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assets.xml
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<?xml version="1.0"?>
<assets base_path="assets/" target="scripted" load_group="cops">
<!-- All characters -->
<group name="units/pd2_mod_gageammo/characters/">
<file :name="shared_textures/swat_heavy_nm.texture" force="false"/>
<file :name="shared_textures/swat_heavy_head_nm.texture" force="false"/>
<file :name="shared_textures/ene_zeal_swat_df.texture" force="false"/>
<file :name="shared_textures/ene_zeal_swat_head_df.texture" force="false"/>
<file :name="shared_textures/ene_zeal_swat_nm.texture" force="false"/>
<file :name="shared_textures/ene_zeal_swat_head_nm.texture" force="false"/>
<file :name="shared_textures/bulldozer_visor_il.texture" force="false"/>
<file :name="shared_textures/bulldozer_df.texture" force="false"/>
<file :name="shared_textures/bulldozer_nm.texture" force="false"/>
<file :name="shared_textures/medicdozer_visor_il.texture" force="false"/>
<file :name="shared_textures/material_body_df.texture" force="false"/>
<file :name="shared_textures/material_body_nm.texture" force="false"/>
<file :name="shared_textures/glass_op.texture" force="false"/>
<file :name="ene_acc_shield_new_swat/ene_acc_shield_new_swat.material_config" force="false"/>
<file :name="ene_acc_shield_new_swat/ene_acc_shield_new_swat.object" force="false"/>
<file :name="ene_acc_shield_new_swat/ene_acc_shield_new_swat.cooked_physics" force="false"/>
<file :name="ene_acc_shield_new_swat/ene_acc_shield_new_swat.model" force="false"/>
<file :name="ene_acc_shield_new_swat/ene_acc_shield_new_swat.unit" load="true"/>
<file :name="ene_acc_shield_new_swat/ene_acc_shield_new_swat.sequence_manager" load="true"/>
<file :name="ene_acc_shield_new_swat/shield_il.texture" force="false"/>
<file :name="ene_acc_shield_new_swat/shield_df.texture" force="false"/>
<file :name="ene_acc_shield_new_swat/shield_nm.texture" force="false"/>
<!--DV Guard-->
<file :name="ene_deathvox_guard/ene_deathvox_guard.unit" load="true"/>
<file :name="ene_deathvox_guard/ene_deathvox_guard_husk.unit" load="true"/>
<!--DV G-Men-->
<file :name="ene_deathvox_gman/gman_body_df.texture" force="false"/>
<file :name="ene_deathvox_gman/gman_body_nm.texture" force="false"/>
<file :name="ene_deathvox_gman/gman_head_df.texture" force="false"/>
<file :name="ene_deathvox_gman/gman_head_nm.texture" force="false"/>
<file :name="ene_deathvox_gman/ene_deathvox_gman_contour.material_config" force="false"/>
<file :name="ene_deathvox_gman/ene_deathvox_gman.material_config" force="false"/>
<file :name="ene_deathvox_gman/ene_deathvox_gman.object" force="false"/>
<file :name="ene_deathvox_gman/ene_deathvox_gman.cooked_physics" force="false"/>
<file :name="ene_deathvox_gman/ene_deathvox_gman.model" force="false"/>
<file :name="ene_deathvox_gman/ene_deathvox_gman.unit" load="true"/>
<file :name="ene_deathvox_gman/ene_deathvox_gman_husk.unit" load="true"/>
<file :name="ene_deathvox_gman_noflashlight/ene_deathvox_gman_noflashlight_contour.material_config" force="false"/>
<file :name="ene_deathvox_gman_noflashlight/ene_deathvox_gman_noflashlight.material_config" force="false"/>
<file :name="ene_deathvox_gman_noflashlight/ene_deathvox_gman_noflashlight.object" force="false"/>
<file :name="ene_deathvox_gman_noflashlight/ene_deathvox_gman_noflashlight.cooked_physics" force="false"/>
<file :name="ene_deathvox_gman_noflashlight/ene_deathvox_gman_noflashlight.model" force="false"/>
<file :name="ene_deathvox_gman_noflashlight/ene_deathvox_gman_noflashlight.unit" load="true"/>
<file :name="ene_deathvox_gman_noflashlight/ene_deathvox_gman_noflashlight_husk.unit" load="true"/>
<!--DV Guard Dozer-->
<file :name="ene_deathvox_guarddozer/ene_deathvox_guarddozer.unit" load="true"/>
<file :name="ene_deathvox_guarddozer/ene_deathvox_guarddozer_husk.unit" load="true"/>
<file :name="ene_deathvox_guarddozer/bulldozer_nm.texture" force="false"/>
<file :name="ene_deathvox_guarddozer/bulldozer_df.texture" force="false"/>
<file :name="ene_deathvox_guarddozer/ene_deathvox_guarddozer_contour.material_config" force="false"/>
<file :name="ene_deathvox_guarddozer/ene_deathvox_guarddozer.material_config" force="false"/>
<file :name="ene_deathvox_guarddozer/ene_deathvox_guarddozer.object" force="false"/>
<file :name="ene_deathvox_guarddozer/ene_deathvox_guarddozer.cooked_physics" force="false"/>
<file :name="ene_deathvox_guarddozer/ene_deathvox_guarddozer.model" force="false"/>
<file :name="ene_deathvox_guarddozer/ene_deathvox_guarddozer.sequence_manager" force="false"/>
<!--DV Heavy Assault Rifle-->
<file :name="ene_deathvox_heavyar/swat_heavy_df.texture" force="false"/>
<file :name="ene_deathvox_heavyar/swat_heavy_head_df.texture" force="false"/>
<file :name="ene_deathvox_heavyar/ene_deathvox_heavyar_contour.material_config" force="false"/>
<file :name="ene_deathvox_heavyar/ene_deathvox_heavyar.material_config" force="false"/>
