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Add socket client example and fix enemy-fall-of-the-map bug
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Original file line number | Diff line number | Diff line change |
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#!/usr/bin/env python3 | ||
from math import inf, atan2, degrees | ||
from socket import socket | ||
from random import randint | ||
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clientsocket = socket() | ||
clientsocket.connect(('localhost', 8089)) | ||
while True: | ||
length = clientsocket.recv(7).decode() | ||
if length in ('', '0000000'): break # connection closed or game over | ||
l = clientsocket.recv(int(length)).decode().split() | ||
data = iter(l) | ||
nh, ne, nb, score = (int(next(data)) for _ in range(4)) | ||
maze = [[bool(int(i)) for i in next(data)] for _ in range(nh)] | ||
hp = (lambda c: 0 if c == 48 else 123 - c)(ord(next(data))) | ||
hx, hy, ha = (int(next(data)) for _ in range(3)) | ||
attackable, mobility = (bool(int(next(data))) for _ in range(2)) | ||
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shortest = angle = inf | ||
for _ in range(ne): | ||
p = (lambda c: 0 if c == 48 else 3 - (c-97)%3)(ord(next(data))) | ||
x, y, a = (int(next(data)) for _ in range(3)) | ||
d = ((x - hx)**2 + (y - hy)**2)**0.5 | ||
if d < shortest: | ||
shortest = d | ||
b = degrees(atan2(y - hy, x - hx)) | ||
angle = round(b + 360 if b < 0 else b) | ||
# calculate to dodge from bullets is a bit too much for an example | ||
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move = 4 if ne and hp > 2 else 0 | ||
if angle == inf: | ||
angle, attack = ha, 0 | ||
elif not attackable: | ||
attack = 0 | ||
elif shortest < 160 or hp < 3: | ||
move, angle, attack = 8, ha, 2 | ||
else: | ||
attack = 1 | ||
clientsocket.send('{} {} {}'.format(move, angle, attack).encode()) | ||
clientsocket.close() |
Submodule wiki
updated
from f511cf to 159642