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Fix multiple broken links in Readme(s)
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orivier3 committed Aug 2, 2019
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7 changes: 4 additions & 3 deletions Assets/Readme.md
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Expand Up @@ -32,6 +32,7 @@ Download the VR Ink Driver Installer from the releases [page](https://github.com
# Next Steps
After your VR Ink is set up, we highly recommend that you check out our Demo Experience.

[<img src="../Documentation/Images/LandingPage/DemoExperience.png" width="290" alt="Demo Experience">](Documentation/DemoExperience)
[<img src="../Documentation/Images/LandingPage/UnityIntegration.png" width="290" alt="Unity Integration">](Assets/UnitySampleProjects)
[<img src="../Documentation/Images/LandingPage/UnrealIntegration.png" width="290" alt="Unreal Integration">](Assets/UnrealSampleProject)
[<img src="../Documentation/Images/LandingPage/DemoExperience.png" width="290" alt="Demo Experience">](../Documentation/DemoExperience)
[<img src="../Documentation/Images/LandingPage/UnityIntegration.png" width="290" alt="Unity Integration">](./UnitySampleProjects)
[<img src="../Documentation/Images/LandingPage/UnrealIntegration.png" width="290" alt="Unreal Integration">](./UnrealSampleProject)

5 changes: 3 additions & 2 deletions Assets/UnitySampleProjects/Readme.md
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## Design Guidelines
We recommend that you follow [these design guidelines](Documentation/DesignGuidelines) when integrating or creating interactions for the VR Ink. You can find examples of their implementation in the [VR Ink Toolkit](Assets/Toolkit).

We recommend that you follow [these design guidelines](../../../Documentation/DesignGuidelines) when integrating or creating interactions for the VR Ink. You can find examples of their implementation in the [VR Ink Toolkit](../../../Assets/Toolkit).

# Logitech VR Ink Unity Integration

We are aware that many applications have yet to make the jump to the new SteamVR 2.0 Input system. We have decided to provide two different samples using the both the new system and the old legacy SteamVR approach.

## Using Legacy SteamVR
SteamVR has moved to implement the OpenXR standard, this leads to the creation of the new SteamVR2.0 Input mapping. If your application is still using the legacy SteamVR approach [SteamVR Plugin](https://github.com/ValveSoftware/steamvr_unity_plugin/releases/tag/1.2.3) the sample code in that project will help you integrate the stylus simply and effortlessly.
Get started [here](Assets/UnitySampleProjects/UnitySample_LegacySteamVR).
Get started [here](./UnitySample_LegacySteamVR).

## Using SteamVR 2.0 Input System
This is currently a work in progress this page will be available very soon.
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## Design Guidelines

We recommend that you follow [these design guidelines](Documentation/DesignGuidelines) when integrating or creating interactions for the VR Ink. You can find examples of their implementation in the [VR Ink Toolkit](Assets/Toolkit).
We recommend that you follow [these design guidelines](../../../Documentation/DesignGuidelines) when integrating or creating interactions for the VR Ink. You can find examples of their implementation in the [VR Ink Toolkit](../../../Assets/Toolkit).

## Adding Logitech VR Ink to your project

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2 changes: 1 addition & 1 deletion Assets/UnrealSampleProject/Readme.md
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## Design Guidelines
We recommend that you follow [these design guidelines](Documentation/DesignGuidelines) when integrating or creating interactions for the VR Ink. You can find examples of their implementation in the [VR Ink Toolkit](Assets/Toolkit).
We recommend that you follow [these design guidelines](../../Documentation/DesignGuidelines) when integrating or creating interactions for the VR Ink. You can find examples of their implementation in the [VR Ink Toolkit](../../Assets/Toolkit).

## Adding the plugin to your Project

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