How can I add player immunity to status effects that prevent actions? #6015
Unanswered
Binarynova
asked this question in
Q&A
Replies: 1 comment
-
Well I know you could make a command that players could use to remove certain status effects. And setup any way you want. I did one for GM's so incase something does stick they can remove it.
|
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I'm trying to design my local server to be a solo-character affair, no trusts. A la "Nocturnal Souls".
Aside from tweaking player stats quite a bit and really trying to fine tune those, another annoyance I've found is getting hit with a Sleep or Petrify that lasts 60 seconds. Unless I'm biting off more than I can chew, I'm not really in any danger, but it just feels crappy sitting there doing nothing unable to remove the effect.
What would be a way to make the player with immune to (or at least significantly reduce the duration of) effects like Petrify, Sleep, Stun, etc.? Can I make a permanent buff that's applied when a player logs in? Or is there a better way?
Beta Was this translation helpful? Give feedback.
All reactions