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On Win11 the shortcut for audio output device "on the fly" changing is CTRL+WIN+V. It's an overlay that's sadly not captured in the video but here's a screenshot from reddit:
The issue is also present in TR1X.
The text was updated successfully, but these errors were encountered:
Can't get the error in the FMVs when starting TR2 despite multiple switching back and forth. But after the main menu music will immediately have the error.
Interesting. I just checked my game, and it seems only music files are affected (ex- title music, cutscenes). FMVs and game sounds (ex- pistol gun shots) play fine.
Audio streams need to renegotiate the channel layout once the device changes. The FMV code which is originally based off ffplay.c supports this, but music streams do not - I never included this logic, foolishly believing it's such a corner case that it will be irrelevant to us.
2025-02-11.22-30-04.mp4
On Win11 the shortcut for audio output device "on the fly" changing is CTRL+WIN+V. It's an overlay that's sadly not captured in the video but here's a screenshot from reddit:
The issue is also present in TR1X.
The text was updated successfully, but these errors were encountered: