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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Audio Manager Custom Audiostreamplayers"
config/tags=PackedStringArray("system")
run/main_scene="res://work2/src/main.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.png"
[autoload]
AudioManager="*res://addons/audio_manager/audio_manager.tscn"
[editor_plugins]
enabled=PackedStringArray("res://addons/audio_manager/plugin.cfg")
[physics]
common/enable_pause_aware_picking=true
[rendering]
renderer/rendering_method="gl_compatibility"
environment/default_environment="res://default_env.tres"