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src_notes.txt
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AOKTS Source Notes
--Building--
The source code compiles with Microsoft Visual Studio 2005. Four configurations
are built-in: AOK Release, AOK Debug, SWGB Release, SWGB Debug. They should be
self-explanatory. :)
--New CVS Changelog--
Sadly, this is in descending date order. Maybe I'll fix that some day.
2007-09-15 David
* scen.cpp 1.69:
Added an ugly fix for a bitmap reading issue that violates the
bitmap standard, but so does AOK... (bug 140)
* utilio.h 1.12:
Added a bit more debugging output in the logfile.
* scen.cpp 1.68:
Fixed a bug with slightly corrupted bitmap exporting.
2007-09-07 David
* ecedit.cpp 1.51:
The proper effects should now have multiple unit selection. (bug
141)
2007-08-23 David
* datatypes.cpp 1.7:
* datatypes.h 1.20:
* ecedit.cpp 1.49:
* ecedit.h 1.9:
* editors.cpp 1.49:
* editors.h 1.15:
* mapview.cpp 1.26:
* mapview.h 1.8:
* scen.cpp 1.67:
* scen.h 1.36:
* scen_const.cpp 1.17:
* settings.cpp 1.16:
* settings.h 1.14:
* trigedit.cpp 1.48:
* unitedit.cpp 1.40:
* utilio.h 1.11:
* utilui.cpp 1.16:
* utilui.h 1.24:
* utilunit.cpp 1.18:
* utilunit.h 1.12:
Updated the legal message at the top of each source file.
* common.rc 1.7:
* ecedit.cpp 1.50:
* editors.cpp 1.50:
* resource.h 1.48:
* utilui.cpp 1.17:
* utilui.h 1.25:
Added a LCBS_ALLOWNOSELECT style to allow for no selection in an
LCOMBO. Also split off the by-id version of CBL_FILL to
CBL_FILLBYID to properly use LCBS_ALLOWNOSELECT.
2007-08-22 David
* aokts.cpp 1.62:
* common.rc 1.6:
* editors.cpp 1.48:
* editors.h 1.14:
* resource.h 1.47:
* scen.cpp 1.66:
* scen.h 1.35:
Added a real clipboard map copy.
* datatypes.h 1.19:
SList was broken, fixed it.
2007-08-20 David
* trigedit.cpp 1.47:
* utilui.h 1.23:
Moved some common clipboard messages to utilui.h.
* mapview.cpp 1.25:
Cleaned up some scrolling code.
* datatypes.h 1.18:
Gave SList some const accessor functions and it now does not
make copies of the objects you give it.
2007-05-13 David
* mapview.cpp 1.22:
Fixed a couple issues with map painting introduced in the last
commit.
* mapview.cpp 1.23:
Fixed a crash bug that was probably in previous versions but
never discovered.
* unitedit.cpp 1.39:
Fixed highlighting when moving a unit. (bug 113)
* mapview.cpp 1.24:
Fixed an infinite loop when unhighlighting a point on the map. (
previously undiscovered)
* mapview.cpp 1.21:
Cleaned up a bit of mapview code and added scroll bars. (bug 123)
* ecedit.cpp 1.48:
AOKTS now uses same panel numbering as AOK. (bug 137)
2007-05-08 David
* AOKTS.rc 1.61:
* common.rc 1.5:
* scen.h 1.34:
* swgbts.rc 1.6:
Added SWGB resources.
2007-03-17 David
* src_notes.txt 1.15:
Updated the release todo list a bit.
2007-03-16 David
* AOKTS.rc 1.60:
Small updates to the about dialogs.
2007-03-15 David
* datatypes.h 1.17:
Fixed a sneaky little bug in SVector::insert()
* trigedit.cpp 1.45:
Split ItemDataEC into EffectItemData and ConditionItemData and
replaced many switch statements and otherwise ugly code with
virtual functions. Hopefully this will make the trigger editor
more robust and easier to fix in the future.
* trigedit.cpp 1.46:
* utilui.cpp 1.15:
* utilui.h 1.22:
Added an after parameter to TreeView_AddChild() instead of
always assuming TVI_LAST and updated the trigger editor to use
it. (bugs 126,127)
* AOKTS.rc 1.59:
Added the SWGBTS icon to the builds.
