Batch exports renders by keyframe, using specified settings for different render engines. Useful for creating base, normal map, and emission map spritesheets all at once.
The render exporter can be used by clicking the Export Spritesheet button under the Render menu:
Before exporting, ensure there is at least one action created within the Action Editor.
In order to generate an emission map, simply select the objects to apply the holdout shader to before exporting.