LkSouls is a 2D action-adventure game created as part of a study project, inspired by the challenging gameplay of Dark Souls and the artistic style of Blasphemous. Developed using a custom game engine, LkSrc, the game focuses on delivering smooth, responsive movement and engaging combat mechanics.
- Move: WASD
- Attack: Left button
- Defense: Right button
- Dodge: Ctrl
This project is for educational purposes only and is not affiliated with or endorsed by FromSoftware or The Game Kitchen.
Note: All assets used in the game are free and are not my own creations.
Spritesheets
- Player: https://aamatniekss.itch.io/fantasy-knight-free-pixelart-animated-character
- Zombie: https://ironnbutterfly.itch.io/zombie-sprite
- Skeleton: https://astrobob.itch.io/animated-pixel-art-skeleton
- Reaper: https://bruno-farias.itch.io/sidescroller-character-boss
- Wolf: https://sanctumpixel.itch.io/wolf-top-down-pixel-art-characters
- Map Tiles 1: https://anokolisa.itch.io/moon-graveyard
- Map Tiles 2: https://cainos.itch.io/pixel-art-platformer-village-props
- Start Game Buttons: https://hiorespace.itch.io/freebuttonspixelanimation
- Pause Buttons: https://rad-potato.itch.io/pixel-perfect-button-kit
- GUI: https://paperhatlizard.itch.io/cryos-mini-gui
Sounds
- The soundtrack was composed by Pedro A: https://www.youtube.com/@pedroamusic
- All sound effects were obtained for free from sources available on the internet.
The LkSrc engine repository can be found here: https://github.com/LeonardoSantanaA/lksrc