2007-03-14 David
* settings.h 1.13:
removed unnecessary #include "scen_const.h"
2007-03-12 David
* ecedit.cpp 1.46:
Fixed a bug in MakeUIDString(), did not affect any released
versions.
* ecedit.cpp 1.47:
* trigger.cpp 1.23:
* trigger.h 1.24:
Added clear functions for Effect and Condition, which are now
optionally called when an E/C's type is changed by the user.
2007-03-11 David
* scx_format.txt 1.18:
Updated for discovery of "Display Time" attribute of effects a
while ago. Oops.
2007-03-10 David
* editors.cpp 1.47:
Cleaned up IM editor a little bit, and resetting the editor no
longer creates a contradictory state. (bug 116)
* ecedit.cpp 1.45:
AOKTS didn't update the working effect type until the the OK
button was clicked, resulting in the wrong unit selection dialog
to open sometimes.
* ecedit.cpp 1.44:
Fix for buffer overrun with many units selected in an effect (
bug 109)
2007-03-02 David
* aokts.cpp 1.59:
Added window title update with open scenario name.
* aokts.cpp 1.60:
Also added window title update when user picks "Save As".
* ecedit.cpp 1.43:
Added AI goal saving
2006-12-27 David
* resource.h 1.45:
Some misc updates before I released the SWGB alpha version.
2006-12-26 David
* AOKTS.rc 1.58:
* aokts.cpp 1.58:
Added a different about dialog for SWGB version and fixed title.
* datatypes.h 1.16:
* editors.cpp 1.46:
* esdata.cpp 1.13:
* esdata.h 1.12:
* scen_const.cpp 1.16:
* scen_const.h 1.18:
Moved civilizations from hard-coded to the XML file and fixed a
possible nearly-infinite loop in the disables editor.
* scen.cpp 1.63:
* scen.h 1.32:
Switched to a much cleaner system to handle differences between
format versions and added support for 1.30 (Clone Campaigns)
scenarios.
* readme.txt 1.22:
Added different readmes.
* MAKEFILE 1.23:
Added new .rc files to source zip.
* scen.cpp 1.64:
* scen.h 1.33:
* unitedit.cpp 1.38:
Fixed a lot of problems I created regarding units.
* esdata.cpp 1.14:
* esdata.h 1.13:
* scen.cpp 1.65:
Added some means of handling unrecognized units.
2006-12-25 David
* aokts.cpp 1.57:
Some more string changes for SWGB.
* datatypes.h 1.15:
* ecedit.cpp 1.42:
* editors.cpp 1.45:
* esdata.cpp 1.12:
* mapview.cpp 1.20:
* mapview.h 1.7:
* scen.cpp 1.62:
* scen_const.h 1.17:
* trigedit.cpp 1.44:
* trigger.cpp 1.22:
* unitedit.cpp 1.37:
* utilio.cpp 1.3:
* utilio.h 1.9:
Updates to make the source ANSI compatible (removed MS
extensions).
* utilui.cpp 1.14:
* utilui.h 1.21:
Added CBL_SELBYID to LCOMBO to automatically select by a Link
id.
* utilio.h 1.10:
Add file position to log message when section check fails.
* settings.cpp 1.15:
Fixed support for SWGB Saga install (which doesn't create one of
the registry keys).
* AOKTS.rc 1.57:
* MAKEFILE 1.22:
* makefile.dep 1.21:
Updated the makefile to be a little more logical and added game-
specific resource files to allow for different icons and even
different dialogs if that becomes necessary.
2006-12-18 David
* scen.cpp 1.61:
* scen.h 1.31:
Renamed Scenario::AOKBMP::export() to toFile() to avoid using a
reserved word in some compilers.
* datatypes.h 1.14:
Fixed some old stuff which I really should have fixed a while
ago. Also subsituted the STL <new> header for the old <new.h>. I
don't really like the STL but at least my compiler will stop
complaining. :-P
* utilio.h 1.8:
Switched from Microsoft-specific ASSERT stuff to the CRT assert()
stuff.
* aokts.cpp 1.56:
Some changes for compatability with non-MS compilers.
* utilui.h 1.20:
Changed some debug switches to not rely on undocumented defines (
that is, ones that may change per build environment).
* editors.h 1.13:
* esdata.h 1.11:
Added a newline at the end of the file...
2006-12-14 David
* AOK Trigger Studio.dsp 1.16:
Removed data.xml in favor of two files, data_aok.xml and
data_swgb.xml. To facilitate this, I added a path parameter to
ESDATA::load().
* mapview.cpp 1.19:
2 bugs: the map click notification had wrong x and y parameters (
bug 110) and the highlighting when resetting map was painted in
the wrong place (offset applied twice).
* esdata.cpp 1.11:
Changed "ref" attribute to "color" in the XML files and added a
bunch of SWGB data to data_swgb.xml.
* scen.cpp 1.60:
* scen.h 1.30:
Some changes for expansion detection in SWGB.
* editors.cpp 1.44:
Added an "all" boolean paramater to LoadMap() so that changing
the selected tile doesn't load everything. Also added a report
to the logfile when an unknown ai type is encountered.
2006-12-13 David
* utilui.h 1.19:
Fixed a possible crash in LB_getid().
* aokts.cpp 1.55:
Forgot to change a string for the SWGB version.
2006-12-11 David
* unitedit.cpp 1.36:
Fixed a possible crash if unit type could not be found.
* aokts.cpp 1.54:
* data.xml 1.9:
* esdata.cpp 1.10:
* esdata.h 1.10:
Removed data.xml in favor of two files, data_aok.xml and
data_swgb.xml. To facilitate this, I added a path parameter to
ESDATA::load().
* scen.cpp 1.59:
The default constructor for unit now sets the type as the first
in the list, not automatically null. This should avoid some
errors (not crashes) in the unit viewer when dealing with a
scenario with 0 units.
2006-12-08 David
* ecedit.cpp 1.41:
* scx_format.txt 1.17:
* trigedit.cpp 1.43:
* trigger.cpp 1.21:
* trigger.h 1.23:
Added the triggers added in SWGB.
2006-12-07 David
* scen.cpp 1.58:
Fixed reading of SWGB scenarios. (They changed the format but
not the version identifier?!)
* MAKEFILE 1.21:
* aokts.cpp 1.53:
* editors.cpp 1.43:
* settings.cpp 1.14:
Updates for two builds (AOK and SWGB).
2006-11-28 David
* aokts.cpp 1.52:
* aokts.ini 1.18:
* data.xml 1.8:
* editors.cpp 1.42:
* esdata.cpp 1.9:
* esdata.h 1.9:
* settings.cpp 1.13:
* settings.h 1.12:
* unitedit.cpp 1.35:
* utilunit.cpp 1.17:
* utilunit.h 1.11:
Finally moved the unit groups from setts to esdata.
* readme.txt 1.21:
* resource.h 1.44:
Updates for bugfix release.
* makefile.dep 1.20:
Oops, missed a dependency. I really need to generate these
automatically.
* datatypes.cpp 1.6:
Initialized name to NULL in the Link constructor to avoid
possible access violations.
2006-11-21 David
* trigedit.cpp 1.42:
Removed the full trigger tree reset on PSN_KILLACTIVE. This will
definitely speed up tab switching, but it might cause some weird
saving errors. I hope not.
* trigger.cpp 1.20:
Effect::snd_len was never copied (resulting in a pretty much
random value) when pasting an effect. Blech.
2006-11-20 David
* aokts.cpp 1.50:
Large icon was not set. (bug 105)
* aokts.cpp 1.51:
* mapview.cpp 1.18:
The map viewer now paints the map to a bitmap then blits it to
the screen when painting. This keeps the map painting process
from having to be redone on every draw operation. (bug 104)
* unitedit.cpp 1.34:
Oops, missed an unhighlight in the unit editor.
* AOKTS.rc 1.55:
* editors.cpp 1.41:
* editors.h 1.12:
* resource.h 1.42:
* scen.cpp 1.57:
* scen.h 1.29:
* scen_const.h 1.16:
Map copy! (A few other code cleanups as I saw them, but nothing
that should have any effect.)
* zlibfile.h 1.2:
Added a newline at end. How interesting.
* scx_format.txt 1.16:
Added normal values of the "whocares" bitmap unknown value.
* mapview.cpp 1.17:
Removed some debugging output in aokts.log.
