Skip to content

Latest commit

 

History

History
277 lines (224 loc) · 12.5 KB

README.md

File metadata and controls

277 lines (224 loc) · 12.5 KB

Cosmic Catch: An Intergalactic Food Truck Adventure 🍗🚚

Cosmic Catch is a unique and enjoyable gaming experience that combines elements of fishing, cooking, and space adventure. In this game, the player travels to different planets and environments to collect ingredients, fish for rare catches, and cook up dishes to serve customers. The more successful the player is, the more upgrades and improvements they can make to their food truck, equipment, and cooking skills. The ultimate goal is to become the best food truck in the galaxy, by preparing to the intergalactic cook-off happening on planet Daucus carota.

About ℹ️

Our Game writing in C++ and use the Unreal Engine 5.

The game was develop for the program of Game Programming and Design of Humber College

To View Our Project GDD 📖

Click On trello board To Go To Our Public Trello Board

checkout our documentation on Notion trello board

Controls

PC Controls

Fishing Controls   - Space: Cast line, Sink Anchor
  - WASD Keys: Change fishing angle
  - Left Mouse Button: Set hook
  - Right Mouse Button: Reel in line
Cooking Controls   - Mouse: Move ingredients
  - WASD Keys: Rotate ingredients
  - Left Mouse Button: Pick up/drop ingredients
  - Right Mouse Button: Use utensils
  - E Key: Season dish
  - Q Key: Plate dish
Food Truck Controls  - WASD Keys: Move food truck
 - Mouse: Rotate food truck
 - Left Mouse Button: Interact with environment
 - Right Mouse Button: Open menu/inventory
 - Spacebar: Accelerate
 - Shift Key: Brake

Visual Style

  • Colorful and Vibrant
  • Cartoonish and Whimsical
  • Futuristic
  • Detailed and Realistic
  • Hand-drawn

Music

  • Upbeat and Lighthearted
  • Space-themed
  • Catchy and Memorable
  • Dynamic

About the team 🌟

The team consists of 23 artist and 15 programmers.
the programmers consists of : Dor Zairi, Moses Mckeon, Maxwell Donnelly, Dominic Maximo, William Huang, Vlad Antoniuk, Jacob Bruce, Aaron Martin-Bloom, Zavior Stephenson, Ryler B., Gage Morash


the artist consists of : Ariel, Emilie, Jena, Sonalika, Ariana, Carlos, Linh, Sam, Dueol, Isabelle, Kyla, Jolene,
Programmers Roles In The Project
Name Role
Dor Zairi Project Lead
Moses Mckeon Project Lead
Jacob Bruce Project Lead
Aaron Martin-Bloom Gameplay Lead
Gage Morash Level Design & game mode Lead
Ryler B. UI Lead
Dominic Maximo Level Design
Cole Level Design
Maxwell Donnelly GamePlay
Zavior Stephenson Gameplay
William Huang UI
Vlad Antoniuk UI
Artists Roles In The Project
Name Role
Ariel Project Lead
Emilie Project Lead
Carlos level design team lead
Sonalika level design team lead
Slab Bannenberg level design team lead
Kyla SFX and VFX team lead
Ariana SFX and VFX team lead
Sam lighting team lead
Jena environment team lead
Dueol environment team lead
Jena GamePlay Programmer
Linh lee level design artist
Isabelle UI artists
Jolene Lighting artist

Tech That Was Used In The Project 👩‍💻

Unreal Engine - Unreal Engine    Bash - Bash    Git - Git   C++ - C++   Photoshop - Photoshop   blender - blender   3ds Max - 3ds Max