A C# simulation of particle life using Raylib and ComputeSharp
- Select number of particles and groups
- View and edit attraction matrix
- Multiple distribution patterns
- Drag and zoom 2d camera
- Toroidal wrapping (renderable)
- GPU Compute (around 20,000 particles at 60fps on a rtx 3060. not the most optimized it could be but it works)
- Completely custom UI for absolutely no reason