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tile.py
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death = "death"
water = "water"
forrest = "forrest"
sand = "sand"
bridge = "bridge"
class Tile:
""" THe base tile with all the attributes, descriptions added to make different terrain """
def __init__(self, _deadly:bool, _traversable:bool ) -> None:
""" _deadly True will end the game, _traversable False will stop the player """
self._deadly = _deadly
self._traversable = _traversable
self.items = []
class Death(Tile):
""" If on this tile will end the the game """
def __init__(self, _deadly=True, _traversable=True) -> None:
super().__init__(_deadly=_deadly, _traversable=_traversable)
self.message = "A Dangerous place! "
def __str__(self) -> str:
return self.message
class Water(Tile):
""" Water can not be traversed """
def __init__(self, _deadly=False, _traversable=False) -> None:
super().__init__(_deadly=_deadly, _traversable=_traversable)
self.message = "Lovely water but you can't swim!. "
def __str__(self) -> str:
return self.message
class Bridge(Tile):
""" The bridge crosses water, it is closed until quests done """
def __init__(self, _deadly=False, _traversable=False) -> None:
super().__init__(_deadly=_deadly, _traversable=_traversable)
# eyes = "open" if self.pixels[10] == self.BLANK else "closed"
def __str__(self) -> str:
if self._traversable:
self.message = "Bridge across the water. "
else:
self.message = "Bridge is closed. "
return self.message
class Forrest(Tile):
""" Tree tile items can be found in the canopy, trunk or under the tree """
def __init__(self, _deadly=False, _traversable=True) -> None:
super().__init__(_deadly=_deadly, _traversable=_traversable)
self.message = "Forrest area full of trees. "
def __str__(self) -> str:
return self.message
class Sand(Tile):
""" The items rocks can be found here """
def __init__(self, _deadly=False, _traversable=True) -> None:
super().__init__(_deadly=_deadly, _traversable=_traversable)
self.message = "Sandy patch not much around. "
def __str__(self) -> str:
return self.message