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Map.elm
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module Map
exposing
( Map
, render
, renderAtTile
, level1
, tileNumberFromCoords
, topLeftCornerOfTile
, centerOfTile
, validMovesFrom
, pixelWidth
, pixelHeight
, isBuildableTile
, TileNumber(..)
, Pixels(..)
)
import Coordinate
import Element exposing (Element)
import List.Extra
import Map.LevelOne
import Set exposing (Set)
import Tile exposing (Tile(..))
import TileSheet exposing (TileSheet)
type Pixels
= Pixels Int
type TileNumber
= TileNumber Int
type Region
= NorthWestCorner
| NorthEdge
| NorthEastCorner
| WestEdge
| Middle
| EastEdge
| SouthWestCorner
| SouthEdge
| SouthEastCorner
region : Map -> TileNumber -> Region
region { land, width } (TileNumber tileNumber) =
let
height =
(List.length land) // width
x =
tileNumber % width
y =
tileNumber // height
in
if ( x, y ) == ( 0, 0 ) then
NorthWestCorner
else if ( x, y ) == ( width - 1, 0 ) then
NorthEastCorner
else if ( x, y ) == ( 0, height - 1 ) then
SouthWestCorner
else if ( x, y ) == ( width - 1, height - 1 ) then
SouthEastCorner
else if y == 0 then
NorthEdge
else if x == 0 then
WestEdge
else if x == (width - 1) then
EastEdge
else if y == (height - 1) then
SouthEdge
else
Middle
type alias Map =
{ land : List Tile
, sea : List Tile
, width : Int
, sheet : TileSheet
}
level1 : Map
level1 =
{ land = Map.LevelOne.landTiles
, sea = Map.LevelOne.seaTiles
, sheet = TileSheet.kennyPirates
, width = 15
}
pixelWidth : Map -> Pixels
pixelWidth { width, sheet } =
Pixels <| width * sheet.tileSide
pixelHeight : Map -> Pixels
pixelHeight { width, land, sheet } =
Pixels <| (List.length land // width) * sheet.tileSide
render : Map -> Element
render map =
[ renderSea map, renderLand map ]
|> Element.layers
renderSea : Map -> Element
renderSea { sheet, sea, width } =
renderTiles sheet sea width
renderLand : Map -> Element
renderLand { sheet, land, width } =
renderTiles sheet land width
renderTiles : TileSheet -> List Tile -> Int -> Element
renderTiles sheet tiles width =
tiles
|> List.map (Tile.render sheet)
|> List.Extra.groupsOf width
|> List.map (Element.flow Element.right)
|> Element.flow Element.down
renderAtTile : Map -> TileNumber -> Element -> Element
renderAtTile ({ sheet } as map) tileNumber element =
let
( x, y ) =
Coordinate.toTuple <| topLeftCornerOfTile map tileNumber
screenPosition =
Element.topLeftAt (Element.absolute x) (Element.absolute y)
in
Element.container 960 960 screenPosition element
tileNumberFromCoords : Int -> Int -> Map -> TileNumber
tileNumberFromCoords x y { width, sheet } =
let
tilesFromRight =
(x // sheet.tileSide)
tilesFromTop =
y // sheet.tileSide
in
TileNumber ((tilesFromTop * width) + tilesFromRight)
passableNeighboringTiles : Map -> ( Int, Int ) -> List TileNumber
passableNeighboringTiles map coords =
let
neighbors =
neighboringTiles map coords
|> List.map (\(TileNumber tn) -> tn)
|> Set.fromList
passable =
passableTiles map
|> List.map (\(TileNumber tn) -> tn)
|> Set.fromList
in
Set.intersect neighbors passable
|> Set.toList
|> List.map TileNumber
neighboringTiles : Map -> ( Int, Int ) -> List TileNumber
neighboringTiles ({ width, sheet } as map) ( x, y ) =
let
(TileNumber tileNumber) =
tileNumberFromCoords x y map
north =
tileNumber - width
south =
tileNumber + width
east =
tileNumber + 1
west =
tileNumber - 1
northEast =
north + 1
northWest =
north - 1
southEast =
south + 1
southWest =
south - 1
in
case region map (TileNumber tileNumber) of
NorthWestCorner ->
[ TileNumber south
, TileNumber east
, TileNumber southEast
]
NorthEastCorner ->
[ TileNumber south
, TileNumber west
, TileNumber southWest
]
SouthWestCorner ->
[ TileNumber north
, TileNumber east
, TileNumber northEast
]
SouthEastCorner ->
[ TileNumber north
, TileNumber west
, TileNumber northWest
]
NorthEdge ->
[ TileNumber south
, TileNumber east
, TileNumber west
, TileNumber southEast
, TileNumber southWest
]
WestEdge ->
[ TileNumber north
, TileNumber south
, TileNumber east
, TileNumber northEast
, TileNumber southEast
]
EastEdge ->
[ TileNumber north
, TileNumber south
, TileNumber west
, TileNumber northWest
, TileNumber southWest
]
SouthEdge ->
[ TileNumber north
, TileNumber east
, TileNumber west
, TileNumber northEast
, TileNumber northWest
]
Middle ->
[ TileNumber north
, TileNumber south
, TileNumber east
, TileNumber west
, TileNumber northEast
, TileNumber northWest
, TileNumber southEast
, TileNumber southWest
]
validMovesFrom : Map -> ( Int, Int ) -> Set ( Int, Int )
validMovesFrom map position =
passableNeighboringTiles map position
|> List.map (Coordinate.toTuple << centerOfTile map)
|> Set.fromList
topLeftCornerOfTile : Map -> TileNumber -> Coordinate.Global
topLeftCornerOfTile { sheet, width } (TileNumber tileNumber) =
let
xEdge =
sheet.tileSide * (tileNumber % width)
yEdge =
sheet.tileSide * (tileNumber // width)
in
Coordinate.fromGlobalXY xEdge yEdge
centerOfTile : Map -> TileNumber -> Coordinate.Global
centerOfTile map tileNumber =
topLeftCornerOfTile map tileNumber
|> Coordinate.toTileCenter map.sheet.tileSide
passableTile : Int -> Tile -> Maybe TileNumber
passableTile rawTileNumber tile =
case tile of
NoTile ->
Just <| TileNumber <| rawTileNumber
_ ->
Nothing
passableTiles : Map -> List TileNumber
passableTiles { land } =
land
|> List.indexedMap passableTile
|> List.filterMap identity
buildableTile : Int -> Tile -> Maybe TileNumber
buildableTile rawTileNumber tile =
case tile of
NoTile ->
Nothing
TileId _ ->
Just <| TileNumber rawTileNumber
buildableTiles : Map -> List TileNumber
buildableTiles { land } =
land
|> List.indexedMap buildableTile
|> List.filterMap identity
isBuildableTile : Map -> TileNumber -> Bool
isBuildableTile map tileNumber =
List.member tileNumber (buildableTiles map)