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project.xml
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<?xml version='1.0' encoding='UTF-8'?>
<project>
<profile>
<name>Development</name>
<description>Development profile created by Template. In contrary to the release profile files under /develop are included for development game testing. A typical solution to running a development build is to use a subclass of GameApp (for example GameAppDevelop) modifying the base GameApp behavior to expose development and debugging features. If you do this you have to change the game object parameter in this profile. Furthermore you should exclude this subclass from the release build. Typically the file would be located in a /scripts/debug directory together with other debugging related scripts. This way you can exclude the entire directory from release builds.</description>
<scriptDirectory>/scripts</scriptDirectory>
<gameObject>GameApp</gameObject>
<pathConfig>/config</pathConfig>
<pathCapture>/capture</pathCapture>
<identifier>e31f1c11-3ca6-c66b-adca-95484bedfc1f</identifier>
<aliasIdentifier>democap</aliasIdentifier>
<title>DEMoCap - Development</title>
<gameDescription>Development</gameDescription>
<creator>DragonDreams</creator>
<website>https://developer.dragondreams.ch/wiki/doku.php/democap:main</website>
<icon>/content/images/icon256.png</icon>
<icon>/content/images/icon128.png</icon>
<icon>/content/images/icon64.png</icon>
<windowSize x='1280' y='800'/>
<excludePattern>/scripts/testing</excludePattern>
<excludePattern>/develop</excludePattern>
<delgaPath>distribute/development.delga</delgaPath>
</profile>
<profile>
<name>Release</name>
<description>Release profile created by Template. Excludes development files under /develop to produce a distribution ready DELGA file.</description>
<scriptDirectory>/scripts</scriptDirectory>
<gameObject>GameApp</gameObject>
<pathConfig>/config</pathConfig>
<pathCapture>/capture</pathCapture>
<identifier>e31f1c11-3ca6-c66b-adca-95484bedfc1f</identifier>
<aliasIdentifier>democap</aliasIdentifier>
<title>DEMoCap</title>
<gameDescription>Drag[en]gine Motion Capture.<br/><br/>The DEMoCap Application allows to do Motion Capture using VR equipment. DEMoCap is build using the Drag[en]gine game engine. The resulting captured animations are usable directly in the Drag[en]gine game engine or can be imported into Blender for editing. Using Blender the captured animations can be used for all other purposes Blender can be used for.</gameDescription>
<creator>DragonDreams</creator>
<website>https://developer.dragondreams.ch/wiki/doku.php/democap:main</website>
<icon>/content/images/icon256.png</icon>
<icon>/content/images/icon128.png</icon>
<icon>/content/images/icon64.png</icon>
<windowSize x='1280' y='800'/>
<excludePattern>/develop</excludePattern>
<excludePattern>/scripts/testing</excludePattern>
<delgaPath>distribute/DEMoCap.delga</delgaPath>
</profile>
<profile>
<name>Testing</name>
<description>Testing profile created by Template. Uses an alternate game object to run Unit/Feature tests on your game. See GameAppTesting.ds and ExampleTestSuite.ds to add tests.</description>
<scriptDirectory>/scripts</scriptDirectory>
<gameObject>GameAppTesting</gameObject>
<pathConfig>/config</pathConfig>
<pathCapture>/capture</pathCapture>
<identifier>e31f1c11-3ca6-c66b-adca-95484bedfc1f</identifier>
<aliasIdentifier>democap</aliasIdentifier>
<title>DEMoCap</title>
<gameDescription>Drag[en]gine Motion Capture</gameDescription>
<creator/>
<website/>
<windowSize x='800' y='400'/>
<excludePattern>/develop</excludePattern>
<delgaPath>distribute/DEMoCap_Testing.delga</delgaPath>
</profile>
</project>