<file :name="ene_deathvox_heavyar/ene_deathvox_heavyar.object" force="false"/>
<file :name="ene_deathvox_heavyar/ene_deathvox_heavyar.cooked_physics" force="false"/>
<file :name="ene_deathvox_heavyar/ene_deathvox_heavyar.model" force="false"/>
<file :name="ene_deathvox_heavyar/ene_deathvox_heavyar.unit" load="true"/>
<file :name="ene_deathvox_heavyar/ene_deathvox_heavyar_husk.unit" load="true"/>
<!--DV Heavy AR Helmet-->
<file :name="ene_acc_zeal_swat_heavy_helmet/ene_acc_zeal_swat_heavy_helmet.material_config" force="false"/>
<file :name="ene_acc_zeal_swat_heavy_helmet/ene_acc_zeal_swat_heavy_helmet.object" force="false"/>
<file :name="ene_acc_zeal_swat_heavy_helmet/ene_acc_zeal_swat_heavy_helmet.cooked_physics" force="false"/>
<file :name="ene_acc_zeal_swat_heavy_helmet/ene_acc_zeal_swat_heavy_helmet.model" force="false"/>
<file :name="ene_acc_zeal_swat_heavy_helmet/ene_acc_zeal_swat_heavy_helmet.unit" load="true"/>
<!--DV Light Assault Rifle-->
<file :name="ene_deathvox_lightar/ene_deathvox_lightar.unit" load="true"/>
<file :name="ene_deathvox_lightar/ene_deathvox_lightar_husk.unit" load="true"/>
<file :name="ene_deathvox_lightar/ene_deathvox_lightar_contour.material_config" force="false"/>
<file :name="ene_deathvox_lightar/ene_deathvox_lightar.material_config" force="false"/>
<file :name="ene_deathvox_lightar/ene_deathvox_lightar.object" force="false"/>
<file :name="ene_deathvox_lightar/ene_deathvox_lightar.cooked_physics" force="false"/>
<file :name="ene_deathvox_lightar/ene_deathvox_lightar.model" force="false"/>
<!--DV SWAT Masks-->
<file :name="ene_acc_zeal_swat_helmet/ene_acc_zeal_swat_helmet.material_config" force="false"/>
<file :name="ene_acc_zeal_swat_helmet/ene_acc_zeal_swat_helmet.object" force="false"/>
<file :name="ene_acc_zeal_swat_helmet/ene_acc_zeal_swat_helmet.cooked_physics" force="false"/>
<file :name="ene_acc_zeal_swat_helmet/ene_acc_zeal_swat_helmet.model" force="false"/>
<file :name="ene_acc_zeal_swat_helmet/ene_acc_zeal_swat_helmet.unit" load="true"/>
<!--DV Medic-->
<file :name="ene_deathvox_medic/ene_deathvox_medic.unit" load="true"/>
<file :name="ene_deathvox_medic/ene_deathvox_medic_husk.unit" load="true"/>
<file :name="ene_deathvox_medic/ene_medic_df.texture" force="false"/>
<file :name="ene_deathvox_medic/ene_medic_head_df.texture" force="false"/>
<file :name="ene_deathvox_medic/ene_deathvox_medic_contour.material_config" force="false"/>
<file :name="ene_deathvox_medic/ene_deathvox_medic.material_config" force="false"/>
<file :name="ene_deathvox_medic/ene_deathvox_medic.object" force="false"/>
<file :name="ene_deathvox_medic/ene_deathvox_medic.cooked_physics" force="false"/>
<file :name="ene_deathvox_medic/ene_deathvox_medic.model" force="false"/>
<!--DV Shield-->
<file :name="ene_deathvox_shield/ene_deathvox_shield.unit" load="true"/>
<file :name="ene_deathvox_shield/ene_deathvox_shield_husk.unit" load="true"/>
<file :name="ene_deathvox_shield/ene_deathvox_shield_contour.material_config" force="false"/>
<file :name="ene_deathvox_shield/ene_deathvox_shield.material_config" force="false"/>
<file :name="ene_deathvox_shield/ene_deathvox_shield.object" force="false"/>
<file :name="ene_deathvox_shield/ene_deathvox_shield.cooked_physics" force="false"/>
<file :name="ene_deathvox_shield/ene_deathvox_shield.model" force="false"/>
<!--DV Heavy Shotgunner-->
<file :name="ene_deathvox_heavyshot/swat_heavy_df.texture" force="false"/>
<file :name="ene_deathvox_heavyshot/swat_heavy_head_df.texture" force="false"/>
<file :name="ene_deathvox_heavyshot/swat_heavy_head_il.texture" force="false"/>
<file :name="ene_deathvox_heavyshot/swat_joker_head_il.texture" force="false"/>
<file :name="ene_deathvox_heavyshot/ene_deathvox_heavyshot.material_config" force="false"/>
<file :name="ene_deathvox_heavyshot/ene_deathvox_heavyshot_contour.material_config" force="false"/>
<file :name="ene_deathvox_heavyshot/ene_deathvox_heavyshot.object" force="false"/>
<file :name="ene_deathvox_heavyshot/ene_deathvox_heavyshot.cooked_physics" force="false"/>
<file :name="ene_deathvox_heavyshot/ene_deathvox_heavyshot.model" force="false"/>
<file :name="ene_deathvox_heavyshot/ene_deathvox_heavyshot.unit" load="true"/>
<file :name="ene_deathvox_heavyshot/ene_deathvox_heavyshot_husk.unit" load="true"/>
<!--DV Heavy Shotgunner Helmet-->
<file :name="ene_acc_zeal_swat_heavy_sg_helmet/ene_acc_zeal_swat_heavy_sg_helmet.material_config" force="false"/>
<file :name="ene_acc_zeal_swat_heavy_sg_helmet/ene_acc_zeal_swat_heavy_sg_helmet.object" force="false"/>
<file :name="ene_acc_zeal_swat_heavy_sg_helmet/ene_acc_zeal_swat_heavy_sg_helmet.cooked_physics" force="false"/>
<file :name="ene_acc_zeal_swat_heavy_sg_helmet/ene_acc_zeal_swat_heavy_sg_helmet.model" force="false"/>
<file :name="ene_acc_zeal_swat_heavy_sg_helmet/ene_acc_zeal_swat_heavy_sg_helmet.unit" load="true"/>
<!--DV Light Assault Rifle-->
<file :name="ene_deathvox_lightshot/ene_zeal_swat_df.texture" force="false"/>
<file :name="ene_deathvox_lightshot/ene_deathvox_lightshot.unit" load="true"/>
<file :name="ene_deathvox_lightshot/ene_deathvox_lightshot_husk.unit" load="true"/>
<file :name="ene_deathvox_lightshot/ene_deathvox_lightshot_contour.material_config" force="false"/>
<file :name="ene_deathvox_lightshot/ene_deathvox_lightshot.material_config" force="false"/>
<file :name="ene_deathvox_lightshot/ene_deathvox_lightshot.object" force="false"/>
<file :name="ene_deathvox_lightshot/ene_deathvox_lightshot.cooked_physics" force="false"/>
<file :name="ene_deathvox_lightshot/ene_deathvox_lightshot.model" force="false"/>
<!--DV Green DoZer-->
<file :name="ene_deathvox_greendozer/ene_deathvox_greendozer.unit" load="true"/>
<file :name="ene_deathvox_greendozer/ene_deathvox_greendozer_husk.unit" load="true"/>
<file :name="ene_deathvox_greendozer/bulldozer_nm.texture" force="false"/>
<file :name="ene_deathvox_greendozer/bulldozer_df.texture" force="false"/>
<file :name="ene_deathvox_greendozer/ene_deathvox_greendozer_contour.material_config" force="false"/>
<file :name="ene_deathvox_greendozer/ene_deathvox_greendozer.material_config" force="false"/>
<file :name="ene_deathvox_greendozer/ene_deathvox_greendozer.object" force="false"/>
<file :name="ene_deathvox_greendozer/ene_deathvox_greendozer.cooked_physics" force="false"/>
<file :name="ene_deathvox_greendozer/ene_deathvox_greendozer.model" force="false"/>
<file :name="ene_deathvox_greendozer/ene_deathvox_greendozer.sequence_manager" force="false"/>
<!--DV Green DoZer Bits-->
<file :name="ene_acc_deathvox_greendozer_helmet_plate/ene_acc_deathvox_greendozer_helmet_plate.object" force="false"/>
<file :name="ene_acc_deathvox_greendozer_helmet_plate/ene_acc_deathvox_greendozer_helmet_plate.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_greendozer_helmet_plate/ene_acc_deathvox_greendozer_helmet_plate.model" force="false"/>
<file :name="ene_acc_deathvox_greendozer_helmet_plate/ene_acc_deathvox_greendozer_helmet_plate.unit" load="true"/>
<file :name="ene_acc_deathvox_greendozer_helmet_plate/ene_acc_deathvox_greendozer_helmet_plate.material_config" force="false"/>
<file :name="ene_acc_deathvox_greendozer_throat/ene_acc_deathvox_greendozer_throat.object" force="false"/>
<file :name="ene_acc_deathvox_greendozer_throat/ene_acc_deathvox_greendozer_throat.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_greendozer_throat/ene_acc_deathvox_greendozer_throat.model" force="false"/>
<file :name="ene_acc_deathvox_greendozer_throat/ene_acc_deathvox_greendozer_throat.unit" load="true"/>
<file :name="ene_acc_deathvox_greendozer_throat/ene_acc_deathvox_greendozer_throat.material_config" force="false"/>
<file :name="ene_acc_deathvox_greendozer_neck/ene_acc_deathvox_greendozer_neck.object" force="false"/>
<file :name="ene_acc_deathvox_greendozer_neck/ene_acc_deathvox_greendozer_neck.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_greendozer_neck/ene_acc_deathvox_greendozer_neck.model" force="false"/>
<file :name="ene_acc_deathvox_greendozer_neck/ene_acc_deathvox_greendozer_neck.unit" load="true"/>
<file :name="ene_acc_deathvox_greendozer_neck/ene_acc_deathvox_greendozer_neck.material_config" force="false"/>
<file :name="ene_acc_deathvox_greendozer_chest/ene_acc_deathvox_greendozer_chest.object" force="false"/>
<file :name="ene_acc_deathvox_greendozer_chest/ene_acc_deathvox_greendozer_chest.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_greendozer_chest/ene_acc_deathvox_greendozer_chest.model" force="false"/>
<file :name="ene_acc_deathvox_greendozer_chest/ene_acc_deathvox_greendozer_chest.unit" load="true"/>
<file :name="ene_acc_deathvox_greendozer_chest/ene_acc_deathvox_greendozer_chest.material_config" force="false"/>
<file :name="ene_acc_deathvox_greendozer_back/ene_acc_deathvox_greendozer_back.object" force="false"/>
<file :name="ene_acc_deathvox_greendozer_back/ene_acc_deathvox_greendozer_back.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_greendozer_back/ene_acc_deathvox_greendozer_back.model" force="false"/>
<file :name="ene_acc_deathvox_greendozer_back/ene_acc_deathvox_greendozer_back.unit" load="true"/>
<file :name="ene_acc_deathvox_greendozer_back/ene_acc_deathvox_greendozer_back.material_config" force="false"/>
<file :name="ene_acc_deathvox_greendozer_stomache/ene_acc_deathvox_greendozer_stomache.object" force="false"/>
<file :name="ene_acc_deathvox_greendozer_stomache/ene_acc_deathvox_greendozer_stomache.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_greendozer_stomache/ene_acc_deathvox_greendozer_stomache.model" force="false"/>
<file :name="ene_acc_deathvox_greendozer_stomache/ene_acc_deathvox_greendozer_stomache.unit" load="true"/>
<file :name="ene_acc_deathvox_greendozer_stomache/ene_acc_deathvox_greendozer_stomache.material_config" force="false"/>
<!--DV Black DoZer-->
<file :name="ene_deathvox_blackdozer/ene_deathvox_blackdozer.unit" load="true"/>
