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UnDead Library


What is Raise Spectre?

This skill raises the corpse of a slain monster or a corpse of a monster that is summoned with desecrate. The monster raised will retain all of the properties of the base monster type. Raising a rare monster will not grant it's rare modifiers. You also cannot raise unique monsters.

The core dps minion of any classical summoner builds. As of Patch 3.0 you can realistically have as many as 4-5 Spectre at once.


Table from poe.db

Level Requires Level Intelligence Mana Cost Minions deal 30% less Damage Minions have 20% less Life Minions have 20% less Energy Shield Experience
1 28 66 21 30 20 20 199,345
2 31 72 23 25 19 19 285,815
3 34 79 24 21 18 18 401,344
4 37 85 26 17 17 17 554,379
5 40 91 27 14 16 16 477,437
6 42 95 28 11 15 15 583,786
7 44 100 29 8 14 14 710,359
8 46 104 30 6 13 13 1,355,511
9 48 108 31 4 12 12 1,138,877
10 50 112 32 2 11 11 1,368,233
11 52 116 33 0 10 10 1,638,338
12 54 121 34 -1 9 9 1,956,648
13 56 125 35 -2 8 8 3,655,184
14 58 129 36 -3 7 7 3,017,327
15 60 133 37 -4 6 6 7,759,995
16 62 137 38 -5 5 5 15,138,193
17 64 142 39 -6 4 4 26,083,825
18 66 146 40 -7 3 3 62,620,247
19 68 150 41 -8 2 2 211,708,088
20 70 154 42 -10 0 0
21 72 43 -12 -2 -2
22 74 44 -14 -4 -4
23 76 44 -16 -6 -6
24 78 45 -18 -8 -8
25 80 46 -20 -10 -10
26 82 47 -22 -12 -12
27 84 48 -24 -14 -14
28 86 49 -26 -16 -16
29 88 50 -28 -18 -18
30 90 51 -30 -20 -20

Sources of +1 Spectre?

  1. Midnight Bargain (Up to +2)
  2. Vis Mortis (+1)
  3. Bones of Ullr (+1)
  4. Death Attunement (+1)
  5. Queen's Decree (+1)
  6. Queen's Escape (+1)

Implicit Values of Mobs?

Yes, Your spectre will gain the Implicit Values of Mobs.

For example if the monster has "farshot" by default. The raised spectre will also have farshot. Some unique base abilities can be used and combined with everything else poe offers in interesting ways.


Monster Skills?

First thing to note is Monster Skills !=(Does not Equal) Player Skills.

They have their own stats, scaling, art, and even behavior.

Some monsters will introduce entirely new mechanics to your playstyle.

For example any monster that has the implicit "Proximity Shield" will grant a bubble that prevents any damage from the outside from damaging anything inside. The source of damage must be inside. You will tend to be near your own creatures or convocate strategically to prevent damage.


Raise Spectre in Relation to the socket space on gear

You can actually manipulate gem coloring in town while still having your spectre "Saved" and summoned.

Lets say your using solar guards in a clearing setup(BBBBGG) and want to recolor your chest piece so they can have the ideal gem setup(BBBBBG). As long as the gem slot your summoned the spectre with is the same (so lets say you recolor and both the top left gem slot is blue). The spectre will remained summoned and will be saved despite changing your links/colors.

*REMEMBER:

This trick can only be performed while in town if you do this in your hideout the spectre will disappear.


The Importance of Monster level for Spectre damage and survivability

This question is asked a lot so I would say YES. Monster level is very important. Think of each monster level like a level on your spell gem. Going from a level 60 monsters with a flat damage of 50-100. If you bring that up to a level 70 monster it can be twice as much with a flat damage range of 200-300. They will also gain more life as well.


How to desecrate the highest level spectre

  1. Find the monster you want to use in the Campaign.
  2. Open your highest level map, (guardian and shaper maps would be the best)
  3. Enter the zone with the spectre you want to use and proceed to desecrate spam
  4. Spell echo linked to desecrate will help
  5. Once you have your spectre you'll only need to repeat this process if they die

Exceptions...

