifies princess's Self Preservation setting. Each '+' increases it by 1 and each '-' decreases it by one. Or you can set it numerically from 0 to 10 | ||
Princess.command.behavior.behavior=Name of the behavior to switch to. | ||
Princess.command.behavior.unknownBehavior=Behavior {0} does not exist. | ||
Princess.command.behavior.behaviorChanged=Behavior changed to {0}. | ||
Princess.command.behavior.description=Behavior - Change's princess's behavior to the named behavior. | ||
Princess.command.bloodFeud.playerId=Player ID to add to the dishonored list. | ||
Princess.command.bloodFeud.playerNotFound=Player {0} not found. | ||
Princess.command.bloodFeud.playerAdded=Player {0} added to dishonored list. | ||
Princess.command.bloodFeud.description=Blood Feud - Adds player to the dishonored enemies list. | ||
Princess.command.bravery.bravery=Adjustment to bravery index, this also accepts +/- to increase and decrease the current value | ||
Princess.command.bravery.braveryChanged=Bravery index changed from {0} to {1}. | ||
Princess.command.bravery.description=Bravery - Modifies princess's Bravery setting. Each '+' increases it by 1 and each '-' decreases it by one. Or you can set it numerically from 0 to 10 | ||
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Princess.command.caution.caution=Adjustment to piloting caution index, this also accepts +/- to increase and decrease the current value | ||
Princess.command.caution.cautionChanged=Piloting caution index changed from {0} to {1}. | ||
Princess.command.caution.description=Caution - Modifies princess's Piloting Caution setting. Each '+' increases it by 1 and each '-' decreases it by one. Or you can set it numerically from 0 to 10 | ||
Princess.command.clearIgnoredTargets.success=Ignored targets list cleared. | ||
Princess.command.clearIgnoredTargets.description=Clear Ignored Target - Clears the list of ignored targets. | ||
Princess.command.clearAllWaypoints.description=Clear All Waypoints - Remove all waypoints for this bot. | ||
Princess.command.clearWaypoints.unitId=The ID of the unit to clear waypoints from. | ||
Princess.command.clearWaypoints.unitNotFound=The specified unit {0} is not on the board. | ||
Princess.command.clearWaypoints.success=Waypoints cleared from {0}. | ||
Princess.command.clearWaypoints.description=Clear Unit Waypoints - Remove all waypoints for unit. | ||
Princess.command.flee.edge=The edge to flee to. | ||
Princess.command.flee.description=Flee - Causes princess-controlled units to start fleeing the board, regardless of damage level or Forced Withdrawal setting. | ||
Princess.command.herding.herding=Adjustment to herding index, this also accepts +/- to increase and decrease the current value | ||
Princess.command.herding.herdingChanged=Herding index changed from {0} to {1}. | ||
Princess.command.herding.description=Herd - Modifies princess's Herding setting. Each '+' increases it by 1 and each '-' decreases it by one. Or you can set it numerically from 0 to 10 | ||
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Princess.command.ignoreTarget.unitID=The ID of the unit to ignore. | ||
Princess.command.ignoreTarget.description=Ignore Target - Will not fire on the entity with this ID. | ||
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Princess.command.listCommands.description=List Commands - Displays this list of commands. | ||
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Princess.command.priorityTarget.unitID=Unit to prioritize fire. | ||
Princess.command.priorityTarget.success=Unit {0} prioritized for fire. | ||
Princess.command.priorityTarget.description=Priority Target - Adds the specified unit to princess's Priority Targets list. | ||
Princess.command.removeWaypoint.unitID=The ID of the unit to remove a waypoint from. | ||
Princess.command.removeWaypoint.unitNotFound=The specified unit {0} is not on the board. | ||
Princess.command.removeWaypoint.success=Waypoint removed from {0}. | ||
Princess.command.removeWaypoint.description=Remove Last Waypoint for unit - Remove last waypoint added to the entity list of waypoints. | ||
Princess.command.setWaypoints.unitID=The ID of the unit to set waypoints for. | ||
Princess.command.setWaypoints.waypoints=The waypoints to set. | ||
Princess.command.setWaypoints.unitNotFound=The specified unit {0} is not on the board. | ||
Princess.command.setWaypoints.success=Waypoints set for {0}. | ||
Princess.command.setWaypoints.boardNoHex=The specified hex {0} is not on the board. | ||
Princess.command.setWaypoints.description=Set Waypoint - Set a new list of waypoints for a unit. It accepts any number of waypoints and the unit will follow one waypoint at a time | ||
Princess.command.showBehavior=Current behavior: {0}. | ||
Princess.command.showBehavior.description=Show Behavior - Displays the current behavior setting. | ||
Princess.command.showDishonored=Current dishonored list: {0}. | ||
Princess.command.showDishonored.description=Show Dishonored - Show the players on the dishonored enemies list. | ||
Princess.command.targetGround.hex=Hex number to target. | ||
Princess.command.targetGround.hexNotFound=Hex {0} not found. | ||
Princess.command.targetGround.success=Hex {0} added to strategic targets list. | ||
Princess.command.targetGround.description=Target Hex - Adds the specified hex to princess's list of Strategic Targets. | ||
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Princess.command.verbose.description=Sets princess verbosity level (unused, set for removal) | ||
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