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Once #23 is complete, the physics system can iterate all the Entities with Transform and RigidBody components and apply a kinematic calculation to change the positions of Entities based on the forces applied to them.
Once #23 is complete, the physics system can iterate all the Entities with Transform and RigidBody components and apply a kinematic calculation to change the positions of Entities based on the forces applied to them.
Gaffer on games resource
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