Releases: KovuTheHusky/dynmap-structures
Releases · KovuTheHusky/dynmap-structures
2.1.1
Remove overhead of hash map and hash set.
2.1.0
- Fix performance issues by optimizing code used on chunk load.
- Remove chunk blacklist and marker list and just use persistent markers.
- Disable buried treasure & shipwrecks by default.
- Switch to using a biome only search method to simplify.
2.0.0
Initial release supporting 1.13+.
- Uses locate method synchronously on each chunk load instead of watching for changes and reading NBT files asynchronously.
- Added marker list for previously located structures.
- Added blacklist for previously loaded chunks.
1.5.0
- Allow localization for labels. Thanks @Opachl!
- Don't show Villages that aren't placed into the world successfully.
- Fix Nether Fortresses not showing up for certain servers.
- Add support for End Cities.
- Add support for using a custom world directory. Thanks @Opachl!
- Change Temple to Desert Temple and Jungle Temple.
- Change Village icon to dirt path for contrast.
- Update dependencies to latest.
1.4.0
Switch from mcstats.org to bstats.org for Metrics.
1.3.0
- Add support for Mansions added in Minecraft 1.11.
- Clean up code determining structure type.
1.2.2
Re-enable checking of validity for non-desert temples.
1.2.1
Fix Igloos, Temples, and Witch Huts not showing on the map.
1.2.0
1.1.0
Add support for Igloos, which were added in Minecraft 1.9.