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CarUtils.cs
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using System;
using System.Collections.Generic;
using System.Reflection;
using static RepairsManagerUI;
namespace BetterDamage
{
public static class CarUtils
{
public static void DamagePart(PlayerCollider collider, float magnitudePercent, SystemToRepair targetPart)
{
float maxDamage = Main.GetField<float, PlayerCollider>(collider, "MaxDamage", BindingFlags.Instance);
float multiplier = 0.5f;
if (GameModeManager.GameMode == GameModeManager.GAME_MODES.CAREER)
multiplier = SaveGame.GetInt("SETTINGS_CAREER_DAMAGE_LEVEL", 0) / 4f;
else if (GameModeManager.GameMode == GameModeManager.GAME_MODES.CUSTOM)
multiplier = SaveGame.GetInt("SETTINGS_CUSTOM_RALLY_DAMAGE_LEVEL", 0) / 4f;
float totalDamage = magnitudePercent * maxDamage * multiplier;
List<PerformanceDamage> partsList = Main.GetField<List<PerformanceDamage>, PerformanceDamageManager>(
GameEntryPoint.EventManager.playerManager.performanceDamageManager,
"DamageablePartsList",
BindingFlags.Instance
);
PerformanceDamage selectedPart = partsList.Find(part => IsPartTarget(part, targetPart));
if (selectedPart == null)
{
Main.Error("Couldn't find part for target : " + targetPart + ". Aborting.");
return;
}
int index = partsList.IndexOf(selectedPart);
Main.InvokeMethod(
GameEntryPoint.EventManager.playerManager.performanceDamageManager,
"DamageComponent",
BindingFlags.Instance,
new object[] { totalDamage, index }
);
}
static bool IsPartTarget(PerformanceDamage part, SystemToRepair target)
{
switch (part)
{
case AerodynamicsPerformanceDamage body:
return target == SystemToRepair.CLEANCAR;
case SteeringPerfomanceDamage suspension:
return target == SystemToRepair.SUSPENSION;
case RadiatorPerformanceDamage radiator:
return target == SystemToRepair.RADIATOR;
case EnginePerformanceDamage engine:
return target == SystemToRepair.ENGINE;
case TurboPerformanceDamage turbo:
return target == SystemToRepair.TURBO;
case TransmissionPerformanceDamage gearbox:
return target == SystemToRepair.GEARBOX;
default:
throw new Exception("Didn't recognize the part");
}
}
public static void PunctureTire(PlayerCollider collider, Wheel wheel)
{
wheel.DoTirePuncture();
GameEntryPoint.EventManager.hudManager.ShowTirePunctureWarning();
Main.GetField<SoundController, PlayerCollider>(
collider,
"soundController",
BindingFlags.Instance
).PlayTirePunctureSound();
}
}
}