-
Notifications
You must be signed in to change notification settings - Fork 20
ABS Events Commands
In common events, which you use in commands <cEonEnd>
, <cEonStart>
, <cEonDeath>
, <cEonUse>
, <cEinBattle>
, now you can use new shortcut commands and Battle
standard event commands block to work directly in current ABS Event.
If you choice Entire Troop
- affected to all in battle enemies on map
I you choice any other option (#1 for example) - affected to current enemy (on which a common event is used)
The data of the current enemy will be used
Example
This common event used in parameter. Each second enemy check his health and apply state to self, if health is low. Then, using this.clearBattleEventE()
, common event stops works.
ABS Parameter for enemy:
<cEInBattle:X>
- where X - common event ID. This common event will be work parallel and called each second, when enemy in battle
For clear common event, you can use script call (in the same common event): this.clearInBattleEventE();
Or: this.setParamE('cEinBattle', 0);
- same
Script calls for Common Events, used on ABS enemies
All the same that in uAPI uAPI wiki, but you don't need specify event ID
this.setParamE(_paramName_, _newValue_);
this.lootE();
this.reviveE();
this.activateE();
this.deactivateE();
this
is necessary
Example, Steal Skill Common Event: