Sample recipe json:
{
"type": "recycler:blasting_recycling",
"ingredient": {
"item": "minecraft:iron_pickaxe"
},
"results": [
"minecraft:iron_ingot",
{
"item": "minecraft:iron_nugget",
"count": 9
}
],
"max_output": 3
}
max_output
is the amount you get back when the item is not damaged at all.
The item from results
that has the lowest count
will be tried first and if max_output × count × durability_percentage
is less than 1
the item with the next lowest count
will be tried.