2006-11-19 David
* ecedit.cpp 1.40:
* mapview.cpp 1.16:
* mapview.h 1.6:
* unitedit.cpp 1.33:
Changed mapview to support multiple highlighted points. I will
use this for map copying.
* datatypes.h 1.13:
Moved SVector functions inside the class definition because the
MSVC IDE likes it that way.
2006-11-12 David
* editors.cpp 1.40:
Player's AI mode was read from the allied victory checkbox
instead of the actual AI mode one. Oops. (103)
* mapview.cpp 1.15:
* mapview.h 1.5:
* unitedit.cpp 1.32:
Map didn't update when moving a unit (bug 99)
* scen.cpp 1.56:
Resetting a scenario did not reset the terrain data. (bug 102)
2006-11-05 David
* utilunit.cpp 1.16:
* utilunit.h 1.10:
Added UnitList_InsertItem() and fixed a memory leak and a
possible crash in UnitList_Fille().
* editors.cpp 1.39:
Added some crash protection to disables editor. (bug 98)
* unitedit.cpp 1.31:
Gave the unit editing code a much-needed cleanup and properly re-
ordered the unit list on constant change (bug 13).
2006-11-04 David
* aokts.ini 1.17:
* mapview.cpp 1.14:
* settings.cpp 1.12:
* settings.h 1.11:
Added a setting in aokts.ini to change the minimap zoom. (bug 96)
* mapview.cpp 1.13:
Switched from PatBlt() to FillRect(). Stupid me...
* AOKTS.rc 1.54:
* resource.h 1.41:
* trigedit.cpp 1.41:
* utilui.cpp 1.13:
* utilui.h 1.18:
Added a menu item and accelerator for renaming and subclassed
the trigger tree-view's edit controls to accept enter and esc
keypresses. (bug 97)
2006-10-25 David
* AOKTS.rc 1.53:
The trigger description edit control now accepts hard returns (
bug 94).
2006-10-16 David
* makefile.dep 1.19:
* trigdata.cpp 1.6:
* trigedit.cpp 1.39:
Decided to merge trigdata.cpp stuff back into trigedit.cpp.
* trigedit.cpp 1.40:
Added some validity checks on c_trig before it is used,
hopefully this will make the editor much more robust. (bug 90)
2006-10-11 David
* trigedit.cpp 1.38:
Moving triggers via dragging caused the dragged trigger to save
one trigger too far down. (bug 92)
2006-10-10 David
* MAKEFILE 1.20:
Added "clean" target.
* trigdata.cpp 1.5:
Duplicating triggers for each player now only duplicates for
active players. (bug 91)
2006-07-10 Administrator
* trigdata.cpp 1.4:
I didn't use the correct function for trigger duplication FEP. (
bug 88)
* readme.txt 1.19:
* resource.h 1.40:
Version updates for bugfix release.
2006-07-08 Administrator
* trigedit.cpp 1.37:
A few stability improvements.
2006-07-05 Administrator
* src_notes.txt 1.12:
Updates for new version.
2006-07-04 Administrator
* readme.txt 1.18:
* resource.h 1.39:
Updates for new version.
2006-07-03 Administrator
* aokts.ini 1.16:
* data.xml 1.7:
* editors.cpp 1.38:
* esdata.cpp 1.8:
* esdata.h 1.8:
* mapview.cpp 1.12:
* scen.h 1.28:
* scen_const.cpp 1.15:
* scen_const.h 1.15:
* settings.cpp 1.11:
* settings.h 1.10:
Moved terrain names and colors from scen_const.* and aokts.ini
to data.xml.
* src_notes.txt 1.11:
Added a nice checklist for me.
2006-07-02 Administrator
* trigedit.cpp 1.36:
Dragging a trigger put it one higher than it appeared. (bug 84)
* trigedit.cpp 1.34:
* trigger.cpp 1.19:
* trigger.h 1.22:
Reorganized a bit of stuff, and added "duplication for each
player" functionality.
* aokts.cpp 1.49:
* scen.cpp 1.55:
A few changes for a new scenario.
* trigedit.cpp 1.35:
E/C editing now stops if selected item is not an E/C. (bug 87)
* scen.cpp 1.54:
Creating a new scenario now sets player 1 as human. (bug 86)
2006-06-29 Administrator
* datatypes.h 1.12:
Added a FOREACH macro for SVector. I'll permiate the source with
it later.