<file :name="ene_deathvox_blackdozer/ene_deathvox_blackdozer_husk.unit" load="true"/>
<file :name="ene_deathvox_blackdozer/bulldozer_nm.texture" force="false"/>
<file :name="ene_deathvox_blackdozer/bulldozer_df.texture" force="false"/>
<file :name="ene_deathvox_blackdozer/ene_deathvox_blackdozer_contour.material_config" force="false"/>
<file :name="ene_deathvox_blackdozer/ene_deathvox_blackdozer.material_config" force="false"/>
<file :name="ene_deathvox_blackdozer/ene_deathvox_blackdozer.object" force="false"/>
<file :name="ene_deathvox_blackdozer/ene_deathvox_blackdozer.cooked_physics" force="false"/>
<file :name="ene_deathvox_blackdozer/ene_deathvox_blackdozer.model" force="false"/>
<file :name="ene_deathvox_blackdozer/ene_deathvox_blackdozer.sequence_manager" force="false"/>
<!--DV Black DoZer Bits-->
<file :name="ene_acc_deathvox_blackdozer_helmet_plate/ene_acc_deathvox_blackdozer_helmet_plate.object" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_helmet_plate/ene_acc_deathvox_blackdozer_helmet_plate.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_helmet_plate/ene_acc_deathvox_blackdozer_helmet_plate.model" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_helmet_plate/ene_acc_deathvox_blackdozer_helmet_plate.unit" load="true"/>
<file :name="ene_acc_deathvox_blackdozer_helmet_plate/ene_acc_deathvox_blackdozer_helmet_plate.material_config" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_throat/ene_acc_deathvox_blackdozer_throat.object" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_throat/ene_acc_deathvox_blackdozer_throat.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_throat/ene_acc_deathvox_blackdozer_throat.model" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_throat/ene_acc_deathvox_blackdozer_throat.unit" load="true"/>
<file :name="ene_acc_deathvox_blackdozer_throat/ene_acc_deathvox_blackdozer_throat.material_config" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_neck/ene_acc_deathvox_blackdozer_neck.object" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_neck/ene_acc_deathvox_blackdozer_neck.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_neck/ene_acc_deathvox_blackdozer_neck.model" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_neck/ene_acc_deathvox_blackdozer_neck.unit" load="true"/>
<file :name="ene_acc_deathvox_blackdozer_neck/ene_acc_deathvox_blackdozer_neck.material_config" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_chest/ene_acc_deathvox_blackdozer_chest.object" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_chest/ene_acc_deathvox_blackdozer_chest.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_chest/ene_acc_deathvox_blackdozer_chest.model" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_chest/ene_acc_deathvox_blackdozer_chest.unit" load="true"/>
<file :name="ene_acc_deathvox_blackdozer_chest/ene_acc_deathvox_blackdozer_chest.material_config" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_stomache/ene_acc_deathvox_blackdozer_stomache.object" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_stomache/ene_acc_deathvox_blackdozer_stomache.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_stomache/ene_acc_deathvox_blackdozer_stomache.model" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_stomache/ene_acc_deathvox_blackdozer_stomache.unit" load="true"/>
<file :name="ene_acc_deathvox_blackdozer_stomache/ene_acc_deathvox_blackdozer_stomache.material_config" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_back/ene_acc_deathvox_blackdozer_back.object" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_back/ene_acc_deathvox_blackdozer_back.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_back/ene_acc_deathvox_blackdozer_back.model" force="false"/>
<file :name="ene_acc_deathvox_blackdozer_back/ene_acc_deathvox_blackdozer_back.unit" load="true"/>
<file :name="ene_acc_deathvox_blackdozer_back/ene_acc_deathvox_blackdozer_back.material_config" force="false"/>
<!--DV LMG DoZer-->
<file :name="ene_deathvox_lmgdozer/ene_deathvox_lmgdozer.unit" load="true"/>
<file :name="ene_deathvox_lmgdozer/ene_deathvox_lmgdozer_husk.unit" load="true"/>
<file :name="ene_deathvox_lmgdozer/bulldozer_nm.texture" force="false"/>
<file :name="ene_deathvox_lmgdozer/bulldozer_df.texture" force="false"/>
<file :name="ene_deathvox_lmgdozer/ene_deathvox_lmgdozer_contour.material_config" force="false"/>
<file :name="ene_deathvox_lmgdozer/ene_deathvox_lmgdozer.material_config" force="false"/>
<file :name="ene_deathvox_lmgdozer/ene_deathvox_lmgdozer.object" force="false"/>
<file :name="ene_deathvox_lmgdozer/ene_deathvox_lmgdozer.cooked_physics" force="false"/>
<file :name="ene_deathvox_lmgdozer/ene_deathvox_lmgdozer.model" force="false"/>
<file :name="ene_deathvox_lmgdozer/ene_deathvox_lmgdozer.sequence_manager" force="false"/>
<!--DV LMG DoZer Bits-->
