Skip to content

Actions: LukasBanana/LLGL

Apple iOS

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
513 workflow runs
513 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

[Misc] Use move semantics where possible
Apple iOS #947: Pull request #148 opened by st0rmbtw
January 13, 2025 18:29 15m 8s st0rmbtw:use_move_semantics
January 13, 2025 18:29 15m 8s
January 13, 2025 04:06 4m 2s
[GL] Added missing binding flag to image resource in GLResourceHeap (…
Apple iOS #944: Commit dcd8c85 pushed by LukasBanana
January 12, 2025 20:26 4m 29s master
January 12, 2025 20:26 4m 29s
[SPIRV] Improved code reflection for SPIR-V names.
Apple iOS #943: Commit 1171ad1 pushed by LukasBanana
January 11, 2025 21:20 9m 2s master
January 11, 2025 21:20 9m 2s
[Mac] Enable Metal backend by default in CMake script (#143).
Apple iOS #942: Commit bde04aa pushed by LukasBanana
January 11, 2025 18:36 6m 13s master
January 11, 2025 18:36 6m 13s
January 11, 2025 16:36 4m 2s
January 7, 2025 02:10 4m 27s
[iOS] Applies same build fix in NativeHandle.h for iOS as for macOS.
Apple iOS #939: Commit e7f7690 pushed by LukasBanana
January 6, 2025 01:21 8m 29s master
January 6, 2025 01:21 8m 29s
[Mac] Fixed build issue in NativeHandle test on Mac.
Apple iOS #938: Commit 9f0005a pushed by LukasBanana
January 6, 2025 01:17 1m 29s master
January 6, 2025 01:17 1m 29s
[Testbed] Fixed another build issue in NativeHandle test.
Apple iOS #937: Commit ea31c88 pushed by LukasBanana
January 6, 2025 01:02 3m 56s master
January 6, 2025 01:02 3m 56s
[Testbed] More build fixes in NativeHandle test.
Apple iOS #936: Commit 9eee690 pushed by LukasBanana
January 6, 2025 00:50 4m 1s master
January 6, 2025 00:50 4m 1s
January 6, 2025 00:39 3m 38s
[API] Add GetNativeHandle() to public Resource interface (#142).
Apple iOS #934: Commit 893b419 pushed by LukasBanana
January 6, 2025 00:16 4m 39s master
January 6, 2025 00:16 4m 39s
January 4, 2025 15:39 6m 8s
January 4, 2025 02:59 7m 23s
[D3D12] Added pooling of CPU access buffers.
Apple iOS #931: Commit 05b8dc8 pushed by LukasBanana
January 4, 2025 02:24 3m 53s master
January 4, 2025 02:24 3m 53s
[D3D12] Fixed resource transitioning for Map-/UnmapBuffer.
Apple iOS #930: Commit 3ce0c74 pushed by LukasBanana
January 4, 2025 00:45 6m 40s master
January 4, 2025 00:45 6m 40s
[D3D12] Refactored resource transition barriers.
Apple iOS #929: Commit fbc5f1f pushed by LukasBanana
January 3, 2025 22:31 10m 35s master
January 3, 2025 22:31 10m 35s
[GL] Disable incompatible extensions during context initialization.
Apple iOS #928: Commit 266ff2a pushed by LukasBanana
January 2, 2025 21:07 12m 22s master
January 2, 2025 21:07 12m 22s
[GL] Optimized caching of active texture layer.
Apple iOS #927: Commit fdf3cf6 pushed by LukasBanana
January 1, 2025 17:52 3m 41s master
January 1, 2025 17:52 3m 41s
[GL] Fixed release of texture view in GLTextureViewPool.
Apple iOS #926: Commit b3fadba pushed by LukasBanana
December 30, 2024 16:47 3m 31s master
December 30, 2024 16:47 3m 31s
[Misc] Fixed compile errors with Clang and GCC.
Apple iOS #925: Commit f8c1432 pushed by LukasBanana
December 29, 2024 23:44 10m 44s master
December 29, 2024 23:44 10m 44s
[Misc] Fixed compile errors with Clang and GCC.
Apple iOS #924: Commit 2589b42 pushed by LukasBanana
December 29, 2024 23:41 2m 54s master
December 29, 2024 23:41 2m 54s
[Misc] Fixed compile errors with Clang and GCC.
Apple iOS #923: Commit 4f39f22 pushed by LukasBanana
December 29, 2024 23:26 4m 29s master
December 29, 2024 23:26 4m 29s