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Releases: MafiaHub/Framework

v2.0.8

25 Feb 10:07
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v2.0.7

24 Feb 23:26
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v2.0.6

24 Feb 22:09
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v2.0.1

24 Feb 20:56
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ci: do nightly releases

v1.8.0

21 Feb 11:13
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Review/test change 1 (#132)

* Update VERSION

* Update pr_tag_commit.yml

* Update pr_tag_commit.yml

* Update VERSION

v1.7.1

28 Jan 23:03
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Full Changelog: v1.7.0...v1.7.1

v1.7.0

28 Jan 22:00
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What's Changed

  • Fix lint issues + make the url clickable on Github by @Deewarz in #78
  • Addition to gamemode layer implementation by @Deewarz in #77
  • scripting: make nodejs reentrant and fix UTs by @zpl-zak in #84
  • Replace destruct by destroy for semantics by @Deewarz in #87
  • Nickname must be a property because it's immutable by @Deewarz in #88
  • Gen transform by @zpl-zak in #90
  • Delete useless keys.h by @Deewarz in #93
  • RGB / RGBA builtins for the scripting API by @Deewarz in #92
  • Improvement/masterlist client by @zpl-zak in #91

New Contributors

Full Changelog: v1.5.0...v1.7.0

Release 1.6.1

06 Dec 14:24
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Small patches and fixes.

Release 1.6.0

05 Dec 13:35
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This release contains numerous fixes and improvements alongside the following:

  • a working NodeJS 18.12.1 LTS scripting engine
  • entity JS bindings
  • Win32: bind metadata to Base module components
  • Project launcher improvements
  • Project launcher now supports the DLL injection loading method (as opposed to PE loading)
  • Revamped scripting engine to provide a robust framework for multi-language support
  • Updated various dependencies
  • Fixed a memory leak present in the HTTP server module

1.5.0 release

23 Aug 14:16
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This release contains numerous bug fixes and improvements to the netcode, entity streaming, and integration layer.