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Moving.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Moving : MonoBehaviour
{
float cameraRunTime;
public Text timer;
public GameObject optionsMenu;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
cameraRunTime += Time.deltaTime;
timer.text = cameraRunTime.ToString();
if(cameraRunTime > 0 && cameraRunTime < 18)
{
transform.Translate(0f, 0f, 1f * Time.deltaTime);
}
else if (cameraRunTime > 18 && cameraRunTime < 20)
{
transform.Translate(0f, -3f * Time.deltaTime, 0f); //D
}
else if (cameraRunTime > 20 && cameraRunTime < 36)
{
transform.Translate(0f, 0f, -1f * Time.deltaTime);
}
else if (cameraRunTime > 36 && cameraRunTime < 39)
{
transform.Translate(3f * Time.deltaTime, -5f * Time.deltaTime, 0f);
}
else if (cameraRunTime > 36 && cameraRunTime < 44)
{
}
else if (cameraRunTime > 44 && cameraRunTime < 62)
{
transform.Translate(0f, 0f, 1f * Time.deltaTime);
}
else if (cameraRunTime > 62 && cameraRunTime < 70)
{
}
else if (cameraRunTime > 70 && cameraRunTime < 72)
{
transform.Translate(0f, -3f * Time.deltaTime, 0f);
}
else if (cameraRunTime > 72 && cameraRunTime < 81)
{
transform.Translate(0f, 0f, -1f * Time.deltaTime);
}
else if (cameraRunTime > 81 && cameraRunTime < 83)
{
transform.Rotate(3f * Time.deltaTime, 0f, 22.5f * Time.deltaTime);
}
else if (cameraRunTime > 84)
{
optionsMenu.SetActive(true);
}
}
}