forked from DISTRHO/DPF
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Makefile.plugins.mk
398 lines (318 loc) · 12.2 KB
/
Makefile.plugins.mk
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
#!/usr/bin/make -f
# Makefile for DPF Example Plugins #
# -------------------------------- #
# Created by falkTX
#
# NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
ifeq ($(DPF_PATH),)
ifeq (,$(wildcard ../../Makefile.base.mk))
DPF_PATH=../../dpf
else
DPF_PATH=../..
endif
endif
include $(DPF_PATH)/Makefile.base.mk
# ---------------------------------------------------------------------------------------------------------------------
# Basic setup
ifeq ($(DPF_TARGET_DIR),)
TARGET_DIR = ../../bin
else
TARGET_DIR = $(DPF_TARGET_DIR)
endif
ifeq ($(DPF_BUILD_DIR),)
BUILD_DIR = ../../build/$(NAME)
else
BUILD_DIR = $(DPF_BUILD_DIR)
endif
BUILD_C_FLAGS += -I.
BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
ifeq ($(HAVE_ALSA),true)
BASE_FLAGS += -DHAVE_ALSA
endif
ifeq ($(HAVE_LIBLO),true)
BASE_FLAGS += -DHAVE_LIBLO
endif
ifeq ($(HAVE_PULSEAUDIO),true)
BASE_FLAGS += -DHAVE_PULSEAUDIO
endif
ifeq ($(MACOS),true)
JACK_LIBS += -framework CoreAudio -framework CoreFoundation
else ifeq ($(WINDOWS),true)
JACK_LIBS += -lksuser -lmfplat -lmfuuid -lole32 -lwinmm -lwmcodecdspuuid
else ifneq ($(HAIKU),true)
JACK_LIBS = -ldl
ifeq ($(HAVE_ALSA),true)
JACK_FLAGS += $(ALSA_FLAGS)
JACK_LIBS += $(ALSA_LIBS)
endif
ifeq ($(HAVE_PULSEAUDIO),true)
JACK_FLAGS += $(PULSEAUDIO_FLAGS)
JACK_LIBS += $(PULSEAUDIO_LIBS)
endif
ifeq ($(HAVE_RTAUDIO),true)
JACK_LIBS += -lpthread
endif # !HAIKU
endif
# backwards compat
BASE_FLAGS += -DHAVE_JACK
# ---------------------------------------------------------------------------------------------------------------------
# Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
ifeq ($(LINUX),true)
VST3_FILENAME = $(TARGET_PROCESSOR)-linux/$(NAME).so
endif
ifeq ($(MACOS),true)
ifneq ($(MACOS_OLD),true)
VST3_FILENAME = MacOS/$(NAME)
endif
endif
ifeq ($(WINDOWS),true)
VST3_FILENAME = $(TARGET_PROCESSOR)-win/$(NAME).vst3
endif
# ---------------------------------------------------------------------------------------------------------------------
# Set files to build
OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
ifneq ($(UI_TYPE),external)
ifeq ($(MACOS),true)
OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
endif
endif
# ---------------------------------------------------------------------------------------------------------------------
# Set plugin binary file targets
jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
vst2 = $(TARGET_DIR)/$(NAME)-vst$(LIB_EXT)
ifneq ($(VST3_FILENAME),)
vst3 = $(TARGET_DIR)/$(NAME).vst3/Contents/$(VST3_FILENAME)
endif
# ---------------------------------------------------------------------------------------------------------------------
# Set plugin symbols to export
ifeq ($(MACOS),true)
SYMBOLS_LADSPA = -Wl,-exported_symbol,_ladspa_descriptor
SYMBOLS_DSSI = -Wl,-exported_symbol,_ladspa_descriptor -Wl,-exported_symbol,_dssi_descriptor
SYMBOLS_LV2 = -Wl,-exported_symbol,_lv2_descriptor -Wl,-exported_symbol,_lv2_generate_ttl
SYMBOLS_LV2UI = -Wl,-exported_symbol,_lv2ui_descriptor
SYMBOLS_VST2 = -Wl,-exported_symbol,_VSTPluginMain
SYMBOLS_VST3 = -Wl,-exported_symbol,_GetPluginFactory -Wl,-exported_symbol,_bundleEntry -Wl,-exported_symbol,_bundleExit
endif
# ---------------------------------------------------------------------------------------------------------------------
# Handle UI stuff, disable UI support automatically
ifeq ($(FILES_UI),)
HAVE_DGL = false
UI_TYPE = none
endif
ifeq ($(UI_TYPE),)
UI_TYPE = opengl
endif
ifeq ($(UI_TYPE),generic)
ifeq ($(HAVE_OPENGL),true)
UI_TYPE = opengl
else ifeq ($(HAVE_CAIRO),true)
UI_TYPE = cairo
endif
endif
ifeq ($(UI_TYPE),cairo)
ifeq ($(HAVE_CAIRO),true)
DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
DGL_FLAGS += $(CAIRO_FLAGS)
