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Snake.py
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import turtle, time, random, pygame
from pygame import mixer
pygame.init()
mixer.init()
delay=0.1
# Score
score = 0
high_score = 0
# Set up screen
wn = turtle.Screen()
wn.title("Snake")
wn.bgcolor("green")
wn.setup(width=600, height=600)
wn.tracer(0)
# Snake head
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("black")
head.penup()
head.goto(0,0)
head.direction="stop"
# Apple
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0,100)
segments = []
# Pen
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Score: 0 High Score: 0", align="center", font=("commodore 64 pixelized", 20, "normal"))
# Functions
def go_up():
if head.direction != "down":
head.direction="up"
def go_down():
if head.direction != "up":
head.direction="down"
def go_left():
if head.direction != "right":
head.direction="left"
def go_right():
if head.direction != "left":
head.direction="right"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
if head.direction == "down":
y = head.ycor()
head.sety(y - 20)
if head.direction == "left":
x = head.xcor()
head.setx(x - 20)
if head.direction == "right":
x = head.xcor()
head.setx(x + 20)
# Keyboard bindings
wn.listen()
wn.onkeypress(go_up, "Up")
wn.onkeypress(go_down, "Down")
wn.onkeypress(go_left, "Left")
wn.onkeypress(go_right, "Right")
# Main Game Loop
while True:
wn.update()
# Check for border collision
if head.xcor()>290 or head.xcor()<-290 or head.ycor()>290 or head.ycor()<-290:
time.sleep(1)
head.goto(0,0)
head.direction="stop"
# Hide the segments
for segment in segments:
segment.goto(1000,1000)
# Clear the segments list
segments.clear()
# Reset the score
score = 0
# Reset the delay
delay = 0.1
pen.clear()
pen.write(f"Score: {score} High Score: {high_score}", align="center", font=("commodore 64 pixelized", 20, "normal"))
# Check for collision with food
if head.distance(food) < 20:
# Move food to a random spot on screen
x = random.randint(-290,290)
y = random.randint(-290,250)
food.goto(x,y)
# Add a segment
new_segment=turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("grey")
new_segment.penup()
segments.append(new_segment)
# Shorten the delay
delay -= 0.001
# Increase score
score += 1
if score > high_score:
high_score = score
pen.clear()
pen.write(f"Score: {score} High Score: {high_score}", align="center", font=("commodore 64 pixelized", 20, "normal"))
# Move the end segment first in reverse order
for index in range(len(segments)-1, 0, -1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x, y)
# Move segment 0 to where the head is
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x,y)
move()
# Check for head collisions with body segments
for segment in segments:
if segment.distance(head)<20:
time.sleep(1)
head.goto(0,0)
head.direction="stop"
# Hide the segments
for segment in segments:
segment.goto(1000,1000)
# Clear the segment list
segments.clear()
# Reset the score
score = 0
# Reset the delay
delay = 0
pen.clear()
pen.write(f"Score: {score} High Score: {high_score}", align="center", font=("commodore 64 pixelized", 20, "normal"))
time.sleep(delay)
wn.mainloop()