-
Notifications
You must be signed in to change notification settings - Fork 0
Production Plan
marcpages2020 edited this page Mar 5, 2020
·
31 revisions
Dates | Miletsones | Versions | |
---|---|---|---|
Sprint 1 - Concept Discovery | 24th of February - 9th of March | Milestones 1 | 0.1 |
Sprint 2 - Vertical Slice | 9th of March - 23rd of April | Milestones 2 | 0.2, 0.3, 0.4, 0.5 |
Sprint 3 - Alpha | 23rd of April - 17th of May | Milestones 3 | 0.6, 0.7, 0.8 |
Sprint 4 - Gold | 17th of May - 1st of June | Milestones 4 | 0.9, 1.0 |
In order to reach our goal of completing the development of Fallout Strategy in time and leave no bugs in he final versions we have set some milestones distributed through this four big sprints which finish in the delivery dates:
- Polished idea of the game.
- All art included into the game.
- Basic entity system and movement implemented.
- Wiki finished.
- Zoom.
- Player can create and control multiple entities.
- Buildings fully working
- Map fully designed and created.
- Fog of war.
- AI.
- Random modular map generation.
- Alpha installer.
- Deathclaws.
- Completely functional UI.
- Polished game.
- No bugs left.
Risk | Probability | Impact | Solution |
---|---|---|---|
a | b | c | d |
During the development process we will meet and do postmortems. The log of this sessions will be updated at its own time.
Meeting | Postmortem | Versions | |
---|---|---|---|
Sprint 1 - Team + Concept Discovery | Meeting conclusions | Postmortem | Log of deviation |
Sprint 2 - Vertical Slice | Meeting conclusions | Postmortem | Log of deviation |
Sprint 3 - Alpha | Meeting conclusions | Postmortem | Log of deviation |
Sprint 4 - Gold | Meeting conclusions | Postmortem | Log of deviation |