-
Notifications
You must be signed in to change notification settings - Fork 53
/
Copy pathgoalitem.asm
259 lines (214 loc) · 5.66 KB
/
goalitem.asm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
GoalItemGanonCheck:
LDA.w SpriteTypeTable, X : CMP.b #$D6 : BNE .success ; skip if not ganon
JSL.l CheckGanonVulnerability
BCS .success
.fail
LDA.w SpriteActivity, X : CMP.b #17 : !BLT .success ; decmial 17 because Acmlm's chart is decimal
LDA.b #$00
RTL
.success
LDA.b OAMOffsetY : CMP.b #$80 ; thing we wrote over
RTL
;--------------------------------------------------------------------------------
;Carry clear = ganon invincible
;Carry set = ganon vulnerable
CheckGanonVulnerability:
PHX
LDA.l GanonVulnerableMode
ASL
TAX
; Carry
; 0 - invulnerable
; 1 - vulnerable
JSR (.goals, X)
PLX
RTL
.goals
dw .vulnerable
dw .invulnerable
dw .all_dungeons
dw .crystals_and_aga
dw .crystals
dw .goal_item
dw .light_speed
dw .crystals_and_bosses
dw .bosses_only
dw .all_dungeons_no_agahnim
dw .all_items
dw .completionist
; 00 = always vulnerable
.vulnerable
.success
SEC
RTS
; 01 = always invulnerable
.invulnerable
.fail
CLC
RTS
; 02 = All dungeons
.all_dungeons
LDA.l ProgressIndicator : CMP.b #$03 : BCC .fail ; require post-aga world state
; 09 = All dungeons except agahnim
.all_dungeons_no_agahnim
LDA.l PendantsField : AND.b #$07 : CMP.b #$07 : BNE .fail ; require all pendants
LDA.l CrystalsField : AND.b #$7F : CMP.b #$7F : BNE .fail ; require all crystals
LDA.l OverworldEventDataWRAM+$5B : AND.b #$20 : BEQ .fail ; require aga2 defeated (pyramid hole open)
BRA .success
; 03 = crystals and aga 2
.crystals_and_aga
LDA.l OverworldEventDataWRAM+$5B : AND.b #$20 : BEQ .fail ; check aga2 first then bleed in
; 04 = crystals only
.crystals
JSL CheckEnoughCrystalsForGanon
RTS
; 05 = require goal item
.goal_item
REP #$20
LDA.l GoalCounter : CMP.l GoalItemRequirement
SEP #$20
RTS
; 06 = light speed
.light_speed
BRA .fail
; 07 = Crystals and bosses
.crystals_and_bosses
JSL CheckEnoughCrystalsForGanon ; check crystals first then bleed in to next
BCC .fail
; 08 = Crystal bosses but no crystals
.bosses_only
JMP CheckForCrystalBossesDefeated
; 09 = 100% item collection rate
.all_items
REP #$20
LDA.l TotalItemCounter : CMP.l TotalItemCount
SEP #$20
RTS
; 0A = 100% item collection rate and all dungeons
.completionist
REP #$20
LDA.l TotalItemCounter : CMP.l TotalItemCount
SEP #$20
BCC .fail
BRA .all_dungeons
;--------------------------------------------------------------------------------
GetRequiredCrystalsForTower:
BEQ + : JSL.l BreakTowerSeal_ExecuteSparkles : + ; thing we wrote over
LDA.l GanonsTowerOpenTarget : CMP.b #$00 : BNE + : JML.l Ancilla_BreakTowerSeal_stop_spawning_sparkles : +
LDA.l GanonsTowerOpenTarget : CMP.b #$01 : BNE + : JML.l Ancilla_BreakTowerSeal_draw_single_crystal : +
LDA.l GanonsTowerOpenTarget : DEC #2 : TAX
JML.l GetRequiredCrystalsForTower_continue
;--------------------------------------------------------------------------------
GetRequiredCrystalsInX:
LDA.l GanonsTowerOpenTarget : CMP.b #$00 : BNE +
TAX
RTL
+
TXA
- CMP.l GanonsTowerOpenTarget : BCC +
SBC.l GanonsTowerOpenTarget ; carry guaranteed set
BRA -
+ INC : CMP.l GanonsTowerOpenTarget : BNE +
LDA.b #$08
+ : DEC : TAX
RTL
;--------------------------------------------------------------------------------
CheckEnoughCrystalsForGanon:
REP #$20
LDA.l CrystalCounter
CMP.l GanonVulnerableTarget
SEP #$20
RTL
;--------------------------------------------------------------------------------
CheckTowerOpen:
LDA.l GanonsTowerOpenMode : ASL : TAX
JSR.w (.tower_open_modes,X)
RTL
.tower_open_modes
dw .vanilla
dw .arbitrary_cmp
.vanilla
LDA.l CrystalsField
AND.b #$7F : CMP.b #$7F
RTS
.arbitrary_cmp
REP #$30
LDA.l GanonsTowerOpenAddress : TAX
LDA.l $7E0000,X
CMP.l GanonsTowerOpenTarget
SEP #$30
RTS
;---------------------------------------------------------------------------------------------------
CheckAgaForPed:
REP #$20
LDA.l GanonVulnerableMode
CMP.w #$0006 : BNE .vanilla
.light_speed
SEP #$20
LDA.l OverworldEventDataWRAM+$80 ; check ped flag
AND.b #$40
BEQ .force_blue_ball
.vanilla ; run vanilla check for phase
SEP #$20
LDA.w SpriteAux, X
CMP.b #$02
RTL
.force_blue_ball
LDA.b #$01 : STA.w SpriteAuxTable, Y
LDA.b #$20 : STA.w SpriteTimer, Y
CLC ; skip the RNG check
RTL
;---------------------------------------------------------------------------------------------------
CheckForCrystalBossesDefeated:
PHB : PHX : PHY
LDA.b #CrystalPendantFlags_2>>16
PHA : PLB
REP #$30
; count of number of bosses killed
STZ.b Scrap00
LDY.w #10
.next_check
LDA.w CrystalPendantFlags_2-2,Y
BIT.w #$0040
BEQ ++
TYA
ASL
TAX
LDA.l DrawHUDDungeonItems_boss_room_ids-4,X
TAX
LDA.l RoomDataWRAM.l,X
AND.w #$0800
BEQ ++
INC.b Scrap00
++ DEY
BPL .next_check
SEP #$30
PLY : PLX : PLB
LDA.b Scrap00 : CMP.l GanonVulnerableTarget
RTS
;---------------------------------------------------------------------------------------------------
CheckPedestalPull:
; Out: c - Successful ped pull if set, do nothing if unset.
PHX
LDA.l PedCheckMode : ASL : TAX
JSR.w (.pedestal_modes,X)
PLX
RTL
.pedestal_modes
dw .vanilla
dw .arbitrary_cmp
.vanilla
LDA.l PendantsField
AND.b #$07 : CMP.b #$07 : BNE ..nopull
SEC
RTS
..nopull
CLC
RTS
.arbitrary_cmp
REP #$30
LDA.l PedPullAddress : TAX
LDA.l $7E0000,X
CMP.l PedPullTarget
SEP #$30
RTS