  • Knitted Horrors : These cannot be desecrated at all
  • Anything that can't leave a corpse. Think those balls of ice or water elemental monsters.
  • Monsters from the Rotting Core
  • Most league specific monsters

Major Spectre Changes

As of the patch 3.0.2. The way spectre works has been changed( for the better ).

Desecrate can now only create monsters that are in the instance it is used in. In areas where no monsters have spawned, a specific desecrate table is used. This fixes a longstanding bug with the desecration list that had further problems introduced due to persistent spectres.

  • Spectre will not disappear on logout
  • Spectre will disappear on death
  • Desecrate can now spawn corpses of your currently raised spectre no matter the map, unless the zone specially states it can only spawn on type of monster

DPS Spectres (Clearing)

Spectre used most of the time as clearing maps is a large portion of the game.

The suggested links are by far personal opinion(3.0 update). Builds vary so links will vary.

Please note I am not 100% clear on the Damage and Defense percentages, I believe this is based off their base stat value at whatever level they were raised.


Fire


Flame Sentinels

The first mentioned Spectre for a reason, these are the tried and true spectre for the longest time. A good balance of damage and tankiness. They come a augmented fire ball which alternates between lmp and fork and regular. They also have an amazing AI and can reach 1-2 screens away. If you are looking for a consistent spectre this is your guy. They also benefit from being able to be desecrated in many high level map zones.

http://poedb.tw/us/mon.php?n=Flame+Sentinel

Category Description
Uses 3 fireballs with alternating supports. Regular => with LMP => with Fork
Tags Minion, Projectile, Spell, AOE, Fire
Implicit Cast Augmented Fireballs
Damage 120%
Range 0~2 screens away
Life 180%
Resistance 0 Fire Res | 75 Cold Res | 0 Lightning Res | 0 Chaos Res
  • Locations:

    Campaign: Templar Laboratory(Lv68)

    <<<<<<< HEAD T10: Quay, Colonnade, Courtyard

    T15: Shaped Quay, Shaped Colonnade, Shaped Courtyard

    • Any Map that rolls the "Solar Mod"
  • Videos:

    Matt:

    Sam Cordaro:

  • Suggested Links:

    Clear: Minion Damage + Spell Echo + GMP + Faster Projectile + Elemental Focus

    Boss: Minion Damage + Spell Echo + Elemental Focus + Controlled Destruction + Slower Projectiles


    Swap out GMP for Slower Projectiles on Single Target

  • Ect

    I believe their fire ball scaling matches closely to that of a player Fireball skill.

    • Level = Monster level
    • Flat Damage = Fireball flat damage roughly


Undying Incinerators

Their fireballs do not have as big of a damage range as flame sentinels but their casting animation and general cast speed is superior. They also throw down firetraps which is a huge burst of damage. These guys scale extremely well with cast speed. There is also an interesting interaction with spell echo and their trap. Causes them to throw two traps down, with cluster trap you will get 6 traps per cast. They do have a huge drawback thou. They are squishy and they explode and die at low life which doesn't help.

  • Spell echo and cluster traps will cause them to cast 6 traps at once

http://poedb.tw/us/mon.php?n=Undying+Incinerator

Category Description
Uses Fireball, Firetrap and Suicide Explosion(at low life)
Tags Minion, Projectile, Spell, AOE, Fire, Trap
Implicit Throws Fire Bombs, Explodes when on Low Life, immune_to_lava_damage
Damage 100%
Range 0~2 screens away
Life 100%
Resistance 75 Fire | 0 Cold | 0 Lightning | 0 Chaos
  • Locations:

    Campaign: Crematorium(Lv25)

  • Videos:

    To be Added

  • Suggested Links:

    Clear: Minion Damage + Spell Echo + GMP + Faster Projectile + Elemental Focus

    Boss: Minion Damage + Spell Echo + Elemental Focus + Controlled Destruction + Slower Projectiles


    Swap out GMP for Slower Projectiles on Single Target*


Goatman Fire-Raiser

These guys has some of the highest damage potential possible. They have a huge spike damage via magma orbs and their implicit of reduced cast speed is mostly countered by spell echo and stacking cast speed on them.