DGL_LIBS += $(CAIRO_LIBS)
DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a
HAVE_DGL = true
else
HAVE_DGL = false
endif
endif
ifeq ($(UI_TYPE),opengl)
ifeq ($(HAVE_OPENGL),true)
DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
DGL_FLAGS += $(OPENGL_FLAGS)
DGL_LIBS += $(OPENGL_LIBS)
DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a
HAVE_DGL = true
else
HAVE_DGL = false
endif
endif
ifeq ($(UI_TYPE),vulkan)
ifeq ($(HAVE_VULKAN),true)
DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
DGL_FLAGS += $(VULKAN_FLAGS)
DGL_LIBS += $(VULKAN_LIBS)
DGL_LIB = $(DPF_PATH)/build/libdgl-vulkan.a
HAVE_DGL = true
else
HAVE_DGL = false
endif
endif
ifeq ($(UI_TYPE),external)
DGL_FLAGS += -DDGL_EXTERNAL
HAVE_DGL = true
endif
ifeq ($(UI_TYPE),stub)
ifeq ($(HAVE_STUB),true)
DGL_LIB = $(DPF_PATH)/build/libdgl-stub.a
HAVE_DGL = true
else
HAVE_DGL = false
endif
endif
DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
ifneq ($(HAVE_DGL),true)
dssi_ui =
lv2_ui =
DGL_LIBS =
OBJS_UI =
endif
ifneq ($(HAVE_LIBLO),true)
dssi_ui =
endif
# TODO split dsp and ui object build flags
BASE_FLAGS += $(DGL_FLAGS)
# ---------------------------------------------------------------------------------------------------------------------
# all needs to be first
all:
# ---------------------------------------------------------------------------------------------------------------------
# Common
$(BUILD_DIR)/%.S.o: %.S
-@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
@echo "Compiling $<"
@$(CC) $< $(BUILD_C_FLAGS) -c -o $@
$(BUILD_DIR)/%.c.o: %.c
-@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
@echo "Compiling $<"
$(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
$(BUILD_DIR)/%.cc.o: %.cc
-@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
@echo "Compiling $<"
$(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
$(BUILD_DIR)/%.cpp.o: %.cpp
-@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)"
@echo "Compiling $<"
$(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
clean:
rm -rf $(BUILD_DIR)
rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2
# ---------------------------------------------------------------------------------------------------------------------
# DGL
$(DPF_PATH)/build/libdgl-cairo.a:
$(MAKE) -C $(DPF_PATH)/dgl cairo
$(DPF_PATH)/build/libdgl-opengl.a:
$(MAKE) -C $(DPF_PATH)/dgl opengl
$(DPF_PATH)/build/libdgl-stub.a:
$(MAKE) -C $(DPF_PATH)/dgl stub
$(DPF_PATH)/build/libdgl-vulkan.a:
$(MAKE) -C $(DPF_PATH)/dgl vulkan
# ---------------------------------------------------------------------------------------------------------------------
AS_PUGL_NAMESPACE = $(subst -,_,$(1))
$(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
-@mkdir -p $(BUILD_DIR)
@echo "Compiling DistrhoPluginMain.cpp ($*)"
$(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
$(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
-@mkdir -p $(BUILD_DIR)
@echo "Compiling DistrhoUIMain.cpp ($*)"
$(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
$(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm
-@mkdir -p $(BUILD_DIR)
@echo "Compiling DistrhoUI_macOS.mm ($*)"
$(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DPUGL_NAMESPACE=$(call AS_PUGL_NAMESPACE,$*) -DGL_SILENCE_DEPRECATION -Wno-deprecated-declarations -I$(DPF_PATH)/dgl/src -I$(DPF_PATH)/dgl/src/pugl-upstream/include -ObjC++ -c -o $@
$(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp
-@mkdir -p $(BUILD_DIR)
@echo "Compiling DistrhoPluginMain.cpp (JACK)"
$(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
$(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp
-@mkdir -p $(BUILD_DIR)
@echo "Compiling DistrhoUIMain.cpp (DSSI)"
$(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(LIBLO_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@
# ---------------------------------------------------------------------------------------------------------------------
# JACK
jack: $(jack)
ifeq ($(HAVE_DGL),true)
$(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
else
$(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
endif
-@mkdir -p $(shell dirname $@)
@echo "Creating JACK standalone for $(NAME)"
$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(JACK_LIBS) -o $@
# ---------------------------------------------------------------------------------------------------------------------
# LADSPA
ladspa: $(ladspa_dsp)
$(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
-@mkdir -p $(shell dirname $@)
@echo "Creating LADSPA plugin for $(NAME)"
$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
# ---------------------------------------------------------------------------------------------------------------------
# DSSI
dssi: $(dssi_dsp) $(dssi_ui)
dssi_dsp: $(dssi_dsp)
dssi_ui: $(dssi_ui)
$(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
-@mkdir -p $(shell dirname $@)
@echo "Creating DSSI plugin library for $(NAME)"
$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_DSSI) -o $@
$(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
-@mkdir -p $(shell dirname $@)
@echo "Creating DSSI UI for $(NAME)"
$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
# ---------------------------------------------------------------------------------------------------------------------
# LV2
lv2: $(lv2)
lv2_dsp: $(lv2_dsp)
lv2_sep: $(lv2_dsp) $(lv2_ui)
ifeq ($(HAVE_DGL),true)
$(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
else
$(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
endif
-@mkdir -p $(shell dirname $@)
@echo "Creating LV2 plugin for $(NAME)"
$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) $(SYMBOLS_LV2UI) -o $@
$(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
-@mkdir -p $(shell dirname $@)
@echo "Creating LV2 plugin library for $(NAME)"
$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) $(SYMBOLS_LV2) -o $@
$(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
-@mkdir -p $(shell dirname $@)
@echo "Creating LV2 plugin UI for $(NAME)"
$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
# ---------------------------------------------------------------------------------------------------------------------
# VST2
vst2 vst: $(vst2)
ifeq ($(HAVE_DGL),true)
$(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
else
$(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
endif
-@mkdir -p $(shell dirname $@)
@echo "Creating VST2 plugin for $(NAME)"
$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
# ---------------------------------------------------------------------------------------------------------------------
# VST3
vst3: $(vst3)
$(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
-@mkdir -p $(shell dirname $@)
@echo "Creating VST3 plugin for $(NAME)"
$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
# ---------------------------------------------------------------------------------------------------------------------
-include $(OBJS_DSP:%.o=%.d)
ifneq ($(UI_TYPE),)
-include $(OBJS_UI:%.o=%.d)
endif
-include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
-include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
-include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
-include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
-include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
-include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
-include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
-include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
-include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
-include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
-include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
# ---------------------------------------------------------------------------------------------------------------------