- KHR_materials_transmission
- KHR_materials_volume
- KHR_materials_dispersion
- KHR_materials_ior
Dragon with background, using dispersion, transmission, and volume.
- Display in SampleViewer
- Download GLB
- Model Directory
Rendered with Babylon Sandbox using studio neutral lighting.
This model demonstrates the use of the KHR_materials_dispersion
extension with the KHR_materials_transmission
and KHR_materials_volume
extensions to specify an object that appears to be made from colored glass with extra dispersion.
Note that on thin parts of the model, such as horns and claws (left, above), the effect of dispersion is less noticable. On thicker parts like the body (right), the effect is more pronounced. The influence of dispersion on the material's index of refraction is uniform throughout the model, however such changes to IOR have more pronounced effects when light travels through thicker portions.
The dragon model is based on the one from Morgan McGuire's Computer Graphics Archive.
Original dragon mesh data based on a Stanford Scan
© 1996 Stanford University.
To the extent possible under law, Adobe has waived all copyright and related or neighboring rights to this asset [the cloth backdrop].
© 1996, Stanford University Computer Graphics Laboratory. Stanford Graphics Library
- Stanford University Computer Graphics Laboratory for Original dragon model
© 2017, Morgan McGuire. Stanford Graphics Library
- Morgan McGuire's Computer Graphics Archive for Conversion and clean up
© 2021, Public. CC0 1.0 Universal
- Adobe for Cloth backdrop