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main.c
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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
struct Player{
int wins;
int losses;
float current_chance;
int boxes_collected;
};
void initializePlayer(struct Player *player){
player->boxes_collected = 0;
player->current_chance = .02;
player->wins = 0;
player->losses = 0;
}
void printPlayer(struct Player *player){
printf("\n=====\nWins: %d\n"
"Losses: %d\n"
"Current Chance: %.3f\n"
"Boxes Collected: %d\n"
"=====\n\n"
, player->wins, player->losses, player->current_chance, player->boxes_collected);
}
int rollPlayerWin(){
//return 1 for random player win, 0 for loss
return rand()%2; // currently simulates win/loss 1:1 ratio
}
int rollPlayerLootbox(float current_chance){
//return 1 if player should get loot box based on random roll
int rand_result = rand();
int comparator1 = rand_result%1000;
int comparator2 = current_chance * 1000;
return (comparator1 <= comparator2);
}
void simulateGame(struct Player *player){
if(rollPlayerWin()){
player->wins++;
if(rollPlayerLootbox(player->current_chance)){
player->boxes_collected++;
player->current_chance = .02; // player wins game and gets loot box. chance to win resets.
}
else{
player->current_chance = player->current_chance + .020; // player win game but gets no loot box
}
}
else{
player->losses++;
player->current_chance = player->current_chance + .015; // player loses game increase chance to win by less
}
}
int main()
{
printf("[*] Seeding random number generator\n");
srand(time(0));
//printf("[*] Creating Player struct\n");
struct Player p;
//struct Player *player = malloc(sizeof(struct Player));
struct Player *player = &p;
printf("[*] Initializing Player struct to default values\n");
initializePlayer(player);
printf("[*] Current status of Player struct\n");
printPlayer(player);
printf("[*] Simulating one game\n");
simulateGame(player);
printPlayer(player);
printf("[*] Simulating 10,000,000 games ignoring previous simulation\n");
initializePlayer(player); // delete old data from previous single simulation
for(int i = 0; i < 10000000; i++){
simulateGame(player);
}
printPlayer(player);
//printf("[*] Freeing Player struct\n");
//free(player);
return 0;
}