-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Collision detection #24
Milestone
Comments
MStachowicz
added a commit
that referenced
this issue
Oct 28, 2022
MStachowicz
added a commit
that referenced
this issue
Nov 27, 2022
Rendering transformed AABBs. #28 Added Geometry lib. #31 Renamed BoundingBox to AABB and moved to Geometry lib. #31 Added AABB transform, unite(vec3) and various getters. AABB members changed to min and max vec3s. AABB initalised in MeshSystem on adding mesh. Added MeshSystem::getMesh. Moved CollisionSystem into System namespace. #31
MStachowicz
added a commit
that referenced
this issue
Nov 28, 2022
MStachowicz
added a commit
that referenced
this issue
Nov 28, 2022
CollisionSystem::checkCollisions n^2 algorithm added. Testing only AABB with AABB. Calling check after updating PhysicsSystem.
MStachowicz
added a commit
that referenced
this issue
Dec 3, 2022
Returns the nearest intersection point.
MStachowicz
added a commit
that referenced
this issue
Feb 25, 2023
Collision struct moved to System namespace to also return the Entity collided with. Added flags to toggle applying collisions and setting restitution to physics.
MStachowicz
added a commit
that referenced
this issue
Mar 7, 2023
MStachowicz
added a commit
that referenced
this issue
May 10, 2023
Added Triangle::normal function and made constructors constexpr. Made Ray and Triangle classes instead of structs. Made params and members snake case + fixed usages (Intersect, Editor, DebugRenderer, OpenGLRenderer).
MStachowicz
added a commit
that referenced
this issue
May 13, 2023
MStachowicz
added a commit
that referenced
this issue
May 18, 2023
PhysicsSystem applies the accumulated force and resets it back to 0.
MStachowicz
added a commit
that referenced
this issue
May 20, 2023
MStachowicz
added a commit
that referenced
this issue
May 23, 2023
MStachowicz
added a commit
that referenced
this issue
May 28, 2023
MStachowicz
added a commit
that referenced
this issue
Jun 3, 2023
Added Line-Triangle visualisation.
MStachowicz
added a commit
that referenced
this issue
Jun 5, 2023
Modified Quad plane constructor to use the new constructor. Modified the Quad triangle constructor to make a quad that fits exactly around the triangle.
MStachowicz
added a commit
that referenced
this issue
Jun 6, 2023
LineSegment is the previously defined Line class. Line now represents a geometric infinite line. Added unimplemented functions for triangle intersection with LineSegments and Rays.
MStachowicz
added a commit
that referenced
this issue
Nov 15, 2023
MStachowicz
added a commit
that referenced
this issue
Nov 18, 2023
MStachowicz
added a commit
that referenced
this issue
Nov 18, 2023
MStachowicz
added a commit
that referenced
this issue
Nov 19, 2023
MStachowicz
added a commit
that referenced
this issue
Nov 19, 2023
MStachowicz
added a commit
that referenced
this issue
Dec 29, 2023
MStachowicz
added a commit
that referenced
this issue
Dec 29, 2023
GJK replaces the need for testing meshes triangle by triangle. No need for transforming all mesh triangles to world space. Removed triangle visualisation from debug rendering.
MStachowicz
added a commit
that referenced
this issue
Feb 16, 2024
Removed all defined unimplemented intersect functions. Moved ContactPoint to CollisionSystem. Removed the Shapes collision visitor paradigm in favour of GJK. Removed Triangle Triangle point overload.
MStachowicz
added a commit
that referenced
this issue
Feb 17, 2024
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
The herculean effort to implement a robust and performant physics and collision system.
The text was updated successfully, but these errors were encountered: