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CHANGELOG.md

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Changelog

0.2.10

  • added new topography background
  • added a button to Vallens showcase video in the main menu
  • fixed gears being unobtainable in the void dimension
  • fixed quest description loading problems
  • reduced loading tips
  • tweaked main menu graphics
  • tweaked quest progression in second chapter due to modupdates
  • updated GitHub page

0.2.9

  • added easter egg to play pack deathless
  • changed gravestone mod
  • fixed bone axe recipe
  • increased diamond ore generation in the gaia dimension
  • made the blood crystal less deadly
  • removed hardcore map preset
  • removed sulfur generation from gaia dimension

0.2.8

  • added more QoL recipes
  • improved quest description
  • fixed scythe not working as hoe in gaia dimension
  • fixed progression of the second chapter
  • tweaked third chapter

0.2.7

  • replaced gravestone mod because Corail_31 deleted all his mods
  • readded map preset to play the pack on hardcore
  • improved topography presets

0.2.6

  • switched to curseforge version of some mods
  • updated README.md

0.2.5

  • finished chapter 3
  • cleaned up modpack for beta release
  • fixed everything left in the bugtracker

0.2.4

  • fixed missing itemstages
  • fixed primitive crafting bug

0.2.3

  • fixed skull recipes
  • fixed chest recipe
  • fixed reappearing researches
  • fixed progression in gaia dimension
  • fixed ore gen in gaia dimension
  • fixed missing itemstages
  • fixed RitualOfTheForest recipe conflicts
  • fixed blood infuser crafting time
  • improved some recipes

0.2.2

  • localized all quest titles
  • localized all quest descriptions
  • improved discord rich presentation
  • cleaned up JEI
  • worked towards official beta release on curseforge

0.2.1

  • worked on chapter 3
  • finished progression towards the defiled dimension
  • tweaked research costs
  • improved quest descriptions
  • removed hardcore map preset
  • cleaned up evil craft
  • added blood processing recipes
  • added an easter egg to play the pack deathless
  • added custom crops
  • fixed bone processing
  • fixed drying basin
  • fixed ancient tree ritual
  • tweaked README.md

0.2.0

  • added defiled dimension
  • added hearth containers
  • added leaves to oreexcavation whitelist
  • added mobspawns to the gaia dimension
  • added more quests
  • added oregen to the gaia dimension
  • added research descriptions
  • added sounds to scavenge scripts
  • added trophies
  • cleaned up JEI
  • decreased some quest requirements
  • finished gaia progression
  • fixed amethyst ore mining level
  • fixed most NPEs in elemental research
  • fixed some typos in the loading screen messages
  • fixed weird numbers in crafting recipes
  • fixed world corrupting crash with elemental research
  • improved item descriptions
  • increased gravel drops from charred cobblestone
  • locked default difficulty to hard
  • overhauled health system
  • replaced old skybox
  • replaced starter bone tools
  • tweaked the mainmenu
  • tweaked the research costs again

0.1.3

  • removed dimensionaledibles
  • added custom teleportation food to travel between Dimensions
  • added Roots 3
  • removed duplicate content from RootsClassic
  • bug fixes (bone gear, sapling ritual)

0.1.2

  • fixed typo in the quest
  • replaced some quests
  • fixed a flaw in the progression line
  • some proper work on the first dimension
  • added forgiving void
  • replaced TreeChopper with Ore Excavation
  • fixed bone torch consuming when creating charred cobblestone
  • added some missing recipes
  • added oredict manager script
  • added advanced mortars and clockworks phase
  • added alternative food for the early game
  • tweaked gaia apple height in the gaia dimension

0.1.1

  • extended Quest Description
  • added more basic Quests
  • added a few optional quests
  • added bone axe to early game
  • fixed Quest Descriptions
  • updated README.md
  • removed Clay Buckets
  • added Client Tweaks
  • cleaned up JEI
  • slightly increased bone meal drop rate from sharp bones
  • disabled auto-jump
  • tweaked topography template
  • added a discord button to the main menu
  • added Rich Discord Presence
  • added Pack Icon
  • updated Elemental Research to fix a lot of bugs
  • reduced amount of health a player looses by dying

0.1.0

  • finished progression towards first dimension
  • added more quests (Titles / Descriptions are still W.I.P.)
  • tweaked modlist
  • optimized loadtime
  • refactored scripts
  • added proper icons for elemental research
  • restructured reseach dependencies
  • fixed main menu splash texts

0.0.4

  • finished skybox in the void
  • player can obtain basic wooden materials
  • more preparation for the paths
  • added way to get hearts back
  • refactored scripts
  • tweaked the modlist

0.0.3

  • added custom skybox (WIP)
  • added some more mods
  • more work towards the first dimension
  • started on the "earth path"
  • some preparations for the "water path"

0.0.2

  • Added mods: Nature's Aura, FastLeafDecay
  • Updated Mod: Elemental Research (changed air research from 4 jumps to 3)
  • Added gitignore entries for most files that change every game launch and aren't required to be sync'd
  • Added story to about some of the early quests and tweaked them a bit otherwise (quantities, split one or two up, etc)
  • Added some quests after the tree quest with hearth well shards and solidified research via Elemental Research
  • Added localizations for contenttweaker blocks, and for player flesh (reported buggy localization to cannibalism dev)

0.0.1

  • improved some quest descriptions
  • skycolor now changes over time
  • tweaked spawn chamber color
  • tweaked skycolor
  • tweaked pebble to cobblestone cost

0.0.0

  • sorted out the early game
  • made a temporary main menu