2006-06-28 Administrator
* MAKEFILE 1.19:
Removed zlib debug library.
2006-05-01 Administrator
* aokts.cpp 1.48:
* esdata.cpp 1.7:
* esdata.h 1.7:
AOKTS now exits if reading data.xml fails. (bug 85)
2006-04-17 Administrator
* trigedit.cpp 1.33:
Fixed dragging's scrolling (bug 81) and moved HTREEITEM dragging
from trigdata.cpp to trigedit.cpp.
* aokts.cpp 1.47:
AOKTS should only check for version conversion if Save As used. (
bug 83)
2006-04-15 Administrator
* AOKTS.rc 1.52:
* makefile.dep 1.18:
* resource.h 1.38:
* trigedit.cpp 1.32:
Started making trigger editing a little more OO, with ItemDataEC
and exported code into trigdata.cpp, since trigedit.cpp was
getting way too long. I also fixed bug 80.
* datatypes.cpp 1.5:
Minor data corruption bug.
2006-04-14 Administrator
* trigedit.cpp 1.31:
TrigTree_Paste() accidentally both inserted and appended the
trigger in t_order. (bug 78)
2006-04-08 Administrator
* trigger.cpp 1.18:
* trigger.h 1.21:
Made the Effect copy constructor compiler-generated because it
probably won't make any mistakes like I do. (bug 76)
2006-04-02 Administrator
* ecedit.cpp 1.38:
Cleaned up Effect's command-handling procedure and added some EC
editor/mapview interaction.
* trigger.h 1.19:
Wrote custom point and rect classes for EC's because I realized
that effect's location property is stored reverse, also.
* aokts.cpp 1.44:
* editors.h 1.11:
* mapview.cpp 1.11:
* mapview.h 1.4:
* unitedit.cpp 1.30:
Changed PropSheetData::mapview to an external global in
mapview.h.
* trigger.h 1.20:
Same with areas.
* AOK Trigger Studio.dsp 1.15:
* MAKEFILE 1.18:
* aokts.cpp 1.45:
* ecedit.cpp 1.39:
* editors.cpp 1.37:
* makefile.dep 1.17:
* utilui.cpp 1.11:
* utilui.cpp 1.12:
* utilui.h 1.17:
Moved custom controls (only LCOMBO as of right now) to utilui.*
instead of controls.*.
* AOKTS.rc 1.51:
Cleanup up interface of condition and effect editors.
2006-04-01 Administrator
* resource.h 1.37:
Version stuff for 0.3.5.
* aokts.cpp 1.42:
Mapview didn't update on new scenario.
* AOKTS.rc 1.50:
* aokts.cpp 1.41:
* scen.cpp 1.52:
* scen.h 1.26:
Updates for the creation of a new scenario. (bug 12)
* MAKEFILE 1.16:
* MAKEFILE 1.17:
Some changes to the configuration, nothing special.
* aokts.cpp 1.43:
* editors.cpp 1.36:
* mapview.cpp 1.10:
* mapview.h 1.3:
* unitedit.cpp 1.29:
Improvements to mapview: speed and click notification to owner
window, which forwards it to active sheet.
2006-03-31 Administrator
* AOK Trigger Studio.dsp 1.14:
* AOKTS.rc 1.48:
* ecedit.cpp 1.37:
* editors.cpp 1.35:
* scen_const.cpp 1.14:
* scen_const.h 1.14:
* utilui.h 1.16:
Finished up LCOMBO and moved to ESDATA for aitypes.
2006-03-29 Administrator
* AOKTS.rc 1.47:
* MAKEFILE 1.15:
* aokts.cpp 1.40:
* ecedit.cpp 1.36:
* ecedit.h 1.8:
* editors.cpp 1.34:
* makefile.dep 1.16:
* resource.h 1.36:
* utilui.cpp 1.10:
* utilui.h 1.15:
New control: LCombo, a combo-box for use with a linkedlist.
2006-03-28 Administrator
* aokts.cpp 1.39:
* esdata.cpp 1.6:
* esdata.h 1.6:
Moved the ESDATA log statements from WinMain() to ESDATA::load()
and added support for map aitypes (but it's not used yet).
