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main.py
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import pygame
import random
import sys
pygame.init()
screen = pygame.display.set_mode((1550, 800))
array = [71, 46, 34, 30, 11, 98, 95, 45, 93, 56, 32, 92, 32, 58, 62, 73, 68, 91, 23, 87, 77, 76, 87, 73, 3, 1, 6, 68,
96, 42, 1, 29, 40, 56, 85, 22, 92, 58, 60, 44, 99, 82, 12, 13, 10, 85, 45, 78, 62, 86]
pygame.display.set_caption("Algo Visualizer")
color = (21, 171, 191)
font = pygame.sysfont.SysFont("Arial", 20, False, False)
def bubble_sort(arr):
length = len(arr)
for i in range(0, length):
for j in range(0, length - i - 1):
if arr[j] > arr[j + 1]:
swap(arr, j, j + 1)
draw_array(arr)
def selection_sort(arr):
n = len(arr)
for i in range(0, n):
min_val = arr[i]
position = i
for j in range(i + 1, n):
if array[j] < min_val:
min_val = array[j]
position = j
draw_array(arr)
swap(arr, position, i)
draw_array(arr)
def merge_sort(arr, s, e):
if s < e:
m = int((s + e) / 2)
merge_sort(arr, s, m)
merge_sort(arr, m + 1, e)
merge(arr, s, m, e)
def merge(arr, s, m, e):
a = []
b = []
for i in range(s, m + 1):
a.append(arr[i])
for i in range(m + 1, e + 1):
b.append(arr[i])
i = 0 # counter for a
j = 0 # counter for b
na = len(a)
nb = len(b)
for k in range(s, e + 1):
if i == na:
arr[k] = b[j]
j += 1
elif j == nb:
arr[k] = a[i]
i += 1
else:
if a[i] < b[j]:
arr[k] = a[i]
i += 1
else:
arr[k] = b[j]
j += 1
draw_array(arr)
def quick_sort(arr, s, e):
if s < e:
pivot = get_pivot(arr, s, e)
quick_sort(arr, s, pivot - 1)
quick_sort(arr, pivot + 1, e)
def swap(arr, a, b):
temp = arr[a]
arr[a] = arr[b]
arr[b] = temp
def get_pivot(arr, s, e):
pivot = random.randrange(s, e + 1)
swap(arr, s, pivot)
pivot_val = arr[s]
j = s + 1
for i in range(s + 1, e + 1):
draw_array(arr)
if arr[i] < pivot_val:
swap(arr, i, j)
j += 1
swap(arr, j - 1, s)
draw_array(arr)
return j - 1
def unsort(arr):
for i in range(0, 50):
arr[i] = random.randrange(1, 100)
draw_array(arr)
def draw_array(new_arr):
screen.fill((121, 208, 208))
for i in range(0, 50):
initial_array((i + 1) * 30, new_arr[i] * 7)
pygame.display.update()
def draw_reset_button():
rect = pygame.draw.rect(screen, (121, 208, 208), (1350, 10, 100, 35), 0)
text = pygame.font.SysFont("Arial", 20, True, False).render("Unsort", True, (12, 104, 109), None)
screen.blit(text, rect)
def draw_ms_button():
rect = pygame.draw.rect(screen, (121, 208, 208), (100, 10, 100, 35), 0)
text = pygame.font.SysFont("Arial", 20, True, False).render("MergeSort", True, (12, 104, 109), None)
screen.blit(text, rect)
def draw_qs_button():
rect = pygame.draw.rect(screen, (121, 208, 208), (300, 10, 100, 35), 0)
text = pygame.font.SysFont("Arial", 20, True, False).render("QuickSort", True, (12, 104, 109), None)
screen.blit(text, rect)
def draw_bs_button():
rect = pygame.draw.rect(screen, (121, 208, 208), (500, 10, 110, 35), 0)
text = pygame.font.SysFont("Arial", 20, True, False).render("BubbleSort", True, (12, 104, 109), None)
screen.blit(text, rect)
def draw_ss_button():
rect = pygame.draw.rect(screen, (121, 208, 208), (710, 10, 150, 35), 0)
text = pygame.font.SysFont("Arial", 20, True, False).render("SelectionSort", True, (12, 104, 109), None)
screen.blit(text, rect)
def initial_array(x0, height):
rect = (x0, 60, 15, height)
pygame.draw.rect(screen, color, rect, 0)
if __name__ == '__main__':
draw_array(array)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
if 100 < pos[0] < 200 and 10 < pos[1] < 45:
merge_sort(array, 0, len(array) - 1)
elif 300 < pos[0] < 400 and 10 < pos[1] < 45:
quick_sort(array, 0, len(array) - 1)
elif 500 < pos[0] < 610 and 10 < pos[1] < 45:
bubble_sort(array)
elif 1350 < pos[0] < 1450 and 10 < pos[1] < 45:
unsort(array)
elif 710 < pos[0] < 860 and 10 < pos[1] < 45:
selection_sort(array)
draw_reset_button()
draw_ms_button()
draw_qs_button()
draw_bs_button()
draw_ss_button()
pygame.display.update()