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Copy pathbas26F2.tmp
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bas26F2.tmp
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[gd_scene load_steps=5 format=3 uid="uid://ca5lgblrurkou"]
[ext_resource type="Shader" path="res://isometric_project.gdshader" id="1_bkqx2"]
[ext_resource type="Script" path="res://camera_3d.gd" id="2_y18ly"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_42q03"]
render_priority = 0
shader = ExtResource("1_bkqx2")
shader_parameter/iso_angle = 0.33
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_flks8"]
albedo_color = Color(0.662745, 0.392157, 0.2, 1)
[node name="Node3D" type="Node3D"]
[node name="CSGBox3D (ResourceHouse)" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.548003, 0)
material = SubResource("ShaderMaterial_42q03")
[node name="CSGBox3D" type="CSGBox3D" parent="."]
size = Vector3(15, 0.1, 15)
material = SubResource("StandardMaterial3D_flks8")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.47725, 2.30091)
script = ExtResource("2_y18ly")