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凭感觉,养成计划判断是否完成100%,是在执行过1次以后才更新数据,会导致接近目标100%完成情况下溢出
比如我这里角色养成材料,在60/65开始执行任务,因为体力足够,脚本直接刷了4次材料本才把体力消耗完,过程中并没有判断是不是满足65/65了,导致最终结果是刷到了80/65材料,有3次是浪费的
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