They shoot their fireballs at long range and when they enter medium range they shoot their magma orbs. They will also occasionally cast molten shell which gives them massive armor and a huge burst of damage if they are on top of bosses. Due to magma orb mechanics the area between bounces can overlap dealing double the damage to targets with a larger hitbox(kuduku sized or bigger).

  • iAOE will increase the damage overlap area between bounces
  • Faster projectiles will increase magma orb range
  • Slower projectile will cause magma orbs to bounce in a tighter area

http://poedb.tw/us/mon.php?n=Goatman+Fire-raiser

Category Description
Uses Fireball, Magma Orb, Molten Shell
Tags Minion, Projectile, Spell, AOE, Fire
Implicit 50% reduced Cast Speed
Damage 100%
Range 0~1.5 screens away
Defense 140% Molten Shell[+19399 to Armour, Shields break after 4334 total Damage is prevented]
Resistance 75 Fire | 0 Cold | 0 Lightning | 0 Chaos
  • Locations:

    Campaign: Crematorium(Lv25)

    T6: Canyon

    • Any Map that rolls the "with Goatmen or with Animals Mod"
  • Videos:

    Matt:

    Abyss Kaom, https://www.youtube.com/watch?v=YgwONmsBaJI

  • Suggested Links:

    Clear: Minion Damage + Spell Echo + GMP + Faster Projectile + Elemental Focus/iAOE

    Boss: Minion Damage + Spell Echo + Elemental Focus + Controlled Destruction + Slower Projectiles


    Swap out GMP for Slower Projectiles on Single Target*


Wicker Man

One of the best "Melee" Spectre to come from the 3.0 Update. They cast a monster version of righteous fire called Unrighteous Fire that burns with a flat damage that scales with their level. Unlike burned Miscreation's they have an amazing filler skill in the form of molten strike. The best way to build these guys is to scale their burn.

  • Their Righteous Fire WILL NOT scale with monster life rather it is a flat amount that increases with levels

http://poedb.tw/us/mon.php?n=Wicker+Man

Category Description
Uses Default Attack, Righteous Fire, Molten Strike
Tags Minion, AOE, Fire, Melee
Implicit N/A
Damage 150%
Range 0-1 screens away
Defense 225%
Resistance 20 Fire | 20 Cold | 20 Lightning | 0 Chaos
  • Locations:

    Campaign: Crematorium(Lv25)

    T3: Sewer, Vaal Pyramid

    T4: Academy, Villa, Graveyard, Waste Pool, Dungeon

    T5: Burial Chambers, The Pale Court

    T6: Vaal City

    T7: Cells, Catacombs

    T8: Cemetery

    T9: Cyrpt, Temple, Overgrown Shrine, Museum

    T10: Arsenal,

    T11: Torture Chamber, Chateau

    T12: Residence, Necropolis, Crematorium, Ivory Temple

    T13: Scriptorium, Plaza

    T14: Maze, Palace, Shrine

    T15: Overgrown Ruin

    T16: Hydra, Phoenix, Vaal temple

    T17: Shaper Realm - mini-boss rooms with the correct tileset. Rarely in portal room

  • Videos:

  • Suggested Links:

    Clear: Minion Damage + Elemental Focus + Burning Damage + Swift Affliction + iAOE

    Boss: Minion Damage + Elemental Focus + Burning Damage + Swift Affliction + Conc


Solar Guard

Like Undying Incinerators their version of fireball seems to scale extremely well with cast speed. They are even more tanky then the sentinels. They also come with a special beam cannon that fires off every 8s or so. In my opinion due to their ai, dmg, tank, and ease of desecration they are the top tier clearing spectre of the 3.0 update.

http://poedb.tw/us/mon.php?n=Solar+Guard

Category Description
Uses SpecialBeamCannon, Fireball
Tags Minion, Projectile, Spell, AOE, Fire [Laser is not tagged with projectile]
Implicit Extra fire damage (60% extra phy to fire)
Damage 112%,
Range 0~2 screens away
Defense 198%
Resistances 75 Fire |0 Cold | 0 Lightning | 0 Chaos Res
  • Locations:

    Campaign: Solaris Temple 1(lv60)

    • Any Map that rolls the "Solar Mod"
  • Videos:

    Matt:

  • Suggested Links:

    Clear(From T1-13): Minion Damage + Spell Echo + GMP + Faster Proj + increased Area

    Clear(From T14-15):

    Minion Damage + Spell Echo + GMP + Faster Proj + elemental focus

    Boss Swap(Not that much HP):

    Minion Damage + Spell Echo + GMP + faster Proj + elemental focus

    Boss Swap(Kinda more tanky): Minion Damage + Spell Echo + Slower proj + Pierce + elemental focus

    T16+ Trash: Minion Damage + Spell Echo + Cont. Dest + Ele Focus + GMP

    T16+ Fast moving Guardian: Minion Damage + Spell Echo + Cont. Dest + Ele Focus + Pierce

    T16+ Slower moving Guardian: Minion Damage + Spell Echo + Cont. Dest + Ele Focus + Slower projectile

extra notes


Ice


Frost Sentinel

One of the best choices for clearing maps. They seem to have an even further agro range then flame sentinels since they fire ice spears. Being an Ice element means with some critical strike chance they will freeze a lot providing safety to map clearing. With Faster Projectiles they have an excellent agro and range often firing at packs of enemies without your input allowing you to simply walk forward.

  • Similar to spell casters like Flame Sentinels and Undying Incinerators they scale extremely well with cast speed
  • Their second stage of icespear adds +50% increased damage not increased crit
  • They have a default crit chance of 7%

http://poedb.tw/us/mon.php?n=Frost+Sentinel

Category Description
Uses Ice Spear
Tags Minion, Spell, Projectile, Ice
Implicit Adds additional projectiles, ice spear second form damage + 50%
Damage 120%,
Range 0~3 screens away
Defense 180%
Resistances 0 Fire | 75 Cold | 0 Lightning | 0 Chaos
  • Locations:

    Campaign: Lunaris Temple 1(59), Lunaris Concourse(58)

    • *Lunar Mod rolled on Maps
  • Videos:

    Matt:

  • Suggested Links:

    Clear: Minion Damage + Spell Echo + GMP + Controlled Destruction + Faster Proj

    Boss:

    Minion Damage + Spell Echo + Controlled Destruction + Pierce + Faster Proj

    T16+:

    Minion Damage + Spell Echo + GMP/Cold Penetration + Elemental Focus + Controlled Destruction

Extra Notes

These guys scale like player's ice spear does. With gem level being monster level instead.


Alpine Shaman

[Insert Image here]

A gimped version of the Frost Sentinel but an alternative. They also shoot icespear's but at a slower animation speed.

  • 20% increased Chill Duration
  • Similar to spell casters like Flame Sentinels and Undying Incinerators they scale extremely well with cast speed
  • Their second stage of icespear adds +25% increased damage not increased crit
  • They have a default crit chance of 7%

http://poedb.tw/us/mon.php?n=Frost+Sentinel

Category Description
Uses Ice Spear
Tags Minion, Spell, Projectile, Ice
Implicit N/A
Damage 100%,
Range 0~2 screens away
Defense 100%
Resistances 0 Fire | 75 Cold | 0 Lightning | 0 Chaos
  • Locations:

    Campaign: The Ascent

      • Capricious rolled on Maps(Area is inhabited by Goatmen)

  • Videos:

    Matt:

  • Suggested Links:

    Clear: Minion Damage + Spell Echo + GMP + Faster Proj + Pierce

    Boss:

    Minion Damage + Spell Echo + Hypothermia + Slower Projectile + Pierce

    T16+:

    Minion Damage + Spell Echo + Hypothermia + Elemental Focus + Controlled Destruction


Undying Grapplers

These guys are one of the few melee base types that is viable and its only due to their massive discharge damage. They are only usable with the Victario Charity shield with Necro Aegis. You need to combine that with a flood of minions, lots of zombies and srs to generate charges for them to discharge. With the Victario Charity you will most likely get more frenzy charges so our discharge element will be mostly cold.