<file :name="ene_acc_deathvox_lmgdozer_helmet_plate/ene_acc_deathvox_lmgdozer_helmet_plate.object" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_helmet_plate/ene_acc_deathvox_lmgdozer_helmet_plate.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_helmet_plate/ene_acc_deathvox_lmgdozer_helmet_plate.model" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_helmet_plate/ene_acc_deathvox_lmgdozer_helmet_plate.unit" load="true"/>
<file :name="ene_acc_deathvox_lmgdozer_helmet_plate/ene_acc_deathvox_lmgdozer_helmet_plate.material_config" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_throat/ene_acc_deathvox_lmgdozer_throat.object" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_throat/ene_acc_deathvox_lmgdozer_throat.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_throat/ene_acc_deathvox_lmgdozer_throat.model" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_throat/ene_acc_deathvox_lmgdozer_throat.unit" load="true"/>
<file :name="ene_acc_deathvox_lmgdozer_throat/ene_acc_deathvox_lmgdozer_throat.material_config" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_neck/ene_acc_deathvox_lmgdozer_neck.object" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_neck/ene_acc_deathvox_lmgdozer_neck.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_neck/ene_acc_deathvox_lmgdozer_neck.model" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_neck/ene_acc_deathvox_lmgdozer_neck.unit" load="true"/>
<file :name="ene_acc_deathvox_lmgdozer_neck/ene_acc_deathvox_lmgdozer_neck.material_config" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_chest/ene_acc_deathvox_lmgdozer_chest.object" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_chest/ene_acc_deathvox_lmgdozer_chest.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_chest/ene_acc_deathvox_lmgdozer_chest.model" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_chest/ene_acc_deathvox_lmgdozer_chest.unit" load="true"/>
<file :name="ene_acc_deathvox_lmgdozer_chest/ene_acc_deathvox_lmgdozer_chest.material_config" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_back/ene_acc_deathvox_lmgdozer_back.object" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_back/ene_acc_deathvox_lmgdozer_back.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_back/ene_acc_deathvox_lmgdozer_back.model" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_back/ene_acc_deathvox_lmgdozer_back.unit" load="true"/>
<file :name="ene_acc_deathvox_lmgdozer_back/ene_acc_deathvox_lmgdozer_back.material_config" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_stomache/ene_acc_deathvox_lmgdozer_stomache.object" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_stomache/ene_acc_deathvox_lmgdozer_stomache.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_stomache/ene_acc_deathvox_lmgdozer_stomache.model" force="false"/>
<file :name="ene_acc_deathvox_lmgdozer_stomache/ene_acc_deathvox_lmgdozer_stomache.unit" load="true"/>
<file :name="ene_acc_deathvox_lmgdozer_stomache/ene_acc_deathvox_lmgdozer_stomache.material_config" force="false"/>
<!--DV Medic DoZer-->
<file :name="ene_deathvox_medicdozer/ene_deathvox_medicdozer.unit" load="true"/>
<file :name="ene_deathvox_medicdozer/ene_deathvox_medicdozer_husk.unit" load="true"/>
<file :name="ene_deathvox_medicdozer/bulldozer_nm.texture" force="false"/>
<file :name="ene_deathvox_medicdozer/bulldozer_df.texture" force="false"/>
<file :name="ene_deathvox_medicdozer/ene_deathvox_medicdozer_contour.material_config" force="false"/>
<file :name="ene_deathvox_medicdozer/ene_deathvox_medicdozer.material_config" force="false"/>
<file :name="ene_deathvox_medicdozer/ene_deathvox_medicdozer.object" force="false"/>
<file :name="ene_deathvox_medicdozer/ene_deathvox_medicdozer.cooked_physics" force="false"/>
<file :name="ene_deathvox_medicdozer/ene_deathvox_medicdozer.model" force="false"/>
<file :name="ene_deathvox_medicdozer/ene_deathvox_medicdozer.sequence_manager" force="false"/>
<!--DV Medic DoZer Bits-->
<file :name="ene_acc_deathvox_medicdozer_helmet_plate/ene_acc_deathvox_medicdozer_helmet_plate.object" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_helmet_plate/ene_acc_deathvox_medicdozer_helmet_plate.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_helmet_plate/ene_acc_deathvox_medicdozer_helmet_plate.model" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_helmet_plate/ene_acc_deathvox_medicdozer_helmet_plate.unit" load="true"/>
<file :name="ene_acc_deathvox_medicdozer_helmet_plate/ene_acc_deathvox_medicdozer_helmet_plate.material_config" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_throat/ene_acc_deathvox_medicdozer_throat.object" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_throat/ene_acc_deathvox_medicdozer_throat.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_throat/ene_acc_deathvox_medicdozer_throat.model" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_throat/ene_acc_deathvox_medicdozer_throat.unit" load="true"/>
<file :name="ene_acc_deathvox_medicdozer_throat/ene_acc_deathvox_medicdozer_throat.material_config" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_neck/ene_acc_deathvox_medicdozer_neck.object" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_neck/ene_acc_deathvox_medicdozer_neck.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_neck/ene_acc_deathvox_medicdozer_neck.model" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_neck/ene_acc_deathvox_medicdozer_neck.unit" load="true"/>
<file :name="ene_acc_deathvox_medicdozer_neck/ene_acc_deathvox_medicdozer_neck.material_config" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_chest/ene_acc_deathvox_medicdozer_chest.object" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_chest/ene_acc_deathvox_medicdozer_chest.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_chest/ene_acc_deathvox_medicdozer_chest.model" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_chest/ene_acc_deathvox_medicdozer_chest.unit" load="true"/>
<file :name="ene_acc_deathvox_medicdozer_chest/ene_acc_deathvox_medicdozer_chest.material_config" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_back/ene_acc_deathvox_medicdozer_back.object" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_back/ene_acc_deathvox_medicdozer_back.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_back/ene_acc_deathvox_medicdozer_back.model" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_back/ene_acc_deathvox_medicdozer_back.unit" load="true"/>
<file :name="ene_acc_deathvox_medicdozer_back/ene_acc_deathvox_medicdozer_back.material_config" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_stomache/ene_acc_deathvox_medicdozer_stomache.object" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_stomache/ene_acc_deathvox_medicdozer_stomache.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_stomache/ene_acc_deathvox_medicdozer_stomache.model" force="false"/>
<file :name="ene_acc_deathvox_medicdozer_stomache/ene_acc_deathvox_medicdozer_stomache.unit" load="true"/>
<file :name="ene_acc_deathvox_medicdozer_stomache/ene_acc_deathvox_medicdozer_stomache.material_config" force="false"/>
<!--DV Taser-->
<file :name="ene_deathvox_taser/ene_deathvox_taser.unit" load="true" force="false"/>
<file :name="ene_deathvox_taser/ene_deathvox_taser_husk.unit" load="true" force="false"/>
<file :name="ene_deathvox_taser/ene_deathvox_taser_nm.texture" force="false"/>
<file :name="ene_deathvox_taser/ene_deathvox_taser_df.texture" force="false"/>
<file :name="ene_deathvox_taser/ene_deathvox_taser_contour.material_config" force="false"/>
<file :name="ene_deathvox_taser/ene_deathvox_taser.material_config" force="false"/>
<file :name="ene_deathvox_taser/ene_deathvox_taser_head_nm.texture" force="false"/>
<file :name="ene_deathvox_taser/ene_deathvox_taser_head_df.texture" force="false"/>
<file :name="ene_deathvox_taser/ene_deathvox_taser_head_il.texture" force="false"/>
<file :name="ene_deathvox_taser/ene_deathvox_taser.object" force="false"/>
<file :name="ene_deathvox_taser/ene_deathvox_taser.cooked_physics" force="false"/>
<file :name="ene_deathvox_taser/ene_deathvox_taser.model" force="false"/>
<!--DV Taser Helmet-->
<file :name="ene_acc_deathvox_taser_helmet/ene_acc_deathvox_taser_helmet.unit" load="true" force="false"/>
<file :name="ene_acc_deathvox_taser_helmet/ene_acc_deathvox_taser_helmet.material_config" force="false"/>
<file :name="ene_acc_deathvox_taser_helmet/ene_acc_deathvox_taser_helmet.object" force="false"/>
<file :name="ene_acc_deathvox_taser_helmet/ene_acc_deathvox_taser_helmet.cooked_physics" force="false"/>
<file :name="ene_acc_deathvox_taser_helmet/ene_acc_deathvox_taser_helmet.model" force="false"/>
<!--DV Cloaker-->
<file :name="ene_deathvox_cloaker/ene_deathvox_cloaker.unit" load="true"/>
<file :name="ene_deathvox_cloaker/ene_deathvox_cloaker_husk.unit" load="true"/>
<file :name="ene_deathvox_cloaker/zeal_cloaker_body_df.texture" force="false"/>
<file :name="ene_deathvox_cloaker/zeal_cloaker_body_nm.texture" force="false"/>
<file :name="ene_deathvox_cloaker/zeal_cloaker_head_df.texture" force="false"/>
<file :name="ene_deathvox_cloaker/zeal_cloaker_head_nm.texture" force="false"/>
<file :name="ene_deathvox_cloaker/ene_deathvox_cloaker_contour.material_config" force="false"/>
<file :name="ene_deathvox_cloaker/ene_deathvox_cloaker.material_config" force="false"/>
<file :name="ene_deathvox_cloaker/ene_deathvox_cloaker.object" force="false"/>
<file :name="ene_deathvox_cloaker/ene_deathvox_cloaker.sequence_manager" force="false"/>
<file :name="ene_deathvox_cloaker/ene_deathvox_cloaker.cooked_physics" force="false"/>
<file :name="ene_deathvox_cloaker/ene_deathvox_cloaker.model" force="false"/>
<file :name="ene_deathvox_cloaker/debris/ene_spook_head_debris.material_config" force="false"/>
<file :name="ene_deathvox_cloaker/debris/ene_spook_head_debris.object" force="false"/>
<file :name="ene_deathvox_cloaker/debris/ene_spook_head_debris.cooked_physics" force="false"/>
<file :name="ene_deathvox_cloaker/debris/ene_spook_head_debris.model" force="false"/>
