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I know some of this has been mentioned before, but I wanted to list what I have encountered in one place.
-USB Loader GX Malfunctions
"Return to" Option to boot HBC or another channel upon using the system menu to quit a game reboots the entire system.
Using a forwarder channel to directly boot USB Loader GX causes loaded games to display black screen + white text error messages requiring reboot
Block IOS reload function apparently not working
-Games with multiple DOL files universally do not work as intended and end up locking the system, requiring hard reset. Using the Block IOS Reload function is typically the solution to this error.
Some of the games are as follows:
-Kirby's Dream Collection Special Edition (NTSC - U)
-Black screen freeze upon selecting a classic game
-Metroid Prime Trilogy (NTSC - U)
-Black screen freeze upon selecting any of the 3 games
-Call of Duty 3
-Black screen freeze upon starting a new game
-Zelda Skyward Sword
- Black screen freeze after wii motion+ calibration
- (Returns to wiiFlow immediately upon launch when using that launcher)
-A handful of other games freeze up as well. such as Worms Battle Island and Monster Hunter Tri. A commonality between all of the titles is that the proposed fixes online are to disable ios reload, or to use a cIOS base of 56 to get them working. It is also mentioned in various threads across reddit, gbatemp, that using the alternate DOL method to boot into specific parts of games should not be necessary with modern dx2 cIOS, so these problems at present seem to be unique to the Wii Mini's cIOS.
It should be noted that the freezing issues are also present when using other loaders (wiiflow and CFG launcher). However, with WiiFlow, the forwarder channel is fully functional, as is the "return to" option allowing wiiflow to be relaunched automatically upon quitting a game.
I would assume that having a Mini compatible base 56 cIOS would solve many of these problems, though I'm not certain if the issue runs deeper, considering some of the issues mentioned above, like the Block IOS reload function not working.
If I encounter any other bugs, or specific games that have issues, I will add them here.
Thank you very much for the work you've done.
The text was updated successfully, but these errors were encountered:
I recently went to play the Metroid Another M and in the cinematic after the tutorial it freezes with both the wiiflow lite and the usb loader gx, the solution they give is only applicable to classic Wii so you can add the Another M to your list . I was able to verify that the Monster Hunter Tri does not work but the Zelda and the Metroid Prime Trilogy do with the alternative dol. Still an excellent job with this cios for the wii mini. Greetings
Can't help with base 56 but would you retest the newest CI (under the Actions tab) for Reload IOS Block? Please let me know what gets better and what remains the same.
I know some of this has been mentioned before, but I wanted to list what I have encountered in one place.
-USB Loader GX Malfunctions
-Games with multiple DOL files universally do not work as intended and end up locking the system, requiring hard reset. Using the Block IOS Reload function is typically the solution to this error.
Some of the games are as follows:
-Kirby's Dream Collection Special Edition (NTSC - U)
-Black screen freeze upon selecting a classic game
-Metroid Prime Trilogy (NTSC - U)
-Black screen freeze upon selecting any of the 3 games
-Call of Duty 3
-Black screen freeze upon starting a new game
-Zelda Skyward Sword
- Black screen freeze after wii motion+ calibration
- (Returns to wiiFlow immediately upon launch when using that launcher)
-A handful of other games freeze up as well. such as Worms Battle Island and Monster Hunter Tri. A commonality between all of the titles is that the proposed fixes online are to disable ios reload, or to use a cIOS base of 56 to get them working. It is also mentioned in various threads across reddit, gbatemp, that using the alternate DOL method to boot into specific parts of games should not be necessary with modern dx2 cIOS, so these problems at present seem to be unique to the Wii Mini's cIOS.
It should be noted that the freezing issues are also present when using other loaders (wiiflow and CFG launcher). However, with WiiFlow, the forwarder channel is fully functional, as is the "return to" option allowing wiiflow to be relaunched automatically upon quitting a game.
I would assume that having a Mini compatible base 56 cIOS would solve many of these problems, though I'm not certain if the issue runs deeper, considering some of the issues mentioned above, like the Block IOS reload function not working.
If I encounter any other bugs, or specific games that have issues, I will add them here.
Thank you very much for the work you've done.
The text was updated successfully, but these errors were encountered: