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Nucleosynthesis Chamber
The Nucleosynthesis Chamber is a new multiblock, added in v1.0.0-beta of QMD. Its purpose is to perform muon-catalyzed fusion and the r-process.
To build the multiblock, first build a frame of vacuum chamber casings that is 11 blocks long, 5 blocks wide and 7 blocks tall.
Inside the multiblock's frame, place vacuum chamber beam blocks in an arch as shown below, then attach vacuum chamber plasma nozzles towards the inside of the multiblock, with the circle being towards the player.
The multiblock with the frame, the beam and the plasma nozzles.
Lastly, place vacuum chamber plasma glass between the two nozzles, in a + formation without the middle.
Angled view of the chamber with all of our placed components so far.
You will need four fluid ports (2 in + 2 out) and one beam input port. All inputs must be on the same side, likewise for the outputs. Inputs can also be on the right side, and outputs on the left side (ie. opposite to what the image below shows)
You will also need a nucleosynthesis chamber controller, two vacuum chamber coolant vents (one input, one output), two vacuum chamber heater vents (one input, one output) and a vacuum chamber energy port. (These can be placed anywhere else on the casing that is not a fluid or beam port position)
Optionally, redstone ports can also be added to the multiblock to allow for enhanced safety and prevent explosions.
The image below shows placement of the various ports. (Fluid ports are rotated to show they are fluid ports, normally they face outwards)
Multiblock with components and ports.
The multiblock now is almost done. You can fill the remaining gaps in the casing with vacuum chamber glass or casing block. After you've done this, the multiblock should look like this:
Multiblock without heaters
For the multiblock to form, you will need to place vacuum chamber heaters, to connect the topmost plasma glass to the rest of the multiblock. More on heaters later!
Final multiblock with heaters.
The multiblock uses fluids, particles and energy to create other fluids and heat. Every recipe produces a certain amount of heat (which must be cooled using the heaters) and requires a certain amount of particle units (pu) to complete. To calculate the produced heat per tick, take the heat per recipe and divide it by the recipe time, which is just the pu needed divided by the pu/t of the input particle beam.
For example: The Hydrogen/Deuterium recipe requires 817 pu of muons and produces 5493 H when complete. If the input beam is 100 pu/t of muons, then the produced heat per tick is 5493/(817/100) = 5493/8.17 = 672.34 H/t.
The vacuum chamber heaters are required to cool the multiblock while recipes are taking place in it. Vacuum chamber heaters are the equivalent of heatsinks (SFR) or coolant heaters (MSR) for the nucleosynthesis chamber, they have placement rules and provide cooling when these rules are satisfied.
Just like with NCO reactors, overcooling penalties can also apply here, so try to cool as close as you can to the produced heat! There is a leniency of +- 20 H/t that gives no efficiency penalties.
Heaters convert mercury to hot mercury at a ratio of 1 H/t = 1 mb/t of hot mercury.
A multiblock that has enough energy, magnet coolant (liquid nitrogen is recommended), mercury, and the right fluids-particle combination, it performs fusion (or nucleosynthesis), while also heating up mercury! Hot mercury can be used in a turbine to generate power (temporary until heat exchangers are added), at a rate of 512 RF/mb and ideal expansion 400%. Once passed through a turbine, it cools down to regular mercury and can be input into the multiblock to complete a loop.
Working multiblock
- Keep LN2 and mercury coolants topped up at all times!
- NEVER, and I mean, NEVER, break the multiblock while it is running.
If you don't follow the above precautions...
Multiblock overheated...
Don't aim your gluon gun at your nucleosynthesis chamber!