<file :name="ene_deathvox_cloaker/debris/ene_spook_head_debris.unit" load="true"/>
<file :name="ene_deathvox_cloaker/debris/ene_spook_upper_body_debris.object" force="false"/>
<file :name="ene_deathvox_cloaker/debris/ene_spook_upper_body_debris.cooked_physics" force="false"/>
<file :name="ene_deathvox_cloaker/debris/ene_spook_upper_body_debris.model" force="false"/>
<file :name="ene_deathvox_cloaker/debris/ene_spook_upper_body_debris.unit" load="true"/>
<!--DV Light Shotgun-->
<file :name="ene_deathvox_sniper_assault/ene_deathvox_sniper_assault.unit" load="true"/>
<file :name="ene_deathvox_sniper_assault/ene_deathvox_sniper_assault_husk.unit" load="true"/>
<!--DV Grenadier-->
<file :name="shared_textures/grenadier_atlas_df.texture" force="false"/>
<file :name="shared_textures/grenadier_atlas_il.texture" force="false"/>
<file :name="shared_textures/grenadier_atlas_nm.texture" force="false"/>
<file :name="shared_textures/grenadier_atlas_il.texture" force="false"/>
<file :name="shared_textures/grenadier_body_df.texture" force="false"/>
<file :name="shared_textures/grenadier_body_nm.texture" force="false"/>
<file :name="ene_deathvox_grenadier/ene_deathvox_grenadier.object" force="false"/>
<file :name="ene_deathvox_grenadier/ene_deathvox_grenadier.cooked_physics" force="false"/>
<file :name="ene_deathvox_grenadier/ene_deathvox_grenadier.model" force="false"/>
<file :name="ene_deathvox_grenadier/ene_deathvox_grenadier.unit" force="false" load="false"/>
<file :name="ene_deathvox_grenadier/ene_deathvox_grenadier.material_config" force="false"/>
<file :name="ene_deathvox_grenadier/ene_deathvox_grenadier_contour.material_config" force="false"/>
<file :name="ene_deathvox_grenadier/ene_deathvox_grenadier_husk.unit" force="false" load="true"/>
<file :name="ene_deathvox_grenadier/ene_deathvox_grenadier.sequence_manager" force="false"/>
</group>
<!--M4 Taser and Snipers-->
<group name="units/payday2/weapons/">
<file :name="wpn_npc_m4_yellow/m4_yellow_nm.texture" force="true"/>
<file :name="wpn_npc_m4_yellow/m4_yellow_df.texture" force="true"/>
<file :name="wpn_npc_m4_yellow/wpn_npc_m4_yellow.material_config" force="true"/>
<file :name="wpn_npc_m4_yellow/wpn_npc_m4_yellow.model" force="true"/>
<file :name="wpn_npc_sniper_cd/wpn_npc_sniper_cd.material_config" force="false"/>
<file :name="wpn_npc_sniper_cd/wpn_npc_sniper_cd.object" force="false"/>
<file :name="wpn_npc_sniper_cd/wpn_npc_sniper_cd.cooked_physics" force="false"/>
<file :name="wpn_npc_sniper_cd/wpn_npc_sniper_cd.model" force="false"/>
<file :name="wpn_npc_sniper_cd/wpn_npc_sniper_cd.unit" load="true"/>
<file :name="wpn_npc_sniper_cd/wpn_npc_sniper_p1_df.texture" force="false"/>
<file :name="wpn_npc_sniper/wpn_npc_sniper.material_config" force="true"/>
<file :name="wpn_npc_sniper/wpn_npc_sniper_contour.material_config" force="true"/>
<file :name="wpn_npc_sniper/wpn_npc_sniper.object" force="true"/>
<file :name="wpn_npc_sniper/wpn_npc_sniper.model" force="true"/>
<file :name="wpn_npc_sniper/wpn_npc_sniper.unit" force="true" load="true"/>
<file :name="wpn_npc_sniper/wpn_npc_sniper_p1_df.texture" force="true"/>
<file :name="wpn_npc_sniper/material_flare_il.texture" force="false"/>
</group>
<group name="units/payday2/characters/">
<file :name="ene_city_swat_1/ene_city_swat_1.model" force="false"/>
<file :name="ene_city_swat_2/ene_city_swat_2.model" force="false"/>
<file :name="ene_city_swat_3/ene_city_swat_3.model" force="false"/>
<file :name="ene_fbi_swat_1/ene_fbi_swat_1.model" force="false"/>
<file :name="ene_fbi_swat_2/ene_fbi_swat_2.model" force="false"/>
<file :name="ene_shield_1/ene_shield_1.model" force="false"/>
<file :name="ene_shield_1/ene_shield_1.material_config" force="false"/>
<file :name="ene_shield_1/ene_shield_1_contour.material_config" force="false"/>
<file :name="shared_textures/ene_city_heavy_df.texture" force="false"/>
<file :name="shared_textures/ene_city_heavy_nm.texture" force="false"/>
<file :name="shared_textures/ene_medic_df.texture" force="false"/>
<file :name="shared_textures/ene_medic_head_df.texture" force="false"/>
<file :name="shared_textures/ene_medic_head_nm.texture" force="false"/>
<file :name="shared_textures/ene_medic_nm.texture" force="false"/>
<file :name="shared_textures/helmets_atlas_2_df.texture" force="false"/>
<file :name="shared_textures/heads_atlas_2_df.texture" force="false"/>
<file :name="shared_textures/helmets_atlas_df.texture" force="false"/>
<file :name="shared_textures/helmets_atlas_nm.texture" force="false"/>
<file :name="shared_textures/helmets_heavy_taser_atlas_df.texture" force="false"/>
<file :name="shared_textures/helmets_heavy_taser_atlas_nm.texture" force="false"/>
<file :name="shared_textures/spook_heavy_df.texture" force="false"/>
<file :name="shared_textures/spook_heavy_nm.texture" force="false"/>
<file :name="shared_textures/swat_body_df.texture" force="false"/>
<file :name="shared_textures/swat_body_nm.texture" force="false"/>
