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Art Bible

maciadalmau edited this page Mar 6, 2020 · 53 revisions

This document includes all the art that will be used and concept art of any new art needed to support our new features. Also, we describe the visual look, the mood and the intention behind the graphics for our game Fallout Strategy. It explains the game’s overall art style as well as providing descriptions, concept art and screenshots for all the heads up displays, character models, in-game assets and grounds. Also, this document is created with the intention of setting our artistic goals and to have an art guide when making the game.

We have included all the sprites that we are going to use here. Including characters, grounds, assets, and buildings.

Art Style

We wanted to do an RTS with a post-apocalyptic style where resources were limited. As the game must be isometric we came up with the idea of being inspired by Fallout.

Characters

We have 4 different factions with it's corresponding ranged, melee and gatherer unit.

Image Faction Rol Link to sprites
Brotherhood of Steel Ranged here
Brotherhood of Steel Melee here
Brotherhood of Steel Gatherer here
Super Mutant Ranged here
Super Mutant Melee here
Super Mutant Gatherer here
Vault Dwellers Ranged here
Vault Dwellers Melee here
Vault Dwellers Gatherer here
Ghouls Ranged here
Ghouls Melee here
Ghouls Gatherer here

Animals

Image Animal Link to sprites
Braham here
Bighorner here
DeathClaw here

Buildings

Each faction has it's own buildings, furthermore there are two buildings in a few spots across the map to loot water and bottle caps

Factions

Brotherhood

full spritesheet here

Ghouls

full spritesheet here

Vault Dwellers

full spritesheet here

Super Mutants

full spritesheet here

Grounds

We thought that the original floors of the games we base our art on were very simple so we took other from some royalty free websites

Basic ground

spritesheet here

Detailed floors

spritesheet here

Scale

Analysis of the mood and the intention behind the graphics.

We tried to honor the aesthetics and essence of the original Fallout's. With a predominance of green and brown tones, simulating a post-nuclear war world in which the resources are limited.

Our

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