2006-03-27 Administrator
* AOK Trigger Studio.dsp 1.13:
Finally added scx_format.txt to project. Yay.
2006-03-26 Administrator
* scen.cpp 1.50:
* scen.h 1.25:
New macros: UNREAD() and UNKNOWN().
* datatypes.h 1.11:
* scen.cpp 1.51:
Fixed diplomacy-writing problem (bug 54) and another bug I had
created by using SString::write() in the header.
* AOKTS.rc 1.46:
* aokts.cpp 1.38:
* editors.cpp 1.33:
* resource.h 1.35:
* scen.cpp 1.49:
* scen.h 1.24:
* scx_format.txt 1.15:
* utilui.cpp 1.9:
* utilui.h 1.14:
Iberico discovered player count in header, Player::aimode, and
second allied victory. Also added a little tooltip
functionality.
2006-03-25 Administrator
* AOK Trigger Studio.dsp 1.12:
Some reorganization.
2006-03-23 Administrator
* AOKTS.rc 1.45:
* editors.cpp 1.32:
* resource.h 1.34:
* scen.cpp 1.48:
* scen.h 1.23:
* scx_format.txt 1.14:
Ver2 discovered, thanks to iberico. (bug 70)
2006-03-22 Administrator
* trigedit.cpp 1.30:
* utilui.cpp 1.8:
* utilui.h 1.13:
C/E dragging implemented, but probably buggy.
* aokts.cpp 1.37:
Map Viewer window is now created to the right of the property
sheet.
2006-03-21 Administrator
* datatypes.h 1.10:
Added last() to SVector.
2006-03-19 Administrator
* settings.cpp 1.10:
Settings structure now stores full path for TempPath.
* aokts.cpp 1.36:
Fixed a couple of possible bugs in command-lining.
* AOKTS.rc 1.43:
* aokts.cpp 1.33:
* resource.h 1.32:
* scen.cpp 1.47:
* scen.h 1.22:
Added status bar help messages for menuitems and SaveAs2.
* AOKTS.rc 1.44:
* aokts.cpp 1.34:
* resource.h 1.33:
Added raw compress/decompress.
* aokts.cpp 1.35:
Added commandline switches for raw compression.
2006-03-18 Administrator
* scen.cpp 1.46:
Made misc unsigned int i signed in Scenario::read_data(). (bug
55)
* trigger.cpp 1.17:
* trigger.h 1.18:
Effect/condition copy constructor errors. (bug 69)
* aokts.ini 1.15:
* scen.cpp 1.45:
* settings.cpp 1.9:
* settings.h 1.9:
Added a logfile option, itense, to help with debugging. Not much
use yet.
2006-03-09 Administrator
* ecedit.cpp 1.35:
* trigger.cpp 1.16:
* trigger.h 1.17:
* utilui.cpp 1.7:
* utilui.h 1.12:
Hopefully fixed unit constant problems. (bug 66)
2006-03-08 Administrator
* datatypes.cpp 1.4:
* datatypes.h 1.9:
* ecedit.cpp 1.34:
* editors.cpp 1.31:
* esdata.cpp 1.5:
* esdata.h 1.5:
* makefile.dep 1.15:
* scen.cpp 1.44:
* scen_const.cpp 1.13:
* scen_const.h 1.13:
* settings.cpp 1.8:
* trigger.cpp 1.15:
* utilui.h 1.11:
Moved some of the Link stuff to datatypes.* and purged
resources.
2006-03-07 Administrator
* scen_const.cpp 1.12:
* scen_const.h 1.12:
* utilunit.cpp 1.15:
Final purges of hard-coded unit data.
* scen.cpp 1.43:
Better ERR_mem reporting.
2006-03-04 Administrator
* AOKTS.rc 1.42:
* aokts.cpp 1.32:
* ecedit.cpp 1.33:
* editors.cpp 1.30:
* esdata.cpp 1.4:
* esdata.h 1.4:
* scen.cpp 1.42:
* scen.h 1.21:
* scen_const.cpp 1.11:
* scen_const.h 1.11:
* settings.cpp 1.7:
* settings.h 1.8:
* unitedit.cpp 1.28:
* utilunit.cpp 1.14:
* utilunit.h 1.9:
Moved unit data to XML.
* AOK Trigger Studio.dsp 1.11:
Moved all player color info to data.xml and created some useful
functions for esdata.