<file :name="shared_textures/swat_city_df.texture" force="false"/>
<file :name="shared_textures/swat_fbi_body_df.texture" force="false"/>
<file :name="shared_textures/taser_body_df.texture" force="false"/>
<file :name="shared_textures/taser_body_nm.texture" force="false"/>
<file :name="shared_textures/dark_glass_op.texture" force="false"/>
<file :name="shared_textures/dark_glass_df.texture" force="false"/>
<file :name="shared_textures/tank_glass_op.texture" force="false"/>
<file :name="shared_textures/tank_glass_df.texture" force="false"/>
<file :name="shared_textures/genshill_helm_nm.texture" force="false"/>
<file :name="shared_textures/genshill_helm_df.texture" force="false"/>
<file :name="shared_textures/ene_acc_deathvox_gensec_shield_nm.texture" force="false"/>
<file :name="shared_textures/ene_acc_deathvox_gensec_shield_df.texture" force="false"/>
</group>
<!-- All weapons -->
<group name="units/pd2_mod_gageammo/pew_pew_lasers/">
<file :name="wpn_deathvox_grenadier.unit" load="true" force="true"/>
<file :name="wpn_deathvox_grenadier_grenade.unit" load="true" force="true"/>
<file :name="wpn_deathvox_sniper.unit" load="true" force="true"/>
<!--green highlighted r870 for dozers-->
<file :name="wpn_npc_r870_dozer/wpn_npc_r870_dozer.material_config" force="false"/>
<file :name="wpn_npc_r870_dozer/wpn_npc_r870_dozer_contour.material_config" force="false"/>
<file :name="wpn_npc_r870_dozer/wpn_npc_r870_dozer.object" force="false"/>
<file :name="wpn_npc_r870_dozer/wpn_npc_r870_dozer.cooked_physics" force="false"/>
<file :name="wpn_npc_r870_dozer/wpn_npc_r870_dozer.model" force="false"/>
<file :name="wpn_npc_r870_dozer/wpn_npc_r870_dozer.unit" load="true"/>
<file :name="wpn_npc_r870_dozer/r870_df.texture" force="false"/>
<!--CD med bronco-->
<file :name="wpn_npc_raging_bull_med/wpn_npc_raging_bull_med.material_config" force="false"/>
<file :name="wpn_npc_raging_bull_med/wpn_npc_raging_bull_med_contour.material_config" force="false"/>
<file :name="wpn_npc_raging_bull_med/wpn_npc_raging_bull_med.object" force="false"/>
<file :name="wpn_npc_raging_bull_med/wpn_npc_raging_bull_med.cooked_physics" force="false"/>
<file :name="wpn_npc_raging_bull_med/wpn_npc_raging_bull_med.model" force="false"/>
<file :name="wpn_npc_raging_bull_med/wpn_npc_raging_bull_med.unit" load="true"/>
<file :name="wpn_npc_raging_bull_med/bull_df.texture" force="false"/>
<!--ump for medic dozers-->
<file :name="wpn_npc_ump_meddozer/wpn_npc_ump_meddozer.material_config" force="false"/>
<file :name="wpn_npc_ump_meddozer/wpn_npc_ump_meddozer_contour.material_config" force="false"/>
<file :name="wpn_npc_ump_meddozer/wpn_npc_ump_meddozer.object" force="false"/>
<file :name="wpn_npc_ump_meddozer/wpn_npc_ump_meddozer.cooked_physics" force="false"/>
<file :name="wpn_npc_ump_meddozer/wpn_npc_ump_meddozer.model" force="false"/>
<file :name="wpn_npc_ump_meddozer/wpn_npc_ump_meddozer.unit" load="true"/>
<!--sg553 for light ars stolen from resmod-->
<file :name="wpn_npc_s553/wpn_npc_s553.material_config" force="false"/>
<file :name="wpn_npc_s553/wpn_npc_s553_contour.material_config" force="false"/>
<file :name="wpn_npc_s553/wpn_npc_s553.object" force="false"/>
<file :name="wpn_npc_s553/wpn_npc_s553.cooked_physics" force="false"/>
<file :name="wpn_npc_s553/wpn_npc_s553.model" force="false"/>
<file :name="wpn_npc_s553/wpn_npc_s553.unit" load="true"/>
<file :name="wpn_npc_s553/sg_zeal_df.texture" force="false"/>
<file :name="wpn_npc_s553/sg_zeal_nm.texture" force="false"/>
<!--vanilla weapon copies with modded stats-->
<file :name="wpn_npc_m4/wpn_npc_m4.unit" load="true"/>
<file :name="wpn_npc_benelli/wpn_npc_benelli.unit" load="true"/>
<file :name="wpn_npc_beretta92/wpn_npc_beretta92.unit" load="true"/>
<file :name="wpn_npc_c45/wpn_npc_c45.unit" load="true"/>
<file :name="wpn_npc_lmg_m249/wpn_npc_lmg_m249.unit" load="true"/>
<file :name="wpn_npc_mp5/wpn_npc_mp5.unit" load="true"/>
<file :name="wpn_npc_mp5_tactical/wpn_npc_mp5_tactical.unit" load="true"/>
<file :name="wpn_npc_r870/wpn_npc_r870.unit" load="true"/>
<file :name="wpn_npc_raging_bull/wpn_npc_raging_bull.unit" load="true"/>
<file :name="wpn_npc_saiga/wpn_npc_saiga.unit" load="true"/>
</group>
<file name="effects/particles/explosions/cs_grenade_smoke.effect" load="false" force="true"/>
<file name="effects/particles/weapons/trail_dv_sniper.effect" load="false" force="true"/>
<file name="effects/pd2_mod_gageammo/particles/character/flashlight_ss.effect" load="false" force="true"/>
<file name="effects/pd2_mod_gageammo/particles/explosions/hellfire_endless.effect" load="false" force="true"/>
<file name="effects/pd2_mod_gageammo/particles/explosions/hellfire_endless_cheap.effect" load="false" force="true"/>
<file name="effects/pd2_mod_gageammo/particles/explosions/hellfire_endless_nolight.effect" load="false" force="true"/>
<file name="guis/textures/pd2/mission_briefing/assets/assets_risklevel_6.texture" force="false"/>
</assets>