  • As far as I can tell they don't get empowered if your other minions die
  • Deals 441 to 1322 Lightning Damage per Power Charge
  • Deals 627 to 940 base Fire Damage per Endurance Charge
  • Deals 513 to base Cold Damage per Frenzy Charge

http://poedb.tw/us/mon.php?n=Undying+Grappler

Category Description
Uses Flicker strike and Discharge
Tags [Minion, Spell, AOE, Fire, Ice, Lightning]
Implicit Empowered as Kin Slain, Uses Flicker Strike, Casts Discharge
Damage 100%
Defense 100% | 20 Fire Res, 20 Cold Res, 20 Lightning Res, 20 Chaos Res
Range 0~2 screens away
Videos
Locations Vaal Pyramid, Lab(merc), Lab(uber), Residence

Merveil Blessed

[Insert Image here]

A viable cold based spectre. Faster proj is needed b/c their projectiles seem to be too short for clearing without them. They consistently freeze rares and even bosses. These would be great general mapping choice due to their damage and increased survivability of freeze/chilling everything . They are rather hard to find naturally.

  • Frostbolt pierces 100% by default
  • GMP/LMP seems to create overlapping "waves" unsure if the damage stacks
Category Description
Uses Frost bolt and sea witch wave
Tags [Minion, Projectile, Spell, AOE, Cold]
Implicit N/A
Damage 102%
Defense 144% | 0 Fire Res, 75% Cold Res, 0 Lightning Res, 0 Chaos Res
Range 0~1 screens away, 0-2 screens away if faster projectile support
Videos https://www.youtube.com/watch?v=uuxqOE2SQN0
Locations Courtyard, Scriptorium, Added cold monster sextant, Mud Geyser

Suggested Links:

Minion Damage => Spell Echo => GMP

Minion Damage => Spell Echo => GMP => Faster Projectiles

Damage: Minion Damage => Spell Echo => Cold Penetration => Hypothermia => Slower Proj/Added Cold

Clear: Minion Damage => Spell Echo => GMP => Faster Projectiles => Pierce


Normally swapping out GMP for Cold penetration is enough for most map bosses. You just want to get rid of the less multiplier


Lightning


Stygian Revenant

They have an interesting interaction with sire of shards. Putting them in there gives it a free GMP and they fire their spells forward despite the sire of shards nova ability. They have a wonky AI and skitter around a lot but they deal a lot of damage since their base damage on the projectile is high. They have a somewhat narrow field of attack unless the chain support gem is used.

  • chain is necessary for clear
  • Adding projectile will add to the end of the "volley", think barrage
Category Description
Uses Monster Projectile Spell (Some kind of lightning barrage projectile), Default Attack
Tags [Minion, Projectile, Spell, Lightning]
Implicit N/A
Damage 140%
Defense 182% | 0 Fire Res, 0 Cold Res, 75 Lightning Res, 0 Chaos Res
Range 0~2 screens away
Videos
Locations The Harvest,

Physical


Kitava's Herald

One of the best melee spectre in the game. They are 3 abilities that they spam, Cleave at very short ranges, Leap slam at medium range, and a mortar spell at long ranges. They are incredibly tanky and and clear and boss dps decently well. One of the best performing "tank" spectre.