* utilui.cpp 1.6:
* utilui.h 1.10:
Added CB_getid, LB_getid, and GETLBSELDATA.
2006-03-02 Administrator
* ecedit.cpp 1.32:
* editors.cpp 1.29:
* esdata.cpp 1.3:
* esdata.h 1.3:
* mapview.cpp 1.9:
* trigger.cpp 1.14:
Some linkedlist cleanups before I get too far into this.
* trigedit.cpp 1.29:
Auto-scrolling. I'll have to clean it up later, it's a bit jumpy
right now.
* editors.cpp 1.28:
* esdata.cpp 1.2:
* esdata.h 1.2:
* mapview.cpp 1.8:
* scen.cpp 1.41:
* scen.h 1.20:
* trigger.cpp 1.13:
* utilui.cpp 1.5:
* utilui.h 1.9:
Moved all player color info to data.xml and created some useful
functions for esdata.
2006-03-01 Administrator
* scen.cpp 1.39:
* scen.h 1.18:
Replaced with a slightly more useful function, find_trigger().
* AOKTS.rc 1.41:
* scen.cpp 1.40:
* scen.h 1.19:
* trigedit.cpp 1.28:
* trigger.h 1.16:
Enabled drag-n-drop and made a minor change to enum TType.
* scen.cpp 1.38:
* scen.h 1.17:
Added a useful function, remove_trigger().
2006-02-28 Administrator
* editors.cpp 1.27:
Fixed the disabled technology saving bug. (bug 62)
* scen.cpp 1.37:
Repeated resources had a slightly different order. (bug 53)
* trigedit.cpp 1.27:
Fixed some stuff for soon-to-come drag-n-drop.
* editors.cpp 1.26:
Fixed bug in Disables_HandleAdd where tech info was not properly
copied. (bug 63)
2006-02-26 Administrator
* trigedit.cpp 1.26:
Added hourglass when reseting trigtree.
* mapview.cpp 1.6:
Made debug info debug-only.
* aokts.cpp 1.31:
Loading a new scenario didn't erase old map. (bug 48)
* datatypes.cpp 1.3:
* datatypes.h 1.8:
* scen.cpp 1.32:
* trigger.cpp 1.12:
* utilio.h 1.6:
Transfered READT and WRITET functions to member functions of
SString.
* AOK Trigger Studio.dsp 1.10:
* MAKEFILE 1.14:
* aokts.cpp 1.29:
* ecedit.cpp 1.31:
* editors.cpp 1.24:
* makefile.dep 1.14:
* scen_const.cpp 1.10:
* scen_const.h 1.10:
* trigedit.cpp 1.24:
* trigger.cpp 1.11:
* trigger.h 1.15:
Started XML genie data format and transferred technology
information.
* resource.h 1.28:
* trigedit.cpp 1.25:
Removed old IDC_T_DUPLICATE.
* scen.cpp 1.35:
Reversed Player 1's initial view since that's how AOK does it.
* mapview.cpp 1.7:
Fixed orange player color. (bug 60)
* aokts.cpp 1.30:
* scen.cpp 1.33:
* scen.h 1.16:
* scx_format.txt 1.13:
Discovered unknown strings at the beginning of PlayerData2 and
added a few extra outputs to log file.
* scen.cpp 1.34:
Implemented a workaround for some unknown data present before AI
Files in some scenarios.
* AOKTS.rc 1.39:
* editors.cpp 1.25:
* resource.h 1.27:
Added editor view coordinates to the general tab.
2006-02-18 Administrator
* scen.cpp 1.31:
Fixed bad trigger reporting. (i-- before good check)
2006-02-10 Administrator
* AOKTS.rc 1.38:
Enabled disables editor and sorted both disables lists.
2006-01-19 Administrator
* ecedit.cpp 1.30:
Cleanup of effect and condition editor controls.
2006-01-18 Administrator
* AOKTS.rc 1.36:
* ecedit.cpp 1.29:
* resource.h 1.25:
* scen_const.cpp 1.9:
* scen_const.h 1.9:
* scx_format.txt 1.11:
* trigger.cpp 1.10:
* trigger.h 1.14:
Discovered and added support for unit types (building, civilian,
military, or other), as well as fixing a few e/c checks.