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array_buffer.h
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#pragma once
#include "array.h"
#include "memory.h"
#include "print.h"
#define POOL_SIZE 1024
#define BUCKET_SIZE (4096 * 1024)
struct Array_Buffer_Entry
{
void* data;
uint64 size;
};
static Array_Buffer_Entry GetArrayBufferEntry(uint64 min_size);
static void ReleaseArrayBuffer(void* data, uint64 size);
static void InitArrayBufferPool();
template<typename T>
struct Array_Buffer
{
T* data;
uint64 count;
uint64 capacity;
uint64 size;
void Add(T value)
{
if (count+1 >= capacity) COLD
{
Array_Buffer_Entry entry = GetArrayBufferEntry(size + sizeof(T));
if (count) COLD
{
CopyMemory((T*)entry.data, data, count);
ReleaseArrayBuffer(data, size);
}
data = (T*)entry.data;
size = entry.size;
capacity = size / sizeof(T);
}
data[count] = value;
count++;
}
Array<T> Lock()
{
if (data)
{
ReleaseArrayBuffer(data + count, size - count * sizeof(T));
}
return Array(data, count);
}
void Release()
{
ReleaseArrayBuffer((void*)data, size);
}
void Reset()
{
count = 0;
}
};
template<typename T>
static Array_Buffer<T> CreateArrayBuffer()
{
Array_Buffer<T> result;
result.data = null;
result.count = 0;
result.capacity = 0;
result.size = 0;
return result;
}