  • Attack speed will increase their action speed and will improve clear speed
  • Leap slam has a 50% of Physical Damage as Extra Fire Damage
  • Cleave has 25% less Attack Speed and Attacks cause Bleeding
  • Mortar deals pure physical damage is an AOE Spell Projectile
  • Note Act10 versions are bugged for desecration trick, use Act5

http://poedb.tw/us/mon.php?n=Kitava%27s+Herald

Category Description
Uses Leap Slam, Cleave, Mortar, Default Attack
Tags Minion, Spell, Projectile, Melee, Duration, IAOE
Implicit May inflict Bleeding
Damage 140%,
Range 0~1 screens away
Defense 360%
Resistances 0 Fire | 75 Cold | 0 Lightning | 0 Chaos
  • Locations:

    Campaign: The Cathedral Rooftop (lv45)

    T6: Race Course

    T11: Shaped Race Course

  • Videos:

    Matt:

  • Suggested Links:

    Clear: Minion Damage + Multistrike + Faster Attack + Melee Physical Damage + iAoe

    Boss:

    Minion Damage + Multistrike + Faster Attack + Melee Physical Damage + Conc


Knitted Horror

These mobs are really interesting. They are actually 2 monsters in one. The archers that are on it's back shoot puncture projectiles while the main body can melee independently. They are 100% Pierce already so you cannot chain the projectiles. Their projectile have a fixed length so slower proj will not make it any shorter.

This spectre is also insanely tanky.

  • 2 mobs in one archers on the back, melee "mount" at the bottom
  • uses puncture with a fixed distance
Category Description
Uses Puncture, Default Attack
Tags [Minion, Projectile, Attack, Duration]
Implicit Uses Puncture
Damage 98%
Defense 225% | 0 Fire Res, 0 Cold Res, 75 Lightning Res, 0 Chaos Res
Range 0~2 screens away
Videos https://www.youtube.com/watch?v=uvWUTo6sXbM
Locations Dried Lake,

Chaos


DPS Spectres (Single Target)


Fire


Cannibal Fire-Eater

They have their own version of flame totems but centered on their own monster model. It deals tremendous amounts of fire damage focused into a cone.

  • Self cast flame totem that repeats up to 8 times

http://poedb.tw/us/mon.php?n=Cannibal+Fire-eater

Category Description
Uses Self Casted Flame Totem
Tags [Minion, Projectile, Spell, Fire]
Implicit N/A
Damage 120%
Defense 144% | 0 Fire Res, 0 Cold Res, 0 Lightning Res, 0 Chaos Res
Range 0~1/2 screens away
Videos
Locations Shaped/Shore maps,

<<<<<<< HEAD Suggested Links:

Clear: Minion Damage + Elemental Focus + Controlled Destruction + spell echo + faster projectiles

Boss:

Minion Damage + Elemental Focus + Controlled Destruction + spell echo + faster projectiles/Slower Proj

extra notes


Tukohama's Vanguard(TV)

The highest single target dps possible of any minion in the game. With an optimized setup 9m-14m dps is achievable. The lay down totems that fires a skill called KaomFireBeam (not scorching ray).

  • Cast speed improves totem turn speed
  • Equipping Tukohama's Fortress with Necromantic Aegis will double the totems

http://poedb.tw/us/mon.php?n=Tukohama%27s+Vanguard

Category Description
Uses Default Attack, KaomFireBeamTotem
Tags Minion, Damage Over Time, Melee, Duration, Fire, Burning
Implicit N/A
Damage 116%
Range 0~1 screens away
Defense 143%
Resistances 40 Fire | 0 Cold | 0 Lightning | 0 Chaos
  • Locations:

  • Videos:

    Matt:

  • Suggested Links:

    Boss:

    Minion Damage + Elemental Focus + Increased Burning Damage + Swift Affliction + Efficacy


Ice


Lightning


Physical


Slashed Miscreation

[insert image here]

Since they use a physical spell we can scale these with extra physical damage. Due to this fact they pair extremely well with spirit offering which grants them a nice extra chaos bonus. The poison paired with multiple blade vortex's going off can stack damage quickly.

