-
Notifications
You must be signed in to change notification settings - Fork 6
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Fix multiple broken links in Readme(s)
- Loading branch information
Showing
4 changed files
with
9 additions
and
7 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,13 +1,14 @@ | ||
## Design Guidelines | ||
We recommend that you follow [these design guidelines](Documentation/DesignGuidelines) when integrating or creating interactions for the VR Ink. You can find examples of their implementation in the [VR Ink Toolkit](Assets/Toolkit). | ||
|
||
We recommend that you follow [these design guidelines](../../../Documentation/DesignGuidelines) when integrating or creating interactions for the VR Ink. You can find examples of their implementation in the [VR Ink Toolkit](../../../Assets/Toolkit). | ||
|
||
# Logitech VR Ink Unity Integration | ||
|
||
We are aware that many applications have yet to make the jump to the new SteamVR 2.0 Input system. We have decided to provide two different samples using the both the new system and the old legacy SteamVR approach. | ||
|
||
## Using Legacy SteamVR | ||
SteamVR has moved to implement the OpenXR standard, this leads to the creation of the new SteamVR2.0 Input mapping. If your application is still using the legacy SteamVR approach [SteamVR Plugin](https://github.com/ValveSoftware/steamvr_unity_plugin/releases/tag/1.2.3) the sample code in that project will help you integrate the stylus simply and effortlessly. | ||
Get started [here](Assets/UnitySampleProjects/UnitySample_LegacySteamVR). | ||
Get started [here](./UnitySample_LegacySteamVR). | ||
|
||
## Using SteamVR 2.0 Input System | ||
This is currently a work in progress this page will be available very soon. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters