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CVARINFO
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//
/* Common console variables. */
//
server int lldm_zc_loglevel = 2;
server bool lldm_zc_allowdangerccmds = false;
server bool lldm_zc_internalclasses_rawhandling = false;
server int lldm_zc_zcadd_sameactor_behaviour = 2; // "Copy/Move silently", "Copy/Move with warning".
user int lldm_zc_specinfo_netevents = 0; // "Disabled", "Name and args", "Name, args and maptime", "All information".
//
/* Interfaces. */
//
user noarchive int lldm_zcexternal; // External interface, for the user aliases. Maybe will have a "nosave" scope in a non-compatible ZChecker version.
user noarchive string lldm_zcinternal_metastring; // Internal string for the API between ZScript and ACS.
//
/* General information panel variables. */
//
user float lldm_zc_infopanel_startx = 8.0;
user float lldm_zc_infopanel_starty = 8.0;
user float lldm_zc_infopanel_offsetx = 30.0;
user float lldm_zc_infopanel_scale = 1.0;
user float lldm_zc_infopanelparts_y_gap = 0.55;
user int lldm_zc_infopanel_fonttype = 5;
user bool lldm_zc_infopanel_dimenabled = true;
user color lldm_zc_infopanel_dimcolor = "00 00 00";
user float lldm_zc_infopanel_dimalpha = 0.5;
user float lldm_zc_infopanel_dimborderwidth = 0.5;
// The Everything map actor infostring CVars.
user float lldm_zc_evinfostr_centerx = 50.0;
user float lldm_zc_evinfostr_centery = 5.0;
user float lldm_zc_evinfostr_scale = 1.0;
// Awful decision, but user-scoped string CVar cannot contain more than 255
//characters... Scope might be changed to "nosave" in non-compatible branch,
//because nosave-CVars may store strings of unlimited length.
user string lldm_zcinternal_panelsorder_part0;
user string lldm_zcinternal_panelsorder_part1;
user string lldm_zcinternal_panelsorder_part2;
user string lldm_zcinternal_panelsorder_part3;
user string lldm_zcinternal_panelsorder_part4;
user string lldm_zcinternal_panelsorder_part5;
user string lldm_zcinternal_panelsorder_part6;
user string lldm_zcinternal_panelsorder_part7;
user string lldm_zcinternal_panelsorder_part8;
user string lldm_zcinternal_panelsorder_part9;
//
/* Information panel parts settings. */
//
user int lldm_zcpanel_main = 0xFFFF; // Classname, pointer.
user int lldm_zcpanel_var_maintags = 2; // \_ "Never", "If different from classname", "Always".
user bool lldm_zcpanel_var_mainselfptr = false; // \_ Pointer "self".
user bool lldm_zcpanel_var_mainplayers = false; // \_ Player information.
user int lldm_zcpanel_worldpos = 0xFFFF; // Tilts, position, velocity.
user int lldm_zcpanel_var_wpostiltdcma = 2; // \_ Tilts decimals amount.
user bool lldm_zcpanel_var_wposnoroll = false; // \_ Remove roll tilt displaying.
user bool lldm_zcpanel_var_wposplbuttons = false; // \_ Show player buttons.
user int lldm_zcpanel_maininteract = 0xFFFF; // Health, mass, etc.
user int lldm_zcpanel_geomsectors = 0x00; // Sectors linked to the actor.
user bool lldm_zcpanel_var_geomsecdiffers= false; // \_ Show "floorsector"/"ceilingsector" only if they differs from the "cursector".
user bool lldm_zcpanel_var_geomseclight = true; // \_ Sector light level.
user int lldm_zcpanel_var_geomsecflags = 0; // \_ Sector flags: "Disabled", "Short names", "Long names".
user int lldm_zcpanel_var_geomsecheights= 1; // \_ "Off", "Heights", "Heights & delta to actor".
user bool lldm_zcpanel_var_geomsectex = false; // \_ Sector textures.
user bool lldm_zcpanel_var_geomsecdamage = false; // \_ Sector damage (also for terrain).
user bool lldm_zcpanel_var_geomsecphysics= false; // \_ Sector interactions: friction, movefactor, gravity.
user bool lldm_zcpanel_var_geomsecportal = false; // \_ Sector portal info.
user bool lldm_zcpanel_var_geomsecterrain= false; // \_ Shows floorsector terrain, if any.
user bool lldm_zcpanel_var_geomsecother = false; // \_ Other sector info (special, ...).
// Something about sector normals?
user int lldm_zcpanel_geomlines = 0x00; // Lines linked to the actor.
user int lldm_zcpanel_var_geomlinetype = 1; // \_ "On line of sight", "Blocking line", "Both" (a mask).
user int lldm_zcpanel_var_geomlnmain = 0; // \_ Length and flags: "Disabled", "Short names", "Long names".
user bool lldm_zcpanel_var_geomlntex = true; // \_ Line textures.
user int lldm_zcpanel_var_geomlnaction = 1; // \_ Line action info: "Disabled", "Action & tag", "Action, args & tag", "Everything".
user bool lldm_zcpanel_var_geomlnportal = false; // \_ Line portal info.
user int lldm_zcpanel_inventory = 0xFFFF; // Inventory.
user int lldm_zcpanel_var_invamount = 40; // \_ Maximal amount of elements in output.
user int lldm_zcpanel_var_invsorttype = 0; // \_ Sorting type: "Unsorted", "By names", "By amount", "By max amount".
user bool lldm_zcpanel_var_invsortascend= false; // \_ Descending (false) or ascending (true) order.
user int lldm_zcpanel_states = 0xFFFF; // States and frames.
user int lldm_zcpanel_var_statesamount = 11; // \_ Amount of states: "Unlimited", 1, 2, ..., 25.
user bool lldm_zcpanel_var_statetic = true; // \_ Current state tic information.
user int lldm_zcpanel_var_stateflags = 0; // \_ Current state flags: "Disabled", "Short names", "Long names".
user bool lldm_zcpanel_var_stateextras = false; // \_ Current state extra information (TicRange, state scope, PSprite X/Y, etc.).
//user int lldm_zcpanel_var_statepsprlayersmode= 2;// \_ Current PSprite layers/overlays output: "Disabled", "Main only", "Main + flash", "Special only", "Main + special", "All overlays".
//user string lldm_zcpanel_var_statepsprlayerid="1001";// \_ Current PSprite special layer.
user bool lldm_zcpanel_var_stateslogging = false; // \_ States logging.
user int lldm_zcpanel_visual = 0x00; // Sprite, alpha, RenderStyle, etc.
user int lldm_zcpanel_mainpointers = 0xFFFF; // master, target, tracer.
user int lldm_zcpanel_levelpointers = 0x0005; // Linetarget, BlockingMobj.
user int lldm_zcpanel_dfrlinkpointers = 0x00; // LastHeard, LastEnemy, LastLookActor, Poisoner.
user int lldm_zcpanel_otherpointers = 0x00; // alternative, &inv, goal, &snext.
user int lldm_zcpanel_args = 0x00; // TIDs, arguments, special.
user int lldm_zcpanel_players = 0x00; // FriendPlayer, DesignatedTeam, LastLookPlayerNumber, ...
//user int lldm_zcpanel_other = 0x00; // "PainThreshold", "WoundHealth", ...
user int lldm_zcpanel_sounddefs = 0x00; // Static sound definitions.
user bool lldm_zcpanel_var_soundsrare = true; // \_ Also show used less frequently.
user int lldm_zcpanel_cheatsdefs = 0x0005; // Current cheats.
//
/* The "Everything" map console variables. */
//
server bool lldm_zcev_forcemap = false; // Skip the Everything map check (use the code attached to it on any map).
server bool lldm_zcev_logspawninfo = false; // Log information to console about spawned (or skipped) actors.
server bool lldm_zcev_auto_notarget = true; // Automatically set a "notarget" cheat when entering an Everything map.
server bool lldm_zcev_auto_iddqd = false; // Automatically set a "god" cheat when entering an Everything map.
server bool lldm_zcev_spawnbuiltin = true;
server bool lldm_zcev_spawnreplaced = true;
server bool lldm_zcev_restrictreplacements = true;
server bool lldm_zcev_spawnmissingsprites = false;
server bool lldm_zcev_spawntnt1a0 = false;
server bool lldm_zcev_spawncorruptedsprites = false;
server bool lldm_zcev_spawnmissiles = true;
server bool lldm_zcev_spawninvisible = true;
server bool lldm_zcev_spawnstealth = true;
server bool lldm_zcev_spawnplrchunks = false;
server bool lldm_zcev_spawnbossbrains = false;
//
/* CVars for CCMD menus. */
//
user bool lldm_zc_autocloseccmdmenu = true;
user string lldm_zcmenuarg_actorsource = "";
user string lldm_zcmenuarg_zcaddrem = "";
user string lldm_zcmenuarg_zcgivetake = "";
user string lldm_zcmenuarg_zcact = "";
user string lldm_zcmenuarg_zcsummon_main = "";
user string lldm_zcmenuarg_zcsummon_param = "";
user string lldm_zcmenuarg_zcsetf = "";
user string lldm_zcmenuarg_zcsetst = "";
user string lldm_zcmenuarg_zcsetp_p1 = "";
user string lldm_zcmenuarg_zcsetp_p2 = "";
user string lldm_zcmenuarg_zcpanel = "";