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ZAPPY

Zappy a epitech project

Rust PipelineGUI PipelineServer Pipeline

Compiling the project

Dependencies

In order to compile and run the project you need the following dependencies

  • Raylib
  • make
  • gcc
  • rust
  • cargo
  • g++
  • asios

Compiling

When all of those will be installed you can run

make

It will compile 3 binaries:

  • zappy_gui A Graphic renderer for the project
  • zappy_server A Server to make the guis and ais work together
  • zappy_ai An ai to play the game with

If you want to compile only one of the binaries you can use the following command

make <binary>

Runing the project

In order to run the project you just need to run the binaries using the appropriate argumets. It is advised to run zappy_server first

Command line arguments

Server

./zappy_server -p port -x width -y height -n name1 name2 ... -c clientsNb -f freq
  • port is the port number
  • width is the width of the world
  • height is the height of the world
  • nameX is the name of the team X
  • clientsNb is the number of authorized clients per team
  • freq is the reciprocal of time unit for execution of actions

It can also be runned using docker, by either building the image yourself or using the docker compose.

If you want to configure the server using the docker compose you have access to multiple env vars:

  • ZAPPY_LOG_LEVEL for the log level -l
  • ZAPPY_TEAM_NAMES for the team names -n
  • ZAPPY_CLIENT_NUMBER for the client count -c
  • ZAPPY_FREQUENCY for the frequency -f
  • ZAPPY_WIDTH for the width -x
  • ZAPPY_HEIGHT for the height -y

AI

./zappy_ai -p port -n name -h machine
  • port port number
  • name name of the team
  • machine name of the machine; localhost by default

AI Broadcast Protocol

Protocol of broadcasts done by the AI(s) to the server:

Each following broadcasts are formatted like this as requests to the server:

Broadcast <command>\n
Command Definition Sent by
<ID> waiting Wait for AI Queen to join at same tile Queen
<ID> assign <role> <pID> assign role to a new AI (by default considered a Queen) Queen|Knight

  • ID = AI ID (based off of Connection)
  • role = role of AI, aka {Bot | Fetus | Knight}
  • pID = player ID of an AI(based on assignation, by default is 0)

GUI

./zappy_gui -p port -h machine
  • port port number
  • machine name of the machine; localhost by default

Debugging/ Logging

AI

The AI has a logging system that can be enabled by setting the ZAPPY_LOG environment variable to debug, trace or info before running the binary. For more information about it see the env_logger crate documentation.

ZAPPY_LOG=info ./zappy_ai

Server

The server also have a logging system implemented with multiple level. The levels are set using the -l argument and are the following.

  • ERROR
  • WARNING (default)
  • INFO
  • DEBUG
  • DISABLE

GUI

The gui as a debug mode by adding the argument -d and the value true or false to enable or disable the log from raylib

How use GUI

keyboard shortcut

Key Use
ESCAPE Close in Menu | Switch betweens settings and game
DELETE Close GUI window
P Switch betweens 3D and 2D
F Switch betweens perspective and free camera
C Enable and Disable cursor
R Reposition the camera to focus in the map center

Menu / Settings

Menu and settings are accessible at the start. In the game, you can only access to the settings with ESCAPE and return to the game with the same way. Connection with server is only after clicked at the start button in menu.

Click button with cursor or move with arrow keys and Enter.

Sound and Music are editable in settings.

Game

  • Select a Tile or a Player with you cursor to see details
  • Edit the Tick Duration, click and enter a new tick duration
  • View logs with message box at bottom left

3D mode Camera

you can use A | Z | E | Q | S | D | CTRL | SPACE | ARROW KEYS to move the camera.

Code documentation

There are two main directories for the code documentation. They can be generated using make docs. The directory doc/gui is for everything about the gui. The directory doc/server is for everything about the server. The directory doc/ai is for everything about the ai.

As the ai is in rust it is the only one not using a doxygen but a cargo doc format.

Our team


Lou Onezime

Martin Fillon

Alexandre Vigoureux

Tiphaine Bertone

Manuel Tome

Rahul Chander