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I downloaded the source and rummaged through the code to get a feel of how to
use Flave. When looking at the sample project I noticed long obfuscated codes
that were used to load some of the stages in the sample. I looked through all
of the source's .as files and all I could find was the algorithm used to
decipher the input string and not the code used to make the input string. Could
you please include comments in the next version or explain to me how to make
these codes. I realize it is possible to make stages in Flave without them, but
it would really help me a lot since my next physics game is going to have a
level editor, and these codes would help a ton so I wouldn't have to make my
own algorithm for loading my stages. Also, I would love to help you with this
project. I don't know much about how to optimize the physics, but I spotted a
couple things in the source that caught my attention that I thought could be
changed for the better. Thanks
Original issue reported on code.google.com by HenryA...@gmail.com on 1 Jan 2011 at 2:14
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
HenryA...@gmail.com
on 1 Jan 2011 at 2:14The text was updated successfully, but these errors were encountered: