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UE4 and Unity can now capture using WebRTC. (without Godot) #49

UE4 and Unity can now capture using WebRTC. (without Godot)

UE4 and Unity can now capture using WebRTC. (without Godot) #49

Triggered via pull request March 8, 2024 10:46
@KirisameMarisaKirisameMarisa
synchronize #96
web-rtc
Status Failure
Total duration 3m 37s
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main.yml

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1 error and 9 warnings
build-windows
Process completed with exit code 1.
build-mac
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build-mac: Application/Models/ServiceClientData/TicketData.cs#L75
Dereference of a possibly null reference.
build-mac: Application/Models/ServiceClientData/TicketData.cs#L75
Dereference of a possibly null reference.
build-linux
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build-linux: Application/Models/ServiceClientData/TicketData.cs#L75
Dereference of a possibly null reference.
build-linux: Application/Models/ServiceClientData/TicketData.cs#L75
Dereference of a possibly null reference.
build-windows
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build-windows: Application/Models/ServiceClientData/TicketData.cs#L75
Dereference of a possibly null reference.
build-windows: Application/Models/ServiceClientData/TicketData.cs#L75
Dereference of a possibly null reference.