Category Description
Uses Blade Vortex, Default Attack
Tags [Minion, Spell, AOE, Duration]
Implicit Quick
Damage 100%
Defense 150% | 0 Fire Res, 0 Cold Res, 0 Lightning Res, 0 Chaos Res
Range 1/2 screens away
Videos
Locations Demon Rolled Maps,

Chaos


Tanks/Utility

Spectre types that are particularly tanky or has a great utility ability that is useful regardless of their damage potential.


Fire


Solaris Champion

A very interesting monster. On summon they summon two animate weapons that seem to have infinite duration. They also have a Ngamahu's Flame like ability that triggers 2 spark(with a fire tornado skin) projectiles to fly out of them every time they use double strike. The sparks deals pure fire damage. Multi-strike will spend 6 sparks out.

http://poedb.tw/us/mon.php?n=Solaris+Champion


Ice


Lightning


Physical


Sandworn Slaves

[insert image here]

Another type of spectre that sends out sparks on melee skill. They have a Ngamahu's Flame like ability that triggers 2 spark(with a physical tornado skin) projectiles to fly out of them every time they use cyclone. The sparks deal pure physical damage. Multi-strike will spend 6 sparks out per cyclone trigger so a whole lot of sparks will fly out. They are also on the extreme end of tankiness.

  • Faster Projectiles support will vastly increase the range of the sparks
  • Increased duration will increase the default spark duration of 2s
Category Description
Uses Default Attack, Clone
Tags [Minion, Projectile, Spell, AOE, Melee]
Implicit N/A
Damage 128%, Cyclone [Deals 40% of Damage, 150% more Attack Speed], Spark [50% reduced proj speed, 2s duration, Deals 85 to 127 Physical Damage]
Defense 440% | 0 Fire Res, 0 Cold Res, 40 Lightning Res, 0 Chaos Res
Range 0~1.5 screens away with the spark projectiles
Videos
Locations Desert Map, Vastiri Desert, Oasis

Suggested Links:

Minion Damage => MultiStrike => Faster Projectiles

Minion Damage => MultiStrike => Faster Projectiles =>


http://poedb.tw/us/mon.php?n=Sandworn+Slaves


Towering Figment


Undying Evangelist

Their proximity shield make these spectre the best defensive utility spectre type in the game. Anything within the shield cannot be damaged by any kind of damage that is fired from outside of the shield. Making you immune you a wide variety of attacks as long as you are standing inside the bubble. They also come with a solid damage type being a physical spell. Monsters naturally have low armor so this damage type cannot miss and cannot be mitigated well. They can also take full advantage of hatred and similar modifiers. The drawback of these spectre types in the relatively low clear speed due to the nature of their delayed skill.

  • iDuration and less duration will impact proximity shield time length

http://poedb.tw/us/mon.php?n=Undying+Evangelist

Category Description
Uses Delayed Blast, Proximity Shield
Tags [Minion, AOE, Spell, Duration]
Implicit N/A
Damage 120%
Defense 120% | 37 Fire Res, 37 Cold Res, 37 Lightning Res, 0 Chaos Res
Range 0~1.5 screens away
Videos
Locations The Sceptre of God, The Upper Sceptre of God, Museum, Courtyard

Chaos


Monster Skills


Proximity Shield


Unrighteous Fire


Mass Frenzy / Mass Power

Carnage Chieftains and Host Chieftains have a skill that grants all nearby allies 1 frenzy or 1 power charge, respectively.

http://poedb.tw/us/mon.php?n=Carnage+Chieftain http://poedb.tw/us/mon.php?n=Host+Chieftain

  • Locations:

    T1 Jungle Valley T6 Spider Forest T7 Ashen Wood

  • Suggested Links:

    BLOOD MAGIC: reduces the re-cast time for Mass Frenzy or Mass Power considerably (~28 seconds down to ~11 seconds)

    Fortify, Minion Life/Resistance: their AI is aggressively melee, which frequently puts them in considerable danger.