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BetterDamage.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{26DC118B-DB3A-4469-91C5-FCDDF5C152B5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BetterDamage</RootNamespace>
<AssemblyName>BetterDamage</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.3.1.1, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\artofrally\artofrally_Data\Managed\UnityModManager\0Harmony.dll</HintPath>
</Reference>
<Reference Include="ACTk.Runtime, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\artofrally\artofrally_Data\Managed\ACTk.Runtime.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp, Version=0.0.1.21672, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\artofrally\artofrally_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\artofrally\artofrally_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\artofrally\artofrally_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\artofrally\artofrally_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\artofrally\artofrally_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\artofrally\artofrally_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\artofrally\artofrally_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\artofrally\artofrally_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\artofrally\artofrally_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityModManager, Version=0.28.2.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\SteamLibrary\steamapps\common\artofrally\artofrally_Data\Managed\UnityModManager\UnityModManager.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Patches\CrashDamageManager.cs" />
<Compile Include="CarUtils.cs" />
<Compile Include="Patches\DriftManager.cs" />
<Compile Include="Patches\LandingDamageManager.cs" />
<Compile Include="Patches\OverheatManager.cs" />
<Compile Include="Main.cs" />
<Compile Include="Patches\TransmissionManager.cs" />
<Compile Include="Settings.cs" />
<Compile Include="Patches\Patches.cs" />
<Compile Include="Patches\SteeringDamageManager.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Screenshots\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="CopyInfo" AfterTargets="BeforeBuild">
<Copy SourceFiles="Info.json" DestinationFolder="D:\SteamLibrary\steamapps\common\artofrally\Mods\BetterDamage" />
</Target>
<Target Name="CopyDll" AfterTargets="Build">
<Copy SourceFiles="bin\Debug\BetterDamage.dll" DestinationFolder="D:\SteamLibrary\steamapps\common\artofrally\Mods\BetterDamage" />
</Target>
<Target Name="StartGame" AfterTargets="AfterBuild">
<Exec Command=""D:\Games\Current\art of rally.url"" />
</Target>
</Project>